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Efrén Canedo González joined the community
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Gorgon replied to MrBrown's topic in Computer and Console
I assume I'm late to the party with this -
Its almost impossible to predict what China will do but I doubt they will invade Taiwan China is not a warmongering country like Russia that believes invasions create hegemony, they use there economic power to influence there geopolitical aspirations and they have been successful at this They have had massive success throughout Africa by rebuilding infrastructure and then getting substantive mineral rights concessions. You wont find Chinese mercenary units in Africa or directly involved in wars like the Russian approach to Africa. Countries dont want to be on bad side of China not because China will invade them but because of the economic consequence
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jevgo started following Red Soldier Ant Buggy disappears
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While playing with 3 people including the host on Steam and a 4th person on crossplay our game crashed. When we reloaded our crossplay player was missing all of their gear. We checked all our chests, inventories, backpacks and everyone reloaded as well. All of the gear including armor was is still missing.
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emmaborgard started following Can't Debrief with Tristan
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Minor Spoilers for Tristan's companion quest, specifically "Casting Off the Veil" So we met up with Virgil at the Arbiter training camp, completed that fight and conversation. Tristan said to debrief back at the ship but every time I try to talk to him, on the ship or otherwise, it's just his regular "do you need something" type dialogue, with no options to talk to him about Virgil. I thought maybe he needed time to think and so went to explore cloister for a bit but still not seeing anything from him. Is this a bug, and if so does anyone know a way to fix it? Or does Tristan just need a lot of thinking time and his speech bubble prompt will show up eventually?
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The situation surrounding the Xbox Gear Shop is a bit unclear at the moment, and no official "reopening" date has been publicly announced to date. Mini Militia App Lock
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The TV and Streaming Thread: That's Entertainment!
Bartimaeus replied to LadyCrimson's topic in Way Off-Topic
Here is what I remember about seasons 3 and 4 of Stranger Things: 1. The new characters (i.e. Robin, Erica, Eddie) and how they played off of the old characters they interacted with most (mostly Steve and I think Dustin) were generally a thumbs up, probably because they were new characters and the writers actually had motivated reason to add them to the mix. Robin was my favorite out of the lot, and from what I gather most people seem to agree on that. 2. Literally anyone and everyone else could've been killed in the most brutally horrific way possible and I would've been sitting there applauding the show for finally getting one of its many deadbeats off of my television screen. Joyce, Jim, Mike, Eleven, Lucas, Nancy, Jonathan, Will, Max, and Murray...any of these I would've been overjoyed to see get axed - with especial emphasis on Eleven, Jim, Murray, and Jonathan. No hate for the actors, you were all a great lot in the first season (well, excepting Max who only shows up in season 2) when you actually had fun and/or compelling parts to play, it's sadly the writers who have done you wrong. ...and that's pretty much it. I guess I remember vaguely about some incredibly awful Russian stuff with Joyce and Jim, but I think my subconscious has once again done me a solid by blocking out most of whatever that stupidity was. I don't even remember who Vecna is, I don't think I have even the vaguest concept of what he looks like or anything he was about or did...but in all fairness, I think I mostly skipped all of Eleven's stuff in season 4 on account of it being soul-shatteringly drab and repetitive by that point, which probably plays into it. I'm still as of yet undecided whether I shall hate-watch season 5 or not. -
Horses The guy forgot who's going to choose his retirement home and that old people's bones are oh so fragile (granted, the MC was a few years away from gaining the upper hand there). There were a few extremely dissonant moments, including this one (the music was appropriately jolly; I won, after all): The code for the whole 1 puzzle the game has: The ending: The Dungeons of Hinterberg. It looks better than it plays. There is no VA, but the developers did not adapt the lines for the MC's outfits. Arguably, only the default one was showing the armour. Atlas Fallen Looks and plays great. It is ultimately an open-world'y action game with a customisable avatar and giant monsters to defeat, but it feels genuinely good. It is fully playable offline (got it from GOG), the controls are rebindable, the saving system supports several save files per character (I do find it disappointing that so many other action games lack such a basic feature) and uses a combination of auto- and manual saving, and the controls are fully rebindable. There is no crafting, but various loot is used for equipment upgrades. There is no encouragement to murder the deer. The Dark Queen of Mortholme It is 20 minutes and free on Itch.io. Given the lack of rebindable controls and any saving, this is a reasonable price point. Narratively, it does not really work, especially when you notice when the hero stops dodging and jumps into your attacks and there is not enough time to establish the characters or the setting, but might be worth one's time to try. It is also available on GOG and Steam for ~£4 (not recommended).
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Next patch
Petrus replied to Ripley Riley's topic in The Outer Worlds 2 General Discussion (NO SPOILERS)
Also waiting for a patch. Not played for weeks, waiting for companion fix. This is one of the few games that keep me on game pass. After this one i will cancel until next inxile game. -
Please give us BUGGY UI so we can customize what buttons controls the buggy UI! H being "intimidate" for the orb weaver is MESSING UP MY HOME keys cause I move my wasd over to yghj and when I go to back up on the orb weaver it screams at everything! I want to move around those buttons like i can with other controls! Intimidate function for the orb weaver is PERMANENTLY assigned to H and cannot be moved! I want to MOVE IT!!!
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About a month ago now I posted asking why when I have the menacing mask equipped, I do less in combat damage with light melee weapons. Now, I'm realizing that the Menacing Mask and Vital Striker perk must not be stacking together properly; if they are even supposed to. I've tried unequipping and requipping several times, loaded different areas, tried attacking different kinds of enemies, none of them have fixed the issue. Any ideas or will I have to keep waiting for the next patch?
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I did one (long ago) for scrolls: It's bascially a Rogue who combines Deathblows with spell damage (+100%). Direct damage spells profit from Deathblows (bot not from Sneak Attack). Rogues can use spellbinding, spellholding and spellstriking gear to get spells - and of course scrolls. It's not a solo build though. For solo: A Fighter could use the same concept - not for the damage boost with Deathblows ofc., but scrolls in combination with his high base accuray and Disciplined Barrage (+10 Acc). Fighters are usually quite limited when it comes to AoE, especially disables and CC, which makes them meh at soloing - at least on PotD. With the right spells from spellbinding and scrolls and that high accuracy this is mendable. At the same time they have great base stats (acc, health, endurance, defenses) - which is nice for solo. High INT and PER are important I think. High INT and PER are also very nice with Clear Out. It's per rest - but your other spells are per rest (or consumables) are per rest, too, so Clear Out is not really adding restriction - it also works like a spell (no weapon involved actually) and it's very strong with high INT (big AoE and long prone). There is no need for a special build for potions imo. They don't change their workings no matter which class or build you use. Potion drinking animation is buggy (or was, maybe it got fixed with the current beta).
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The TV and Streaming Thread: That's Entertainment!
majestic replied to LadyCrimson's topic in Way Off-Topic
Stranger Things, season 5, part 1: On The Quest For Even More Subs. Quick note, I'm not going to spoiler tag anything before season five, it's been years. #dealwithit So, like, the series will be dropped in two installments, four episodes now, and apparently another round on Christmas. Hey, we gotta squeeze the maximum amount of Netflix subscriptions out of the show. Which has been the problem of the series ever since the first season wrapped up. Every season since the first was unnecessary, and while I still enjoyed them, season two in particular was basically just a rehash of the first one with worse writing. Season three vectored off into 80ies trash territory with the Russian plot and season four was, at least, a proper sequel, although it did suffer from sequelitits: in order to introduce a bigger threat parts of the original storyline were - if not retconned, then at least heavily expanded - and a new antagonist was created where none was needed. The parallel dimension with the eldritch horrors the show revolved around were incorporated into a hive mind controlled by someome who once was human. Henry Creel, also known as Subject 001, the first of the gifted children found and experimented upon by Dr. Brenner. By tradition he got a D&D nickname by the "kids" (who, at this point, where mostly at the cusp of becoming adults, if they weren't already) - Vecna. Vecna would have been fine for a second season. Less so in season four, but that is water under the bridge. With that out of the way, if you were unhappy with the show in the earlier seasons, then you'll not find anything in this one either. It is mostly more of the same - mostly because the pacing hasn't allowed a whole lot of breathing room or downtime. The first episode introduced the changes after the prior season, i.e. a military lockdown after the Upside Down bled into Hawkins. Anyway, the kids are on the prowl for Vecna, who they assume has survived and is still around. Spoiler: 'course he is. Wouldn't be much of a season without the antagonist. One of the problems the insanely long production time of the series brough is the actors growing up. It would have been an issue even if they came out with a season every year, but the lead actors are no longer kids, and even though they had Millie Bobby Brown wear a grey trackie the entire time, that did very little to hide the adult woman underneath, to the point where I wonder why they even bothered. In an inverse Golden Girls scenario, Dustin, who is amongst the oldest of the former child actors of the show, is the only who who still looks the part. With some heavy squinting. Yeah, anyway, there's no place I am going with this in particular. It's a pain in the suspension of disbelief, but in a series where a group of kids routinely outsmart high level military and intelligence officers as well as top secret government branches, them not looking like kids anymore might not be that much of a problem. A more discerning viewer's more like to ditch the series after the second or third season based on it getting worse. With that out of the way, I actually binged the episodes. This is at a time where I even finish movies I enjoy in more than one sitting, and it sometimes takes me several days to watch through an episode of Voyager, where I just recently finished a rewatch. Man, that series still has so many problems, but they do seem somewhat minor when compared to the problems of the series that came after. But I digress. What I mean by this is that no matter how ridiculous the setting, premis and storyline have become, I still enjoyed the episodes so far. A lot. Acting performances are once again top notch, and if they ever make a show that's just about Maya Hawke (who seems to look more and more like her mother every year) talking to Noah Schnapp, I'm game. To be perfectly honest, I think that's the primary reason I still enjoy the series as much as I do - I just don't care all that much for the storyline. It's the characters and the strength of the cast that's doing the heavy lifting. What pointless review. I wrote a lot, and yet said not much in it. The music is still fantastic, and the setting still makes me nostalgic (hey, 80ies). Camerawork and editing is good enough, and the CGI still is as it always ways: an eyesore. Hey come on Netflix, games do better physics effects at this point in time. Ah, well. -
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uuuhhii replied to MrBrown's topic in Computer and Console
always make no sense that paradox insist on making bloodline 2 with random studio if paradox know the game are too much for themself why not at least commission a studio with a little more experience -
Both on Xbox series x, Me and my friends game continuously crashes after the new update one we reach close to our main base. I started trying to load up the game myself to try to make it work and it still crashes everytime I get close. Finally after I somehow made it into my main base I noticed all of my stuff was gone besides the walls and floors, all my decorations are gone, beds are gone, all my doors and gates, dew collectors, storage chests, literally everything besides an empty shell of a base and the base is over grown with grass as well. I noticed others are experiencing the same issue but not sure to the same extent as how bad my game has crashed
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Good afternoon, I live in Russia. I wanted to replay the game 100% and came across the fact that the game crashes after the screensavers and I can not continue the game. I've read a lot of guides, even from you developers, but nothing helps. I decided to check the pirated version (I do not approve) and find out if it will run on a PC, and to my surprise it ran smoothly without problems. How to solve the problem so that the game runs the paid version on Steam?
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With the companion quests it is especially Kurt's quest that really matters, I understand the ending is affected by a number of things but will always end in the confrontation with that one major choice. I get that people think the devs wrote a naive fairy tale ending, but I find it refreshing not to be driven from one forced binary choice to the next, like a Telltale game, to be given the illusion of choices that matter. Do you want vanilla or chocolate ice cream is not a meaningful choice - you still get ice cream at the end. It was simply arbitrarily decided I get to only have one flavor (I still buy two scoops, as I don't get refunded half the game's price for never playing the other choice).
