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https://www.axios.com/2025/09/26/trump-microsoft-lisa-monaco Loomer commands and Trump obeys
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Cinema and Movie Thread: coming 2 a theater near u
ShadySands replied to PK htiw klaw eriF's topic in Way Off-Topic
We just watched it too. While there were scenes that we enjoyed, overall it was kind of middling -
Random video game news... RNG is your friend!
Humanoid replied to Frak_the_2nd's topic in Computer and Console
Haven't tried Museum yet, but Hospital and Campus were good but somewhat limited games. By that I mean the core gameplay loop was solid, and the aesthetic and humour are well done for anyone looking for something like the old Bullfrog games. Definitely no regrets in buying the base games. However the limits become apparent once you consider the expansion model, where each new thing added isn't ever going to be truly "new". Any new disease they add in Hospital for example is functionally the same as any other disease, just with new graphics on the patients, and a matching new "new disease curing room" to go with it. Hopefully the reports on it improving on is predecessors is true. I get mentally tired already just thinking of the arbitrary "increase room value" goals from both Hospital and Campus, where the supposed challenge of the later levels just involves spamming decorative items inside each room. -
Cinema and Movie Thread: coming 2 a theater near u
Lexx replied to PK htiw klaw eriF's topic in Way Off-Topic
^ I actually very much liked that scene. -
Random video game news... RNG is your friend!
BruceVC replied to Frak_the_2nd's topic in Computer and Console
Wow that is interesting, a massive development for the gaming industry -
Random video game news... RNG is your friend!
MrBrown replied to Frak_the_2nd's topic in Computer and Console
https://www.businesswire.com/news/home/20250929186526/en/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-%2455-Billion -
Cinema and Movie Thread: coming 2 a theater near u
LadyCrimson replied to PK htiw klaw eriF's topic in Way Off-Topic
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Cinema and Movie Thread: coming 2 a theater near u
Hurlshort replied to PK htiw klaw eriF's topic in Way Off-Topic
I liked that Superman was weird. The new one really embraced the bizarre, and I thought that was the right choice after the seriousness of the Zach Snyder stuff. Peacemaker is also goofy and weird and I'm enjoying that too. -
menayenkerim joined the community
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kerimmenayev joined the community
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I like games with newspapers. Though I believe they could have done it a bit better. Cute little detail Crafting The Pulp Fiction moment When the quest giver tells you to find out yourself how to do the quest.
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I found this SM commentary on this topic and I recommend everyone watches it. The young lady is sharing her opinion and it may resonate with people Besides she is clearly staying.....abreast of this development @majestic @Zoraptor @Malcador @Lexx@uuuhhii@Pidesco
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Cinema and Movie Thread: coming 2 a theater near u
Lexx replied to PK htiw klaw eriF's topic in Way Off-Topic
For me it's more like... I probably liked it more when everything felt more "down to earth" - the more other super heroes they slap into a movie, the more weird and disconnected it feels to me. Jeez, they destroyed almost the whole town (again) in the movie. Then I look outside the window here and see that we have a road under construction for 10 years already. Technically the whole super hero world would probably have to be in ruins, because no way in hell is anyone rebuilding this fast. Guess this is why I liked the earlier Spider-Man a bit more. The scales weren't that huge yet. Not everything was a world shattering event. Hell, give me a movie about Superman rescuing a cat from a tree or something, I dunno. Just... not everything always has to be so big. It's the same with the Punisher... I really liked it when he was a lone guy, doing lone guy things. Now it's Punisher and Daredevil and Electra and what's all their names... it just doesn't feel the same anymore. -
Random video game news... RNG is your friend!
LadyCrimson replied to Frak_the_2nd's topic in Computer and Console
ARPG/Diablo-likes: dunno if someone mentioned it already but Moonbeast Productions has some Diablo2/Blizzard North devs and they're making an ARPG. Seemingly voxel in some form, destructible/alterable world in some fashion, every game you make is a seed generation so more unique rng than usual, other stuff. More fantasy-dark than "evil grim dark." Don't expect it any time soon. Maybe 3-4 years. Rhyker has been playing a pre-pre-pre (x10) Alpha demo they gave to him and has a video on it here: (1 month old) A developer live stream (4 months ago) has more - it's an even earlier build, you can see the visual differences, but it's still interesting. -
bonjour ca serai pour savoir si il vont remettre les tyrolienne dans grounded 2 merci
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Random video game news... RNG is your friend!
LadyCrimson replied to Frak_the_2nd's topic in Computer and Console
Builders/management: First time I've heard of it. Anyone tried this? Did you like it? Two of the dev's worked at Bullfrog (Theme Hospital, Fable, Black & White). Steam users seem to rate it highly over some months and say it improves on earlier, similar games from the studio. Fully released, not early-access. It looks cute, but unsure. Maybe a 30% off pickup. - Yesterday
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Cinema and Movie Thread: coming 2 a theater near u
LadyCrimson replied to PK htiw klaw eriF's topic in Way Off-Topic
Superman (2025) ---first 40 minutes = "yes, dog is still cute. The rest is meh." I did like not rehashing the origin tale again. --the first giant monster somewhere in there was horrible CGI. --Supes and Lois having a talk with a monster fight casually going in background was slightly amusing. ---Fillion as Guy Gardner was great. ---overall most of the actors were fine, including the Supes actor. The material they were given, not as much ---the usual modern day pacing issues that lead to boredom/not caring, for me. ---after that 40 minutes the FFWD button was used more and more rapidly ---it made me think even more that 70's Superman/Superman-II was a time-period fluke and generally speaking, Supes does not make a compelling/fun MOVIE universe (I've liked some of the S comics more than most of these films). Conclusion: It's an action movie I guess, and I didn't hate what I saw, but to me, it's not Superman. I didn't even like the action. No rating. It is what it is, you'd either like it, not, or don't care. -
Saw this in game: which of course made me think of this (yeah, still miss old YouTube) and then it was stuck in my head again*: *the original actual double-rainbow guy's video is still up, although he died in 2020 at age 57.
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If it's so war ravaged, shouldn't he be paying a state visit? I don't believe he's ever even been. Time for El Jefe to see the ruins in person. But TACO.
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Hammak started following Bug reports and QoL requests
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Big fan of the first and having a lot of fun with the sequel. Perfect family game to play with the kids. Bugs 1) Placing a waypoint from the map seems to pin it to the tallest object at that location. Meaning most waypoints end up being on the top of a plant far above the view box when navigating. You have to look up in the air to see them. 2) The grinder converts milkweed fluffs into chunks. That doesn't make sense. You can't grind something loose into something solid. It should convert chunks into fluffs. 3) If a buggie is aggro'ed and the target dies, it will aggro onto any other insect in the area. This is a problem when there is a passing ladybug or butterfly, as it initiates combat without need. 4) You can't build a floor on top of a foundation, yet the foundations are too irregular to reliably place small objects. Instead of orienting to a vertical position, they follow the curvature of the foundation so an armor dummy can be built standing at an extreme angle if placed at the edge or between foundation blocks. You should be able to use the foundation to even out the terrain then add a floor on top of it so that objects can be built level. 5) I had a backpack dropped far below the world level immediately after death. I used the recover backpack function and it moved it to the starting ravine, but still far below the ground. After restarting the game twice, it moved the backpack up to the surface so it could finally be recovered. QoL requests 1) Change the UI of the fireplace, garden place, and drying rack to the same as the spinning wheel and oven. The big difference is that with the first you have the have them in your direct inventory rather than nearby storage. Annoying that they work differently for no apparent reason. 2) Increase buggie follow distance. They like to get all up in your face while working, meaning they overwhelm the UI and replace whatever keybindings you were expecting, or replace the bow reticule when aiming. 3) Slow down day/night phases. Day passes too quickly, and then when it starts to get dark it goes from light to pitch black in only a few minutes. 4) Make Super Build construct all adjacent structures if resources are available. It is literally faster to click 4 times to build a section of wall than it is to hold it long enough to Super Build. It serves very little purpose as is. There also should be a similar Super Recycle/Cancel to abort multiple blueprints at once. 5) Allow upgrading building sections in place. You start off building a grass house. Then you want to upgrade it to pine walls. To do so you have to recycle the existing wall. If anything was attached to it, then it will also be recycled. It would be nice to instead focus on an object and change it from grass/weed/pine/etc. 6) At the same time, I don't always want to walk around with object interaction tooltips. For example, building a foundation means constantly having the move/recycle buttons highlighted on the screen. I'm never going to want to recycle the foundation that the entire base is sitting on. I'd like to be able to toggle items to be locked. Then the only way to interact with it again other than to repair is to go to the menu to override locks. That way if something changes it can be undone, but don't have to see it during normal gameplay. 7) Move candy staffs to late game. They were a late game item in the original, and I feel they are available way too early in the sequel. 8 ) Increase the storage radius to follow any other storage containers. So, for a large base the chests at the far end are still accessible as long as there is a chest in the middle. 9) Make the side table a storage device instead of cosmetic only. 10) Hanging light fixtures 11) Wall or table mounted bust statues for the headgear only items, ie gas mask and marksmen cap.
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I have started New Arc Line. There are currently three races to choose from: Human, Elf, and Dwarf. Humans and Dwarves can choose between Diesel Tech and Voodoo Shaman as classes. Dwarves choose between Steam Tech and Hellfire Mage. I am trying out a human Dieselpunk Gunslinger. The writing... has some problems. On the one hand, a lot of writers, they try too much. Lots of words, lots of fancy words, all to prove "Look ma, I have a vocabulary." I do not like that. Other people do. The writers seem to not have English as their mother tongue. The odd mistake here and there. The attempt to write "British" characters, with slang and all, without understanding the slang - thinking they do because they watched Austin Powers. We'll see though how the story goes. Mr Simon made a great first impression as NPCs go. Unlike Mick... who is a bit boring. Why is it so often in RPGs, that the first character to join your party is boring? I hope the story works out as interesting. Somehow other than Arcanum, there hasn't been a good tech vs magic RPG - Silverfall fell a bit short and was also a long long time ago. The game is a bit unstable. Trying to load a previous save can crash the game for me That's Early Access I guess.
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I'm having issues with this game crashing in a certain spot (basically when its loading the next event) and even with NVIDIA Reflex Low Latency disabled, turned off Ray Tracing, FPS is set to 60 and I forced DirectX 11 in the Properties by using -dx11. Computer runs hot with this game but runs normal with all my other games. I've been able to stop the game and let cool to continue past crash points ( 2 so far). Here are my specs: 12th Gen Intel(R) Core(TM) i7-12650H (2.30 GHz) 16.0 GB (15.7 GB usable) 64-bit operating system, x64-based processor Is this being reported and is there a fix?
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"war ravaged Portland" mkay.
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Well I got killed. Lost my pinchwhacker. I can see where it is it inside a stone but cant pick it up. Very frustrating. It let me pick up my backpack but not the weapon. Hopefully the final release will fix this bug. Still, it's a good game so thanks for that.
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Good Old Games still oldies but goodies
Mamoulian War replied to melkathi's topic in Computer and Console
Today's gift is Master of Magic Discount for all games and DLCs on store. It will go for 72 hours.