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  1. Past hour
  2. The Pitt. Can't wait for more.
  3. https://www.reuters.com/world/asia-pacific/us-commandos-killed-north-korean-civilians-in-botched-2019-mission-nyt-says-2025-09-05/ Surprised no movie about this,given it's the SEALs
  4. Today
  5. I once forgot to turn my old wind up alarm off properly when I was living in halls of residence. After lectures I met with friends and didn't come home till late. But as those alarms didn't differentiate between AM and PM, in the evening it started ringing and didn't stop. My flatmates called campus security to unlock my room and check on me. They were worried I was lying dead in a corner, since I didn't hear the alarm
  6. That's the point. It woke you up by annoying you. And if you put them on the other side of the room, it also got you physically out of the bed. Maybe to just smash it with a hammer, but still, now you were standing up. And on the old non-electric ones, no snooze alarm. Gradual non-stressful waking is for the weak! Granted some family/home situations could make it a bother/too disruptive. And not like I personally have needed to wake at a constant schedule most of the time for years, so who am I to chatter. Heh.
  7. Hmm, that reminds me. I was struggling a bit with original crest. I found the dive attack to be frustratingly difficult to land. I have been much more comfortable with the game once I found another crest, which gave me a more conventional down attack.
  8. I'm at almost 7 hours in now and it's still the same - can't win a single fight on first try. It starts to drain my energy. Even the bosses that I can *feel* are easy ... I'm doing them like 10 times until RNG allows me to finish it. I've just rage quit on the ****ing birds. There's like 4 or 5 waves and it just feels so incredibly random. First game was a hell of a lot easier - already simply because not everything and their mothers would deal 2 damage in an attack. I don't really understand the thinking behind that balance. If everything does 2 hearts damage, then why not just give me less hearts and instead make everything just deal 1 hearts damage. Maybe there's a charm or tool or whatever to mitigate this, but if so, no clue where. The backtracking is not helping at all. Usually you have to walk like 2 or 3 screens until you are back at the boss. I get why they don't just have you spawn outside of the boss arena again, but the way it currently works feels more tedious and thus... unfun.
  9. Honestly, it's been too long since I played Hollow Knight1, but it might check out - I don't recall it being too tricky until end game and DLC stuff. Personally, I didn't have much trouble with any of the bosses yet (did my first fight against Lace in first attempt), and usually what gets me are random mobs when I run out of healing. Than again I play a lot of tricky platformers. I like it a lot. Couple first impressions: Base movement and skillset seems more robust than HK. It seems more linear - I remember Hollow Knight really opening very early on, and so far my options to wonder around felt rather limited. I don't know if it is going to change soon (maybe they simply want to feed player more skills before letting them loose on the world map), but so far I have been getting new skills in more regular intervals, and my progression have been more firmly gated by it. I remember there being lengthy chunk of time in Hollow Knight when I was just wondering around before I actually started to unlock new traversal abilties beyond initial dash.
  10. Grounded 2 suggestions (PC) Technical / Quality of Life: 1.) Allow holding E to continuously collect targeted items, instead of requiring repeated presses for each pickup. 2.) Pressing TAB currently opens the menu, consider making holding TAB open a radial menu for faster navigation. 3.) Add a way to cancel drawing the bow (e.g., single click R to cancel), since holding R is already used for selecting ammo types. 4.) Press X instead of hold X to remove blueprints, hold X still removes built structures. 5.) New Sprint behavior: Holding Shift = sprint only while held. Tapping Shift = auto-sprint until releasing movement keys (best of both worlds). 6.) Resource Analyzer: Instead of alternating SPACE and ESC (Analyze → Skip → Continue → Skip), let SPACEBAR handle the entire process. Visual / UI: 1.) Hide or change opacity of above ground player map markers while underground. 2.) When you lose your backpack, reflect that visually on the character model. 3.) When in inventory menu show hotpouch items bar. Gameplay / Immersion: 1.) Add the ability to drop a torch quickly via hotkey to create light. PS: If a mod reads this please delete my other post as I included it in this one.
  11. Im about 45 hours into Fallout 4 and my Life in Ruins mod collection and Im still loving it Outside of all the improvements this mod collection makes its hard to beat the fun of an open world and sandbox game that Bethesda ultimately excels in This mod collection makes the game harder around survival mechanics and especially the economy as I mentioned I have also added some new mods using MO2 and I have had mixed results. Some of them work and some dont but Im reluctant to start troubleshooting too much because I dont want to break the mod collection experience where everything works together in the list. Thats why you not suppose to add mods to a large mod collection So Im just leaving it, its not serious mods anyway. It was just some Romance and extra companion mods
  12. The Senate is trying to speed up the process now so that entire clown cars can be confirmed at once. Republicans consider changing Senate rules to speed confirmation of Trump nominees It's like a Shiners parade.
  13. @Constentin Lévine Apologies for necroing this post, but how were you able to compile this list: did you test all weapons whether some of their enchantments work universally? Or is there an attribute, like "StatusEffectType", in the game's code that you filtered out in order to see whether that effect is universal? @Elric Galad I'll also apologize in advance if I seem presumptuous, but you seem to know your way around the code structure of this game. I was wondering how is the game removing the Status Effects endowed by an item when you unequip it. I read in earlier posts that damage bonus stacks from No Rest for the Wicked (from The Red Hand) used to work even when the weapon is not currently equipped. As seeing that is no longer the case, I was hoping you would know what fix did the devs make such that the damage bonus only works for the specific weapon. Also in general, how were you able to check using the game codes whether an item enchantment would be universal or not? Like whether it would also affect your spells, or the weapon on the other hand. I also read that back then that some item effects persisted even when the item was unequipped afterwards (IIRC, duskfall?), how did the devs fixed this? Was it as simple as changing the string value of some StatusEffectComponent attribute?
  14. Yesterday
  15. Still having fun revisiting No Man's Sky, designing Corvette ships/finding parts etc. Had to figure out where I'd left off my chrs, as always, heh. But this update = a whole lot more than the usual update-bugs. Where even my oblivious self has noticed/run into quite a few of such. Fortunately, they're good at patching them out fairly quickly. I'm reaching that point tho where I wish they'd stop fiddling with the game as their Light No Fire testbed. It's become slightly annoying feeling like NMS is simply an ad/an attempt to increase interest for LNF, now. That said, game looks better than ever. Cleaner/sharper and better lit then I remember from a few+ months ago. Although the rather overdone fog/storm obscuring effects are still in place. EDIT: oh, it's become a serious VRAM hog. Not sure if actual memory leak issues or not (or if it's just a badly set vram % allowance) but it goes up to 10, then 10.1, then 10.2 until 10.5/11gb of my vram pretty quickly and stays there. I can still play many consecutive hours without that affecting performance or bleeding into pagefile (for me) but some have issues.
  16. New Stray Kids single. Their actual music vids just get wilder and moah money. First listen: (this happens to me a lot with a new track even from familiar artists) Listen to it 3-4 times : On repeat for a while: *headbopping* "KarmaKarmaKarma! Hiphip!" Not my fave of theirs but still fun. Plus this one: seems a bit of a diss track re: their "noisy" detractors+negativity. (subtitles needed). Their overall control over their music (vs. typical kpop groups) is one of their strengths. They do what they want. Which is great, whether one likes their music or not.
  17. i dont think grounded has anything in place for stacking items that spoil due to difference in spoil times. this is something i have a hate love relationship with. ive always hated games that if you craft a new spoilable item and put the old stack into the new one it refreshes the timer of the whole stack, however yes stacking 1 high is annoying. to counter this i just normally make it into jerky and carry a canteen as well. it may not heal as much, but i carry bandages for healing. and with the introduction of better bandages am carrying those. always have 1-2 stacks on me. the other thing is once you get the hog stopper it becomes way less of an issue.
  18. It's why Conan Exiles is still my favourite "survival" game. There's an actual story, though Funcom, probably in preparation of Dune's launch, kinda pushed it aside for some "modern" checklist bollocks, but it's still all there. What I enjoy is that you have to go out and *find* the story and slowly puzzle together what happened. And the game has a goal that you can complete, if you so choose: getting out of the situation you find yourself in after the intro. I'd imagine the gameplay is similar to Dune, at least my impression of Dune is that it's just Conan Exiles in the Dune universe without the option to host your own server (but I haven't played it, just to be clear) Personally I haven't really stopped bouncing around half-finished games. Went back to the original DOOM reboot and apparently I'd left that off at the last boss, so I killed that and freed up some disk space. I also made a little bit of progress in Mass Effect: Andromeda, but the game just hasn't been able to hold my attention after first contact. I'll probably finish it, eventually. Mostly I've been having a lot of fun in Stellaris, tried getting through a game with Knights of the Toxic God a few times (using the predefined species) and got absolutely stomped in the early game multiple times, so I increased galaxy size with less of us in it to give me some more breathing room at the start. Also added another 300years to the "game end" condition as my last game where I wasn't sniffed out early ended when stuff started getting real. After beating the endgame crisis the awakened fallen empire decided to go after me for war mongering (I mean, I was sitting on massive fleets and I just cleansed the universe of two crisis, which I guess makes me the bad guy) and everyone else decided to close borders, blocking some of my fleets from getting out of the Contingency system, so they were stuck until I could buy a Gate to teleport out (I expected this, so I came prepared). They had a bunch of fleets with 2 to 3 times my fleet's power but decided to attack me in a heavily fortified system (3 maxed out Citadels set up to deal with them specifically). Lost like half of the ships I was able to actually field but managed to murderify both of their strongest fleets (somewhere around 4million fleet power together). Little while later that Gate got finished, freeing up two fleets in prime fighting condition, and now I'm just happily stomping down Awakened Empire systems. Hope I can take them down entirely before the war ends, if not I may just declare them a galactic crisis and have everyone beat down on them (I have so much political influence due to my fleets that anything I want done in the Galactic Community, goes, it's hilarious, maybe I should run for Emperor next...)
  19. So it's basically gonna be the normal Spicy Coaltana except it will look blue (as it is frozen and chilly) and deal chill damage. There are two ways to obtain this "Chilly Icetana", the first way is by crafting it the same way you would like the Spicy Coaltana for Grounded 2, you need to beat the game, get the recipe, and craft it then with the spicy globs, except it will be mint globs. The way to get these mint globs are to find the key somewhere in the ice cream cart. The second way is by freezing your Spicy Coaltana in the Ice Cream Cart, somewhere in the cart will show a prompt indicating you to stab the ground will your Coaltana, it will be like the Mix.R event where you need to protect it from Northern Scorplings, Northern Scorpion jr's, and finally, Northern Scorpion's. After a couple minutes, the Coaltana will be Chilled and Frozen and you unlock a recipe for it. If you miss your Coaltana, you do the same thing but at the fire pit with the Icetana.
  20. Having just spent an embarrassing number of hours on the first game here's what I would like to save a little time. Harvesting mutators permanent: Rock cracker, grass master and hauling hero could be made into milk molar upgrades as they have no impact on combat, this would save constantly switching mutations. Customisable radial menus: I miss being able to quickly switch mutations. Also the d pad down menu with open inventory, crafting, map and hot deposit (this also frees up the option to hot deposit into a single storage box. Grounded 1 had multiple pages of hot pouch which was nice. I realise there are other menus assigned to the d pad in 2 but the option to customise would be nice. Eg as a solo player I've never used the emote menu so would like to swap it out. "Hot sort" Say you've got twenty chests with mixed contents. Open a new one, add a peblet and click hot sort. Now all nearby chests send their peblets to the new box. I also preferred having separate buttons to deposit/retrieve one item and a stack rather than the slower hold option. Cheers!
  21. I'm not talking about the meals, I'm fine with those being unstackable, I'm specifically talking about the raw meat and the roasts. We can stack jerky, why not raw or cooked meats?
  22. Silking the song since 12 minutes after it officially released. Need to get used to the new attack pattern still. First few bosses took me more attempts than I like to admit. Music is amazing again. Visually very good looking. Will see how the quest.. I mean.. the wish system ends up later. Hopefully it won't be fetch-quest filler. We'll see, I guess. /Edit: So my first impression after a couple hours is that the game is a lot harder than the first one. There wasn't a single boss fight yet that I could do in first attempt. Lace also looked a hell of a lot easier in the E3/ gamescom videos. She's mopping the floor with me. I'm at attempt 10 or whatever already and about to give up for today.
  23. +1 Good thing GOG has manual downloads. The Galaxy service is completely borked. As is Steam it would, uhm, seem. Anyway, see you guys in December.
  24. Yes, and now even with full sizzling armor, mutation fresh defence, max health with molars and eating mint (98% sizzlereduction) I still have only 5 seconds before sizzling meter is full and I start losing health. Just enough to crack a rock but not enough to collect it.
  25. oooo that would be neat.. I wasn't even thinking about that... but interesting indeed
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