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Boeroer last won the day on December 18
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If you don't give the Xaurip Skuldr meat but just kill him, you can loot his spear: you'll have +1 spear. If you give the Skuldr meat to the Xaurip he will give you his spear: you'll have +1 spear. If you give the Skuldr meat to the Xaurip he will give you his spear. If you then kill him you can loot his spear: you'll have +2 spears.
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Ist there any good gear that relies on getting hit (besides Horns of the Aurochs)? Some of them (like Sysiphos' Stone) need an actual enemy to be of use. Others (like hit downgrade conversions) make no sense with beneficial hits in the first place. From the top of my head I can't think of any additional item which could truly profit from beneficial self hits.
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The belt is awesome. Only little drawback: its implemented in a way that it puts a buff on you that gets triggered by your spiritshift. And that buff doesn't profit from INT for some stupid reason. So if you have more than 10 INT the Wildstrike Belt's effect will run out before your spiritshift ends (because Spiritshift does get extended by INT). Still a great effect and worth taking over any other belt - if you like to use spiritshift.
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It works... half. The initial damage is direct corrode damage (Spirit of Decay works) and then it follows up with a corrode DoT (Spirit of Decay doesn't work). But yeah - overall not worth it imo.
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Sure! I didn't recommend any abilities/talents besides 3 or 4 on purpose - because the core if he build only is to pay attention to spellbinding items and really use them a lot. Since the Sorcerer's Apprentice already used Prestidigitator's Missiles and was a ranged Rogue I just wated to try out something different. Sabre Rogue has a certain appeal and three unique sabres (Flames oFR, Buttercut and Sabre of the Sea) do have spells on them, so I thought that's also a nice approach. I tried to mostly pick talents/abilities which boost spells, that's why there are all those weird "Beast Slayer" talents there. I usually wouldn't take them for a "normal" Rogue - but in this case I thougt it should work. But you can absolutely build a spellbind Rogue in a lot of ways: ranges, with more crossclass talents/spells and so on. Enigma's Charm as third charm option in addition to Munacra Arret and Spirit Spiral is btw. what I did with my last spellbind fighter - and it's really a great way to add very high accuracy CC to a party. Makes the fighter so much more useful imo. Would also work well with a rogue or any other high ACC class (Ranger, Monk...).
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Whoopsi, thanks! https://www.dict.cc/deutsch-englisch/Hallöchen!.html
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You might want to check if stuff like Moonwell and similar benefical spells also remove Veteran's Maneuver. They trigger the Helm of the Aurochs freezing lash, too - because they get registered as "hits" - benefical (and hidden) hits, but hits nonetheless it seems. But most likely not as hits against refex, but who knows...
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Yes, that's why I wrote "or whatever element you like". Corrode would fit the theme best I think. But there aren't good druid corrode spells which would profit from Spirit of Decay. So for the sake of efficiency I picked Wildstrike Shock + Heart of the Storm because it's not only the least resisted element, but also the best damage spells of the druid deal shock damage. Yes, I didn't put a recommendation tag behind the spell masteries because it highly depends on the party composition, too. This Druid, because of the high MIG, can work very well as the party's main healer. That's why I chose the above spell masteries. Those were just the spells I found myself using over and over again before. Possible, but dual spears look a bit weird imo - and more importantly: boar tusk deal pierce damage already. Good to have a third damage type besides pierce (tusks) and crush (fists) and gain the +10 deflection, too. Blaidh Golan is cool, but Wayfarer's Hide comes superb which is a big advantage for an armor you will not be using frequently because you will have a boar hide. Wayfarer's Hide def. the better pick for me here. Before getting it I wore Blaidh Golan btw.
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You must have been sleeping Hemorrhaging is universal, meaning it procs off of ALL crits - spells, weapon attacks, attack rolls from other items (Boltcatchers, Hylea's Talons, Ajamuut's Stalking Cloak, Ring of Clenched Muscle...) anything that can roll crit will trigger Hemorrhaging. So far, so good - but waht good does repeated appliance of hobble or sicken do (besides prolonging the duration of the hobble or sicken effect)? Since Homorrhaging itself is a weapon enchantment it counts as a weapon attack! This means it will trigger Avenging Storm bolts. And what do Avenging Storm bolts trigger if they crit? Right: Hemorrhaging! And what does Hemorrhaging trigger? That's right again: Avenging Storm... You can see where this is going. It helps that Hylea's Talons and Ring of Clenched Musle also get triggered by Hemorrhaging and themselves can trigger Avenging Storm (and Hemorrhaging again). Any attack roll you can produce raises the chance that a crit occurs - which has the chance to proc Hemorrhaging which in turn procs Avenging Storm and so on. Spells that do pulsing attack rolls (or even better, do multiple attack rolls per pulse) are awesome in order to trigger constant crits: Tanglefoot, Relentless Storm, Wicked Briars, Venombloom (multiple rolls per pulse) and so on. Great Maelstrom, too. There is no better weapon for a Fury (or any Druid who uses Avenging Storm). It also works for a Stormspeaker (Tekehu), the chants can trigger Avenging Storm from the invocation. And for a little bit of melee fun: Taste of the Hunt + Effort's raw DoT is also not bad for the occasional strike with the blade (can also trigger an avalanche of Avenging Storm/Hemorrage of course). @Constentin Lévine was the one who originally discovered this neat synergy. All props to him! Maybe I'll do a little animated gif for showcasing at some point. Would spare me a lot of explanation I guess.