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About Crispy81

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  1. Already reported here: https://forums.obsidian.net/topic/104841-bug-guardian-of-ukaizo-fight-not-occurring/ Terrible, almost show-stopping bug. I think you can just proceed without dealing with the Guardian, but who wants to do that? Please fix this, Obsidian.
  2. I've got the exact same bug. BoW installed. This is a terrible bug. Embarrassing, even. This should be the crescendo to the story and it spoils the entire experience. Shame on you, Obsidian. You really, really need to fix this immediately.
  3. The sound effect when Eder lights up his pipe is the same as when he equips the helm Okura's Kettle, and not the correct "striking flint" noise that it should be. This wasn't happening in prior versions. Please address, thanks. Edit: This appears to be intermittent in nature. I'm not sure what triggers the bug or not.
  4. I've seen the same thing. It's irritating. The other thing I can't stand is that the game doesn't respect my level of zoom. I'd prefer it if it remained the same from scene to scene and location to location, unless for "dramatic" purposes in a cut-scene.
  5. All I can think of is to try reaching out to the guy who came up with this fix. He last posted in the original thread (https://steamcommunity.com/app/560130/discussions/0/2572002906843374108/) yesterday (August 1). By the way, this still works for the newest version of the game, 2.0. Hope you can get it working for yourself.
  6. I still have a permanent (but non-active?) buff on Eder from the Grave Calling saber. It actually lists it as X2. Irritating.
  7. Sorry for not updating. You guys must be pretty confused. I have confirmed that custom_dxgi.ini is absolutely NOT required to get this working. Inexplicably, it was included in op's download previously, but you're both correct that it's no longer in there. Regardless, like I said, that file is completely unnecessary in order to affect the fix. What is not known, obviously, is why it's still not working for you. I don't know, but I suspect you've either got the files in the wrong area (they need to go into your PoE 2 game folder, e.g., C:\Program Files (x86)\Steam\SteamApps\common\P
  8. Extract the entire archive there. You'll know it's working when you launch the game, because you'll see a banner across the top of the screen.
  9. Neketaka is a different story. When it's clear weather, it runs buttery smooth. But when the rain and mist effect shows up in Neketaka, even with the .dll fix, framerates slow down and there is some "choppiness". It's much better than before, but not as good as I'd like to see.
  10. Wanted to report that in Neketaka when it's raining with all the mist everywhere even this amazing fix doesn't help much. FPS on my system (see above) still dips into the 50s in that situation. It's still a lot smoother than without the .dll patch, but it still makes me want to see more improvements made. And yes, I could easily turn off the weather effects in options, but that's just a work-around.
  11. I do and it's fully enabled and not in and of itself causing any micro stuttering. See, however, this thread: https://forums.obsidian.net/topic/103723-so-uh-i-fixed-one-of-the-games-performance-problems-with-whom-do-i-speak/ This fix will probably help you out a whole lot.
  12. Holy monkey spit, did this make a dramatic improvement! My specs: 6850K @ 4.5GHz 32GB DDR4-3333 1080Ti 1440p w/ G-Sync SSD I was already achieving 80+ fps in most areas, even in Neketaka, but it was always choppy. This .dll fix makes things buttery-smooth. Much thanks. Obsidian, TAKE NOTE. Edit: To clarify, I used the exact same settings as OP, including the SwapChain settings.
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