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What a a horrific crash. One can hope he died instantly, but considering that the passenger died in the hospital, it's less likely.
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Well, Enshrouded for me seems to be one of those games where you're never quite sure how much you truly like the game, but every day you sit down and keep playing it. It's neither rpg systems enough, nor free-sandboxy enough to fully enjoy it in either fashion. Pros: ---Exploration really is the best aspect far as I'm concerned. Although like any larger open world type map, there are empty areas, mostly around map edges. Still, points of interest at least aren't super spread out, so density is decent. And one time I dropped down a barren ledge (ledge hopping to get down a cliff), saw a gravestone in the middle of nowhere. Wondered if I could break it with my pickaxe. I could - and there was a loot chest revealed. ---in the first area/biome, dungeons have been small but kinda fun. Nothing difficult but the climbing, jumping, traps occasionally make it feel like brief, simplified tombraider-ing. Kinda. The design/similarities might get repetitive tho. ---loot/chests enemies, areas etc seem to respawn, but takes an hour or two of real time spent in game (exiting game doesn't work with chests tho/patched out, I hear). So far areas don't seem level-scaled. eg, respawns feels like a cross between MMO and ARPG's but a slower pace perhaps. ---Since it's voxel, if I can't jump high enough, I can just pickaxe myself a few dips into a rockface and go up, if I want. Stuff like that. ---the Glider feature is nice. I keep forgetting I can use it to, say, shortcut-leap down a chasm, but it's a great traversal feature. Cons: ---Why do I have to literally kiss a tree or flower to chop it down/pick it up? Or nearly stand on top of dropped loot to pick it up? Does my character have three inch long arms? ---a strange sense of minor latency (even Offline) between actions and it actually applying or game doing its notification things, or sometimes re: comabt actions, like switching weapons. ---am still not fond of the progression systems (crafting, upgrading), which I've mentioned already. It's nice in theory/I'm sure it clicks with many, but I constantly feel like I'm going to waste my time doing anything until I have everything discovered/unlocked that might make early thoughts/work obsolete. ---combat is terrible. I don't mean difficulty, I mean auto-targeting is terrible, especially with the wands/staves. No way to turn it off completely that I can find and it means if I want to target something behind an enemy, I can't. Apparently this seems to be a common complaint. I tried melee and my chr. scoots forward 2 feet with every swing animation, which I hate. Luckily with the easy settings you can mostly just ignore how bad it is. Still, it's terrible.
- Today
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I spent $60 on a pair (smaller, larger) of "titanium" food cutting boards, because they were on "sale" (Amazon). And popular. They're metal on one side, some solid "wheat grass" material on the other. Probably a fool parting with their money, but I've been meaning to get something besides the plastics I've always bought/used for years - because these days every time I use a plastic one, I'm thinking about how I'm probably scraping plastic bits into my food. Probably too late for me in that regard, my generation tended to love plastic/non-stick everything haha, but eh. Maybe at least non-plastic ones will make the daily thought go away. Or I'll start wondering if I'm scraping metal into my food. And no, I don't like wood cutting boards.
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Ilzi joined the community
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emili0sT joined the community
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Given the current Epstein news perhaps the weird parallels to the Pinochet regime and Colonia Dignidad are a sign from up high:
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lydia_ravenswood started following Premium Sprat pet not working
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lydia_ravenswood joined the community
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Trump has announced a new fleet of US battleships: the Trump class. Yes, battleships, the class of ship that has been obsolete for 70 years and defunct for 20. The first ship will be the USS Defiant, and be launched in 2.5 years time. I was so very tempted to put this in the funny things thread instead as there's literally nothing about the announcement which isn't hilarious. Trump class? funny. USS Defiant? funny. 2.5 years to build a 30000? 40000? ton ship, and with no actual design yet? hilarious. Should have hidden those intel reports about the Nakhimov finally having its refit finished, one suspects. They haven't even built the weapons systems he wants put on it yet so another Zumwalt type catastrophe of having a weapons system with no ammunition made for it would be on the cards; if it weren't obviously going to be cancelled by the next President without any work having been done.
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the leaked email which were the impetus for the current 60 minutes bruhaha specifically references your déjà vu. "CBS spiked the Jeffrey Wigand interview due to legal concerns, nearly destroying the credibility of this broadcast. It took years to recover from that “low point.” By pulling this story to shield an administration, we are repeating that history, but for political optics rather than legal ones." ... just as an aside, 'cause the point keeps being ignored/overlooked, but the people sent to cecot by the US were not deported. w/o due process we transported residents o' the US to a dystopian hell hole where they were to serve sentences for an indeterminate duration. we paid a central american dictator millions o' dollars to incarcerate and torture people-- not deportations. trump correct recognized that americans wouldn't care if he made theatre outta cruelty as long as those suffering were part o' a disreputable them. a few hundred venezuelans? so what? they were possibly gang members and they weren't american citizens regardless. virtual nobody were gonna rush to the defense of them. additional aside bob dole literal fought nazis in europe. this generation is increasingly nazi curious? HA! Good Fun!
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Brian VanDeMar joined the community
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Posted before, but I just had a major case of Déjà vu.
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WATCH: The 60 Minutes CECOT Segment - by Allison Gill
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SiberKrahe joined the community
- Yesterday
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Random video game news... video random news game
Malcador replied to MrBrown's topic in Computer and Console
https://www.nbclosangeles.com/news/local/video-game-developer-vince-zampella-crash-call-of-duty/3819576/ RIP Vince Zampella -
Just did another test. 2260 damage without monocular target finder on, 2273 with it on. It made a difference of 13 points. Was a fairly close range shot so I assume the minimum benefit was applying... but it seems like it's adding 10% of the weapon's base damage at the tail end after all the sneak stuff rather than a 10% boost to the overall hit. Though.. adding 13 damage when the shot is already hitting for 2260 seems a bit on the pointless side.
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The All Things Political Topic - SNAFU edition
Hurlshort replied to BruceVC's topic in Way Off-Topic
Cool, that means my CBD recovery gummies can kick in a little thc for vibes. -
Happy Holidays indeed y'all! FYI https://forums.obsidian.net/announcement/74-happy-holidays/
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Following this quest line to the warehouse in the Archives Underlands where the two Aunties Choice representatives are arguing. The warehouse contains the quest objective and two rifts. Both rifts require activation to obtain the quest objective. When the upper rift is opened, it blocks the walkway outside the lift with debris. However in my game, the walkway is blocked whether the rift is open or not. Opening and closing the rift renders the debris visible or invisible but the walkway is always blocked regardless. The bug breaks the quest as the objective cannot be accessed.
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Diabolical Drones of Doom
Matthew Cox replied to Jojobobo's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
I had this happen on two or three playthroughs. If you reload a save they should resume spawning. At least, that worked for me. -
Sometimes guns that I've put silencers on use the full volume sound effect when shooting. I'm sure it's just an audio glitch since the enemies don't all immediately go into combat. It is, however, kind of confusing as to whether or not i'm being quiet. I haven't noticed any commonality to when it happens and it seems to affect all weapons that i've tried to silence.
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General_Disorder joined the community
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Adding: Posting faster than my brain can work. I wanted to add that during the dialogue, it's revealed that the player character wasn't "proving innocence as much as identifying the target". If that's true, there is nothing the player does that actually identifies the responsible party. Alva just makes an assumption and runs with it while it really does not feel as if the player's actions have anything to do with identifying WHO actually did any of it.
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First, let me say that this is a great game. It's been a really long time since I played a game that didn't have multiple things about it that I found awful. OW2 is truly the first game I have played since... oh... Fallout4 that's absorbed so much of my time and held my interest. (and yeah I wish Obsidian was still making Fallout games but sigh...) Anyway, great job. I only have two very small issues that I feel like griping about this game 1) Doing a stealth melee build it strikes me as very silly that we are better off "backstabbing" with a giant 2 handed hammer rather than a light melee weapon. IMO attacks from stealth should be MUCH better off with a stealthy weapon than a monstrous hammer. (especially if said hammer tends to explode on hit). The big 2h melee weapons should be for out of stealth. In stealth, the knives should be able to function without having to use a sledgehammer to backstab a tough mob. It's just immersion breakingly silly. Reminds me of the old D&D joke about "backstabbing with a ballista". 2) the Patient Step armor is hideous. IDC how good its stats are. I can't use it because those hideous green gloves give me nightmares. (also not sure why an armor set that's great for TTD would have a medical theme and not something more ftting to a gunslinger but /shrug) So yeah, if one of the things I am griping about is the aesthetics of an armor set and the list only has 2 points, you guys did an amazing job.
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So I've done the Dorado quests repeatedly on multiple playthroughs so far and I have yet to see anything that even remotely suggests the Proctor's involvement until Alva makes her initial accusation. DId I miss something somewhere or is this just kinda handwaved along rapidly without having any canonical support the player can find outside of that conversation? Even the dialogue acknowledges this sort of slapdash blame with the one option to say "Definitively proved may be a bit of a stretch" or something of that nature. But it really feels like something is missing here. Alva just says "Svoboda did it" and the player has no recourse but to just nod and go along with it. Did this questline get cut short for time constraints or something... or did I miss the smoking gun that points at Svoboda being the responsible party?
