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  2. Because INT not only prolongs hostile effects on enemies and beneficial effects on you, but it also influences the size of all AoE. Pretty important for a caster in general and especially when he's also using AoE weapons (implement + Blast). If you are using Kalakoth's Minor Blights: they have an AoE (bigger with more INT) and every hit in that AoE creates a Blast (bigger with more INT). So INT is much more important than PER in this case. The impact of PER on accuracy is pretty noticable in the early game by the way - but the further you progress the less significant it becomes because the accuracy bonus from PER is just a flat one and there are so many other influences on accuracy or hit quality (stacking acc buffs, weapon quality, stacking defense debuffs etc.) that the flat bonus from PER doesn't hold as much impact as in the early game (where it's very useful).
  3. Today
  4. Apologies if this has already been mentioned.... The day/night cycle seems accelerated. Or that is feels like it's night longer than it is day and that daytime is super brief. Could be just a 'feels' thing, but I would love some more daytime. Thx, fun game so far!
  5. Grounded 2 playground should have the ability to create flat worlds where you can start from scratch and build your own anthills and add water to ditches you build. And frogs that you can spawn and ride. And woolly aphids. Yellow ladybugs. Wolf spiders with babies on their backs. And a lizard boss.
  6. Grounded 2 playground should have the ability to create flat worlds where you can start from scratch and build your own anthills and add water to ditches you build.
  7. Heya Steve, If you have a blog musing brewing, DM me, Something about KotOR would be awesome
  8. at least someone in that committee made a lot of money by gambling on the winner absolutely joke but not absolutely useless
  9. Yesterday
  10. Looks like I'm late to this discussion. As far gaming goes with me, I've been gaming since '85. I'm still gaming in 2025. You could say that I'm a retro gamer since the games I play are generally over 20 years old. Idle Heroes is the only modern game that I play. Note: I find it sad that there isn't a lot of interest in The SW Knights of the Old Republic games. I play them often.
  11. Hi, I have a question. Why is intelligence more important than perception on this kind of build? Wouldn’t the extra to-hit (and thus crit) be pretty important/possibly more important? I mean if you crit a debuff it lasts longer than whatever int does, but.. I completely appreciate I don’t have the experience or knowledge you guys have, so I’m trying to learn speaking of learning, would a moon godlike work for your engineer to try to make his tanking last beyond 45 seconds?
  12. it can't possibly be "great". I'm going to watch an episode to prove you wrong.
  13. It's kinda what you would get if you asked a 5 year old to make the storyboard and ILM to shoot it.
  14. So I have been looking at the task manager while playing New Arc Line. On average the game is around 2.600-4.100MB memory usage. When it loads a map it goes just above 11.000MB. That seems like a lot...
  15. On my side Isolved the issue by putting all visual options on low, disable Ray Tracing which was ON by default, and then sliding visual options back to normal. Hope this helps.
  16. The console version is …ok. Perfectly serviceable. Compare it with the pathfinder:kingmaker controller UI (available both on steam and console) or with Solasta controller UI ( also available both on console and steam versions ) and its.. bad. But I’d still pay a dlc fee for this “ok” implementation on PC vs a big fat zero, lug an xbox if you want portability on a big screen approach. (And having to buy a separate version of the game which just adds insult to injury - yes, I did it, no, I’m not happy) I’ve tried a wireless keyboard + mouse + docked steamdeck and it’s a worse experience than xbox by far.
  17. May sound harsh to outsiders but actually far, far, far too kind to our current bunch of clowns.
  18. Last week
  19. I use pebble squares as my base foundation. I have several levels deep and high. I find that the insects that spawned at the location I built at, still spawn, but are stuck in that object. So they still get aggro'd and then attack and damage the pebble square. Could they be programmed to not spawn inside built objects?
  20. My shake at venison au poivre vert with (store-bought) spaetzle and creamed spinach: Half-serious question: Does the Rémy Martin for the sauce count against my Sober October?
  21. I have been frustrated with this too. There should be a setting where the buggy gets close, but stays a certain distance away so that you can gather resources.
  22. Ran into this too and was curious.
  23. Could we have the option to change the size of stuffed insects? It'd be nice to reduce them all to the same size, so that I could put them on shelves or other types of displays. Having full size ones are tough to decorate with. I usually just use aphids and weevils, but it'd be so cool to just have some sort of option to reduce them. Thank you!
  24. Can we please remove that filter for the gas mask and mantis mask? It's super annoying to reduce the FOV, especially for someone who likes to wear one of those masks. Thank you kindly!
  25. I started over "those who rule" due to FOMO. Turns out one of the people i thought was receuitable was not. I did save him and let him live though, so maybe there will be a call back to it at some point. I am stuck on a level I struggled hard with the first time. If I just wanted to beat the level it would be no problem. It is the side objectives. Main mission is "survive for 12 turns" easy. Side missions: "Save the villagers" this one gets me occasionally but for the most part it's easy to save them unless you get some bad RNG The hard part comes with there being two boss type characters on opposite sides of the map. These boss characters are holding useful items. You don't have to kill them but FOMO. You have to defend a church from waves of enemies coming from two directions. All while pushing forward towards the item holding boss characters. These boss characters are standing behind where the waves of enemies spawn in. Even all this would be doable. But 12 turns makes it very difficult. You essentially have to get close enough by turn 11 to have the boss come out of his spot and attack you. While hoping that does not kill any of your characters. I have gotten close so many times but then an archer comes out and kills one of my characters and I have to restart. The worst part is that you can't skip the enemies turn, so after failing my self imposed mission, I have to watch the rest of their dang turn before restarting. Edit: also the AI is not stupid so they will attack the person closest to death
  26. Honest Government ads take on New Zealand and its National Party (putting the 'n' back in cuts)
  27. Sort of amusing the US has to save him despite how elections go.
  28. I messed around with the graphics settings in New Arc Line and now it doesn't crash. Which means I now had a "choice that matters" and I hate those. For me, ethically it is an easy choice - don't force the factory to replace the workers with automatons, because I don't want people to loose their jobs. But, that is the choice that benefits a magic playthrough and this is my Diesel Engineer...
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