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- Obituary thread
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lilbug joined the community
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Help finalising a thematic Cipher build
Hi, I'm playing a Beguiller and I find me always casting Phantom Foes and Secret Horrors to generate a large amount of focus indeed! With large group of enemies the focus generated is absurd! You can generate focus, then charme, then buff yourself and you have again so much focus to detonate, disintegrate and so on... My problem is I subclassed him with a Shattered Pillar, so I have half a character focused on casting and the other one interested in dealing melee damage :D But it come in helps with single enemy fights ;)
- Military Thread: “An army of sheep led by a lion is better than an army of lions led by a sheep.”
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The All Things Political Topic - world tidings
Nato is not only military organization for EU's and Europe's defense, but it is largest and it has best ability to work all over Europe. There are EU's RDC force, Eurocorps, Joint Expeditionary Force, European Rapid Operational Force and there are national rapid deployment forces and then there are of course national armies, but single command structure during crisis is quite important which is why NATO is the main defensive alliance currently. I don't think there is possibility that any other solution could cost more than 5% commitment, as we are speaking over 1000 billion dollars per year cost increase compared to current state. Question is what kind threat Russian poses? If USA leaves NATO, it would still be world largest military, although in military spending it would be second. Biggest issue in USA leaving NATO would be that most of the NATO's command lines currently go trough USA and restructuring and building those back would mean about same as creating new alliance although without needing approvals from the member state governments. Main issue of USA leaving NATO would be that most NATO members heavily lean on US made weapon systems which they would need to replace in case USA isn't ally anymore. And EU would need to build its own nuclear umbrella, as nuclear weapons that France has aren't enough.
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Anime and Manga - New Season
Finished Future Boy Conan. Pretty fun post apocalyptic all ages adventure series. Picked Speed Racer back up too.
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reboot joined the community
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The All Things Political Topic - world tidings
Im breaking my normal 20 minute long video rule and posting this 30 minute video because its so interesting Its all about Canada's strategic tariffs on the US because of Trumps tariffs and the thinking behind them by Carney, you can see he has a deep understanding of financial markets and what tariffs should be used by Canada @Malcador and @rjshae we were just talking about this Only minor complaint is he repeats certain words and points like scalpel
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abu123456 joined the community
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박채연 joined the community
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Figurra joined the community
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Jason Hernandezu joined the community
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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
They made some anti ad blocker changes.
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yahyaattili9 joined the community
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New Bosses for Grounded 2
I'm pretty sure Obsidian games is going to be bringing back a few of the original bosses from the first game so i thought it would be cool if there were new bosses in the second game so I thought these would be good bosses to have to fight in Grounded 2 . Brown Centipede/Boss - Aggressive : the Brown Centipede is located inside of Logs they prey on Spiders , and Mice , the Brown Centipede drops Brown Centipede Fangs , Brown Centipede Legs , and Brown Centipede Trinket . Rat/Boss - Aggressive : the Rat is located in the sewer , the Rat is an opportunistic omnivore and will prey on Roaches and other insects and is very territorial viewing any intruder as either a threat or prey , the Rat drops Rat Head , Rat Pelt , Rat Tail , & Rat Trinket . Toad/Boss - Aggressive : The Toad boss is located in a burrow near the small river no insect or arachnid goes near it's home whether they be a Wolf Spider or a Black Ox Beetle, in fear they will be swallowed whole by the Toad , the Toad will drop Toad Mucus , Toad Hide , Toad Head , and Toad Trinket . Hercules Beetle/Boss - Aggressive : the Hercules Beetle Boss can be found in a tree with lots of tree sap the Hercules Beetle Boss would drop a Hercules Beetle Horn , Hercules Beetle Parts , and Hercules Beetle Trinket . Emperor Scorpion/Boss - Aggressive : another pet accidently lost in the park similarly like how the Tarantula (Axel) was , the emperor scorpion can be found under piles of rocks , the Emperor Scorpion drops Emperor Scorpion Tail , Emperor Scorpion Claws , and Emperor Scorpion Trinket .
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The All Things Political Topic - world tidings
Yes adequately means does the EU have a military union that could be deployed to deter any Russian invasion or participate in any EU military campaign That obviously exists with NATO but if the US left NATO, which is not going to happen, how effective would NATO be? This is about making the right decision for whats best for the EU\UK What do you think the EU\UK should do? Stay in NATO and commit to 5% or create its own defense union which might be more expensive and complicated? Unfortunately you cant ignore the threat a country like Russia poses especially towards former Soviet states that are part of the EU
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returning 'north facing structure' bug
this structure bug where all stairs face north is a returning bug from grounded one. this glitch really only seems to happen when you quit the game and relaunch. its somewhat inconsistent when i tried to test it again, rotating the stairs back to their original
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NicoSeaOT joined the community
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Ale503 joined the community
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Aunties choice and the order team up bugged
MoonCake replied to Anthony Mendoza's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)Four months after this post was made and there is still no fix to this, absolutely unacceptable to not fix a major bug that prevents you from making one of the most important choices in the entire game.
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MoonCake joined the community
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Youtube recommendations, let's beat the algorithm
finally
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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
did ytube break for anyone else home page are down and video show error message
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New AE Bug: Character Leaning Right after Dodging
Thanks for the confimation.
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New AE Bug: Character Leaning Right after Dodging
Hi. I've reported a similar issue. Seems related to the torso state related to rotating view to me. After conducting some test, i've noticed is more frequent to trigger using controller analog. With mouse is more rare couse it has a less linear input. You can reproduce it easily jumping while rotating. Guess it is going to be addressed in future minor updates/fixes.
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New AE Bug: Character Leaning Right after Dodging
Just confirmed this has nothing to do with a pre-existing save. Start a brand-new game without any mods and after dodging and/or jumping around a few times it triggers the issue. I even emptied out the previous AppData\Local data for Alabama just to be sure.
- Yesterday
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Obituary thread
- New AE Bug: Character Leaning Right after Dodging
Someone please confirm this on PC (Game Pass) version: Dodge a few times to the right, then the character while walking or jogging has a permanent lean to the right. You obviously have to be in third-person view to see this. Seems to have been introduced with today's Anniversary update. Edit: After further testing, this doesn't look like it's necessarily related to dodging. Just jumping around can trigger the problem.- The All Things Political Topic - world tidings
- Torso tilt / lean bug in third-person after landing – keyboard & controller (PC, Xbox App)
- Torso tilt / lean bug in third-person after landing – keyboard & controller (PC, Xbox App)
After the Anniversary Update on PC via the Xbox App, I have encountered a persistent third-person animation bug in Avowed. The character’s torso can remain permanently tilted after landing, and this happens intermittently rather than on every jump. The bug is most apparent during jumps while the character is rotating relative to the camera. Using a keyboard and mouse, the rotation tends to be discrete, so the bug appears less frequently, often after several jumps. Using a gamepad with analog input, the rotation is continuous, which greatly increases the probability of triggering the bug. In fact, with a controller, it can appear after just one or two jumps, without the need to sprint. The underlying issue seems to be linked to the transition from Falling to Landing and then to the standard locomotion state. When the character lands while still rotating toward the camera, the game attempts a small automatic realignment to the view direction. During this transition, the additive pose applied to the upper body by the Landing Montage is sometimes not cleared properly, leaving the torso permanently tilted. Reloading a save or using the transformation mirror immediately resets the posture. Framerate limitations can affect the likelihood of the bug: capping the FPS to around 60 delays its occurrence but does not eliminate it entirely. The bug does not appear to be related to terrain, collisions, or corrupted assets, and it is independent of sprinting, although sprint input sometimes increases the chances of occurrence with mouse and keyboard. Overall, this appears to be a regression introduced by the latest update, related to the interaction between the Animation Blueprint and CharacterMovementComponent. Specifically, the additive upper-body pose from the landing animation is not always properly removed when the character rotates during the Falling → Landing transition. This makes it possible to reliably reproduce the issue under certain conditions, especially when using a gamepad for continuous camera rotation.- The All Things Political Topic - world tidings
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- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
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basic system I7 9700 3.0 gzh 32gb ddr4 2 x 1 TB SSD 1x 20 TB HDD 3060 rtx 12 gb - New AE Bug: Character Leaning Right after Dodging