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- The All Things Political Topic - world tidings
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The TV and Streaming Thread: Enough episodes for syndication
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- KB&M Keybind for the Hotpouch not working.
I had the issue too but i fixed it by switching my azerty keyboard to qwerty by pressing windows + shift+ space.- New Scientific Discoveries, Part Vier
Bill Gates-backed fusion firm files license for 350 MWe power plantKIMBERLY ANNE A. ARELLANO joined the communityjeffersonbrito.jb12 joined the communitylennygriesemer joined the community- "All for none" trophy is still bugged with newest patch on PS5
Hi there, anyone working on this? I've tried different approaches but still stuck on 1/6 on PS5. Please fix it, I am a bit worried it won't get fixed at all.j.toepfer1509 joined the communityafzshahril joined the communityPobeditel67 joined the community- POE2 Deadfire Gunner Build
Hello all, First of all i like to thank everyone who helped me on my POE1 Cipher Gun build a while ago. I even took it further and with some Companion builds from the Forum managed to even beat PotD on my second full run. Thanks to the Awesome advice from this forum - big thanks for that ! Now i want to put my mind and time that i have to POE2 - i never played much tbh. Dropped it after release and played about 20hrs of it. I love Guns in Pillars i find any type cool and would love some suggestions on somewhat Beginner friendly builds. I started a quick Idea this morning using this. Tbh i dont know how much resolve / con is needed for harder difficulties. I play Real Time with Pause. Classic/Veteran (hope to crank it up) with Scaling only Upwards. In my mind i wanna be this oppurtunistic Rogue/Pirate that doesnt care for the "right" way this time and just wants to make some fat stacks of money and accumulate as much Power as possible. Ranger doesnt fit to that but it seems to work at least in the first 6 levels. Im currently trying Arquebus which seems to work kinda nice with the Modal thing but probably need a Blunderbuss for different damage typ and AOE i guess. Assassin/Scout with a bear - Dissident Stealth, Mechanics, Bluff - Elf / Old Vailia Might 16 Con 8 Dex 17 + 1 Per 16+ 1 Int 16 + 1 Resolve 3- Random video game news... video random news game
Avowed could never be Elders Scrolls, because one big part of it being so popular still is it's easy moddability. I don't know why they just can't see this. If you put out your game on Unreal, there won't be any mods. The game will be forgotten in a month. This happens all the time with those games. You need mods, to keep people in the loop. Making mods for Bethsoft games is so incredibly easy that anyone can do it. Sure they sell more on consoles than PC yadda-yadda, but mods in the news are what brings people back over and over. Hell, you just have to look at Skyrim or FNV Nexus. The amount of mods for those games is crazy.John Nòjuan started following Grounded 2 Sprite Retexture- Grounded 2 Sprite Retexture
Just a simple Retexture of a handful of sprites. As a grounded fan I obviously bought the founders pack to support the game so when I was looking at the art book I saw some very cool explorations of sprites. I think these should be in the game instead of the ones we have now or at least an option if you have the founders pack. -AXL AXL's concepts look so cool! Well I am happy with the sprite that we got, I just think a vibrant purple or toxic green would fit better. -The Snake The two snake explorations make it look a lot sharper and kinda cute. I get that the snake isn't really a predatory species (I think?) but I really like those concepts. -The Teens The Teen's explorations look so much better and most of them have more pop than the ones in-game. I especially like Max's and Pete's second explorations (the ones with the hoodies/jackets) I understand that the ones we got are simpler because they are more flat and allow for better armour visuals but again, I think there should be an option to switch the sprites on and off if you have the founders pack like the others. I really liked Grounded and I can't wait to see what the final version of Grounded 2 looks like. It would be awesome to see some of the art make it into the game!Riokutsue666 started following Lint Fix and Walls- Lint Fix and Walls
I have been a huge supporter and player of the grounded series i loved the first game and i love the second game (even though its not finished) but i do have a couple suggestions or Feedback if you will about some of the resources and crafting. the lint is very scarce in the areas that it is in, and farming it is a chore, the picnic table is a great spot to farm it, but the item itself is really really tiny and hard to grab in third person, and boy does it bounce everywhere, i wish the resource grabbing was kind of like the bugs, where when you farm the object or bug it just goes into your inventory, for certain items anyway, farming the lint on the scarecrow is way worse then the picnic table, cause your dangerously high up and it scatters everywhere and most just vanish or get locked under objects you cant move... i have 2 pieces of lint get stuck under the glass cup at the bottom of the picnic table that were lost forever... at best the one fix is either make it go directly into your inventory when the node is farmed, or make the lint piece bigger in size and less bouncy. Curved walls are just none excitant in Grounded 2 like they were in Grounded 1, for example the pumpkin, mushroom, and pine needle walls are all straight and no curves, whereas in Grounded 1 there were curved walls for every type of building material, currently the only curved walls and floors to match are only grass and weed stem materials. just an added thought while i am here, mostly this was about the Lint being a problem.- A bug and a few suggestions I think might help the game
So I'll start off by saying a big I found in the game. First off, when I was respawning in different areas of the garden (specifically the new one) I noticed that the loading screens were really long, one time when I was in the middle of loading in, a big raid occurred and I couldn't do anything so when I finally finished loading, I immediately died. I also noticed that if you travel between the new area and the old area too fast, the game kinda breaks, I was riding my spider and some collisions weren't getting picked up and I would pass through some objects and then I eventually fell through the map. My theory is that there's too much to load and that the game just can't keep up with it. Now that I said the bug, I want to say a few nit picks I have about the game. First off, there's WAY too many gosh darn spiders, literally, I think pretty much every single area has spiders in some form, in the first game, I used to be so scared of spiders because there were only a few of them and they were much more threatening, now, every five seconds I see another darn spider, I swear if I see one more I'm going to lose it. One thing that might fix it is if you add a different early game aggressive enemy so it doesn't feel like there's so many of them, or if it's too hard to make a new bug, maybe take the new earwig thing and make it a level two bug and put him in the first area. Another thing that really bothers me is that there's just too many aggressive bugs, like I can't catch a break if every five seconds I'm getting chased by a different bug, maybe it's because of the increased mobility of the mounts that I'm just running into too many things. Also I feel like there's a mobility issue, the buggies are fun and they get you around fast, but the park is still WAY bigger than the backyard to where it feels very daunting to travel back and forth and back and forth, I think this could easily be solved by adding the zip lines back though. Finally, I think there's an inventory problem. Too many times when I'm exploring I'm carrying too many items and I can't get new stuff I find, but I think this could be fixed with a backpack upgrade because resource stack size doesn't really do anything if you only have like three of a bunch of different items. It may seem that I'm being a little harsh in this rant, but rest assured that I absolutely adore this game and that I only say this stuff because I want this game to be great.- Random video game news... video random news game
Not only Feargus.... Apparently Chris Parker et all were pushing for it too. That had carried over for far longer though. Avowed wasn't supposed to just channel Obsidian's inner The Elder Scrolls -- it was supposed to do that AND be multiplayer on top of it. If dev cycles and processes wouldn't be an issue, they wouldn't be talking now about trying to shorten them to three or four years as one of the main commitments. From Bloomberg: A few successes later, Urquhart and his co-founders were in talks to sell the business to the company that had almost killed it. During the negotiations with Microsoft, Obsidian’s executives assembled a slideshow presentation for the concept that would become AVOWED, pitched as an ambitious cross between megahits The Elder Scrolls V: Skyrim and Destiny that would allow players to battle monsters together in a massive fantasy world. It was an impressive if unlikely proposition. “My thought when I first saw it was, ‘I don’t think there’s a team on the planet that could execute on this,’” says Josh Sawyer, Obsidian’s studio design director. Two years later, Obsidian stripped out the multiplayer feature, and a year after that it assigned a new director to the project. By the time AVOWED came out, it had been in the works for nearly seven years. Also pretty curious how Feargus now wishes that MS would allow for risky and/or smaller projects to be made still, when it was Josh Sawyer who had to once again (see Project Eternity) battle hard with Feargus to get Pentiment off the ground. He even considered to leave had it fallen through. Credits where credits are due: Back at Interplay, when Feargus suggested to a then little known company called Bioware that they better make their next project a D&D game, he struck Gold. No less as no decent big D&D game had come out in many years before. Otherwise, he really doesn't strike me as somebody that should get too deeply involved on the creative side of things (the other founders aren't as regularly "visible" with wonky decisions, as Feargus is pretty much the public face of Obsidian, but who knows...) You know who should be in charge of all things creative? Whoever came up with the initial idea for say Grounded. Not only does that game cater to a specific niche rather than trying to be a little bit of everything for everyone: "It's ELDER SCROLLS MEETS OBSIDIAN MEETS DESTINY!" (Scope issues aside: A game made for everyone is a game made for no one). Grounded, unlike most recent Obsidian games, also has a distinct hook that nobody else on the market has: "Oh LOOK! It's Honey I Shrunk The Kids -- THE GAME!"- Small item gathering
Has anyone seen if they plan to add something that helps you gather small items that you need to gather like Lint, it's impossible to pick up on any slanted surface making it impossible to fully gather a node.- Yesterday
- Random video game news... video random news game
The problem here is MS having a target of 30% profit for their games. So if Avowed/TOW2 came in at 20% profit, which by any measure would be a success story, the mere mention of them "not meeting sales targets" sets off an avalanche of "the games bombed/were a failure" type of unfair asinine comments which undermines those games and Obsidian's reputation. :(- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
*chuckle* you began with a grammar argument... remember your "plural" claim? regardless, as already noted, our "pidgen" could confuse you regarding subject agreement, but it wouldn't make the action plural. perhaps you realized arguing grammar were not gonna be helpful to your efforts? regardless, you then shifted away from grammar (devil) and then indulged a logic fallacy: argumentum ad populum (deep blue sea.) you should be embarrassed. the only thing that surprises us after multiple weeks o' this most recent zor nonsense is your capacity to repetitive self own but either 'cause o' stubbornness or a lack o' self awareness, you keep plugging away with new and improbably more infantile arguments. again, that is utter irrelevant given the context o' the share was your attempt to prove how Gromnir has accused you of bringing up blix constant. the thing is, the context o' your share is that it comes AFTER you brought up blix and did the comical "mythical hans Blix video," bit. talk about context, eh? beyond reason and good sense, you made blix relevant in a a discussion about gary johnson and his aleppo blunder. your claim that our "ps" is proof that Gromnir is accusing you o' constant bringing up blix appears positive divorced from reality... especial given context. unfortunate, am having little faith you are gonna get this context thing. oh, and go ahead and keep repeating to us that we said that "your" targeted search of pahlavi were ridiculous, 'cause am hopeful beyond hope that maybe you finally recognize your mistake. your targeted search is indeed ridiculous given the context (you were moved by context moments aggo. strange) o' your effort to prove relevance o' pahlavi or an effort by western media to embiggen. 'course is maybe just another grammar fail on your part. 'cause o' your reading comprehension difficulties and grammar misunderstands, you thought we were claiming that all targeted searches everywhere is flawed? would be a curious reading seeing as how we singled out your search specific and then observed who targeted searches can be useful when retrieving facts and data and such, but that for assigning relevance and a western effort to embiggen, your targeted search were positive impotent... and a lie. gonna count that actual number o' western stories in the list o' 73 we saved from the day in question? here is a hint: is considerable less than 54. every zor source needs be checked. you misrepresent as with ps: hans blix, or you flat out lie. 'course the lying is not a shock as you are the low character guy who don't see anything the wrong with accusing journalists, politicians, cops and others o' moral turpitude before there is enough information to make such accusations reasonable... and your flaccid whataboutism does not in any way rehabilitate or excuse your lack o' character. is just who you are. HA! Good Fun!- New to OW2, frustrated by two things...desperate for clarity
Playing this on PS5. I've got the jump boots, though they don't jump very far. But they get me around. But what they don't do, is jump from to the crashed spaceship by the Vox island--I try from the nearest place, with a running start, jump, activate the boots-and they drop me into the water every time within inches of the ship. Whereupon I drown because I'm apparently too lame to swim. So I tried the other way into the Vox, bring the mangled arm to the woman guard at the entrance to the bridge, did that successfully; then went after Charlton, her cousin. I think that was his name. He blathered about this and that and refused to return to her with me. I was pretty careful in my selection of responses. Nothing worked. I went back to her to see if talking to him was good enough. No. I tried fulfilling his wishes of my talking to the Hogarth boss of the town but boss guy said, "What are you doing here?" Where oh where have I gone wrong. I enjoyed the first game and appreciate the visuals and characters in this one, but I do feel the pain of the person who said, in discussions here, that "this world is dead". It does have a deadness about it thus far. Still, I like RPG first person games. So trudging onward.- The All Things Political Topic - world tidings
It's not illogical in the slightest. It's the result of your writing in pidgin, which is a choice you make. As it stands, I'll take it as that though because this is even more boring than the rest. That's in the context of you not providing sources and congratulating you for finding one that time. Highly relevant, given your conduct here. And congratulations even if- or perhaps more so because- it showed what I was saying was correct. Really? You called looking for reza pahalvi ridiculous, on this very page, to whit: Oh dear. Well, someone can't it seems, though you do seem to be predominantly lying to yourself. Makes things easy for me, I just have to check your posts on the same page since you can't be consistent between them.- Random video game news... video random news game
- The TV and Streaming Thread: Enough episodes for syndication
Fallout tv show season 2 ended today. Tbh, not sure what to make of it. Was it bad? Not really. Was it good? Meh. Felt really short to me. 8 episodes and barely anything happened. I couldn't even tell you what exactly happened in those 8 episodes except a very rough outline. At the end of the day it was a lot of fan service and memberberries. Don't think I care too much about the changed lore implications, but I'd be lying if I say it doesn't hurt at least a little bit.- The TV and Streaming Thread: Enough episodes for syndication
Finally finished watching Rings of Power after a bit of a summer hiatus. Overall, still rate it as being OK, and the first season would have got a lot less criticism if it had been more like this. Most of the criticisms of the first 6 episodes still stand, though most of them are just kind of annoying more than anything. Rather less of the extremely annoying once you notice it indirect speechifying in the last two eps at least due to all the ackshun. However, much of the improvement was due to what we seemed to deliberately not get much of in S1: aping the still far superior movies. Balrog, Sarumanesque wizard standoff; the siege of Eregion was... strongly reminiscent of Helm's Deep, even allowing for both having to have similarities ie both being sieges. And it still has the ultimate problem: if Sauron can subvert Celebrimbor's mind- and he'd be at worst the third greatest elf on ME behind single G and double G- then what does he really need the rings for?- Random video game news... video random news game
Other way around iirc; while Feargus may have wanted a Skyrim like- and who in gaming management wouldn't, really- Avowed started off active development as a multiplayer game; then switched to single player, then with zones rather than seamless. That interview was from 2016, before even PoE2 launched. I don't think there's much evidence of unusual development trouble in either really, you just tend to notice issues more in games you pay attention to. Both games had pretty close to standard dev cycles time wise for games of their scope; Avowed slightly longer and OW2 probably a bit shorter. If there's one thing Avowed delays stuffed up for sure it was staggering releases properly, ideally you'd want longer there.- Grounded 2 feedback
There needs to be some kind of stopage in the game when you die.. becuase I’ve died and the game is still loading me back to my respawn and I could here my character tell the buggy that it’s okay and to go back to the nest.. basically saying that I didn’t get to my buggy fast enough to revive him and I’m still in the loading screen.. then after a few more seconds of waiting I hear my character getting mauled by some unknown bug because IM STILL IN THE LOADING SCREEN.. tell me what I’m supposed to do when I can’t even see the creature that is killing me.. it’s currently been 10 minutes of the loading screen and I’m still dead and can’t even hit the respawn button BECUASE IM STILL LOADING IN.. time needs to stop when you die.. or at least hen you enter the loading menu because this is a really awful experience- Forum Comments and Issues Repository
BBCode has not existed on this forum software for a long time, it was just hack-y one way parsing and conversion to HTML (hence why even if you did previously use BBCode, as soon as you pressed reply, it would convert and be gone for forever). I'm not very surprised that they've now phased out even bothering to convert it, they've been trying to kill it for a very long time. In theory, a browser userscript by way of e.g. Tampermonkey could parse and convert your BBCode tags just like how the forum used to, but...honestly, I've just gotten used to highlighting and hitting CTRL+b and CTRL+i and CTRL+u for the three basic font modifiers. Strikethrough, with no hotkey for it, is the annoying one.- A place for found issues and bugs.
I'm on Xbox and I soft locked myself while exploring the garden. Was exploring with a friend and we saw scanner in the green house so I scanned and we were suddenly fighting the stranger and her Broodmother. We were kinda like, "that was weird" and went along exploring and eventually started the story quest. Finally got to the end where I have the lime seed but now we see what we did wrong. The tree is already planted so I can't progress with the storyline now D:Callittea started following A place for found issues and bugs.PROF ROBERT started following It's time for The Toxic Tangle- Need Different spiders
Maybe add some new spiders like the bolas spider or something unique like it