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Boeroer last won the day on December 2
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Yes (not in the build list though). You pick Berserker/Troubadour (or Beckoner) with maxed INT (to counter confusion's -5 INT and still hgave decen friendly-fire Carnage AoE size). You use Amra with Riven Gore (procs on crit, same size as Carnage). This raises the chance to "accidentially" kill your skeletons significantly. Blood Storm (Frenzy will last forever basically), Bloodlust, Blood Thirst, Bloody Slaughter. Ancient Brittle Bones first and then Many Lives Pass By for skeletons. Use a pet that heals on kill to completely counter Frenzy's self damage. Battle Axe modal always on because the recovery malus doesn't matter with Blood Thirst. That's basically it. Alternatively you can also use a reach weapon to better place the Carnage on certain enemies in order to hit more skeletons. You can do this without Berserker's confusion: use Whahai Poraga. It has friendly fire without confusion. You can combine Corpse Eater with Beckober or Skald for example: secondary summons like Ancient Brittle Bones' second wave skeletons, second wave drakes and also Many Lives Pass By will leave corpses when they die. You can use White Worms on the skeletons corpses and eat drake the drake corpses. The Berserker variat is significantly more brutal though. If you have a Chanter in the party already then it's better to use a Brute though: Blood Thirst in combination with Cleaving Stance is even more brutal when you accidantially kill your Chanter's skeletons: each kill will proc Blood Thirst but also a Cleave which usually kills the next skeleton and so on. In any case you do NOT want to have low health party members near such a guy who is wielding Amra in confusion. Riven Gore will destroy them instantly when they are below 50 health, removing them from the party without further ado.
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Every class that doesn't rely on Full Attacks can make good use of a single pistol. So Cipher and Chanter are good picks for example. Monk doesn't profit much from pistol and especially not a single one. Fighter, Barbarian and Paladin: same. Babarian's Blood Thirst (no recovery after a kill) doesn't work with reloading weapons.
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Exactly Also doable. Fighter was just an example with some explanation why it would work especially well with scrolls (and potions), which to me seemed to have been the main focus of the original question. Paladin is good for soloing for several reasons, but not particularly effective with scrolls (but also not bad due to okay base Acc + Zealous Focus).
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Didn't try this solo, but Scordeo's Trophy on a Bloodmage/Ranger is pretty cool in general imo: The enchantment "Opening Barrage" reduces recovery universally (also for spells etc.). With Driving Flight and Gunner as well as the Pistol modal "Rushed Reload" you can stack a lot of those recovery bonuses quickly - and with Wall of Draining you can keep all of them going on forever, which leads to very short recovery and reloading times. You can then spam all sorts of spells with very short recovery time, shoot with little reloading time (there's a cap on reloading time though, at some point it won't get reduced further). Combine with Deleterious Alacrity of Motion and you can not only shoot and cast very quickly but also run very fast and not get engaged (immunity to engagement). Being able to kite enemies is very useful in a solo run. A Bloodmage can use Healing Hands (the gloves) in combination with Wall of Draining (the Minor Lay on Hands' healing stays forever) and Blood Sacrifice - and thus you don't have to worry about the self damage of Blood Sacrifice and Alacrity too much. All those Wall of Draining shenanigans in combination with Bloodmage make a solo run more easy anyways. There's also the Essential Phantom (summons are always nice for a solo run) which gets an exact copy of all your gear, including the pistol. The phantom stacks Opening Barrage, too - so it shoots faster and faster the longer it stays. However, it neither has Driving Flight nor the Rushed Reload modal and it cannot use Wall of Draining. But it gets the +12 accuracy for single weapon usage, so its accuracy is very good (for a summon).
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I did one (long ago) for scrolls: It's bascially a Rogue who combines Deathblows with spell damage (+100%). Direct damage spells profit from Deathblows (bot not from Sneak Attack). Rogues can use spellbinding, spellholding and spellstriking gear to get spells - and of course scrolls. It's not a solo build though. For solo: A Fighter could use the same concept - not for the damage boost with Deathblows ofc., but scrolls in combination with his high base accuray and Disciplined Barrage (+20 Acc). Fighters are usually quite limited when it comes to AoE, especially disables and CC, which makes them meh at soloing - at least on PotD. With the right spells from spellbinding and scrolls and that high accuracy this is mendable. At the same time they have great base stats (acc, health, endurance, defenses) - which is nice for solo. High INT and PER are important I think. High INT and PER are also very nice with Clear Out. It's per rest - but your other spells are per rest (or consumables) are per rest, too, so Clear Out is not really adding restriction - it also works like a spell (no weapon involved actually) and it's very strong with high INT (big AoE and long prone). There is no need for a special build for potions imo. They don't change their workings no matter which class or build you use. Potion drinking animation is buggy (or was, maybe it got fixed with the current beta).
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Monk subclass
Boeroer replied to Pezpoz's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That is correct, Acane Dampener is an achilles heel. On the other hand there are so many drugs to find and buy (and they are cheap as well) that you can simply chuck downin another one after the dampening is over. Nalpazca has the benefit of generating wounds passively. In combination with Enduring Dance of Death and Whispers of the Wind this is extremely good because while doing WotW you are invisible - so no Dampener will hit you anyways - and you can generate enough wounds while doing it that you can spam it all the time, spending the majority of the fight invisible. At the start of the fight you stay stealthed and wait for enough wounds to start WotW from stealth and that's it for the encounter most of times. If you also use Ajamuut's Stalking Cloak that means lots of enemies will be stunned fo some time, too - which also reduces the risk of getting hit by stray dampeners. For a multiclass though I think maybe another subclass is better. Unless you use invisibility in other ways (Rogue, Wizard + Brilliant Departure) or are not involved in melee much (Psion, casters in general where you want the #ACC and INT from the Monk without doing melee much). I like Nalpazca because it motivates me to use consumables which I otherwise would just sell. -
Hello! In the past (and still with the non-beta branch of the game), if you put on two items that give the same spellbind, for example the Sun-Touched Mail of Hyran Rath (3 Sunbeams per rest) and Amulet of Summer Solstice (same), you'd get the 3 spells two times under your bag symbol in the action bar. With the beta branch it kind of bugs out a bit. You will not get the 2 instances of spellbind. You put on the mail: one spellbind appears (with 3 casts). You put on the amulet: nothing happens. You remove the mail: spellbind disappears. You remove the amulet: nothing happens. You re-equip the amulet: spellbind appears. This seems to be more than a simple suppression going on. Then the spellbind would still be there when removing the mail since the amulet's spellbind would kick in. I also noticed some other items which add special actions to the action bar don't work, for example the Helwax Mold seems to be unusable (greyed out). Maybe that's related? Cheers!
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Min-maxing also isn't necessary on Path of the Damned. Often it's even detrimental to your overall performance. I personally - for a damage oriented Paladin who's also a good person and leader - would pick Kind Wayfarer and then: Abilities: - Lvl 1: Flames of Devotion - Lvl 3: Zealous Focus - Lvl 5: Sworn Enemy - Lvl 7: Inspiring Triumph - Lvl 9: Lay on Hands - Lvl 11: Healing Chain - Lvl 13: Sacred Immolation - Lvl 15: Behold the Martyr or Abjuration Talents: - Lvl 2: Weapon Focus Soldier (+6 accuracy with great swords) - Lvl 4: The Sword and the Shepherd - Lvl 6: Intense Flames - Lvl 8: Strange Mercy - Lvl 10: Scion of Flame - Lvl 12: Two Handed Style - Lvl 14: Savage Attack - Lvl 16: Apprentice's Sneak Attack or Runner's Wounding Shot That way you combine your offensive output and killing capabilities with defensive support and healing power "on the fly" (which is better than just pure offense, especitwheb it doesn't take any more action time). Also you can invest in your Might and profit twice: your damage output will go up - but also your healing power. You will need some healing for yourself anyway (like from Lay on Hands), at least from lvl. 13 on, because Sacred Immolation, while doing high AoE damage to foes, also damages you quite a lot. You want to counter that with healing from time to time. Then you'd have a likeable, benevolent main character who can dish out some serious damage and do some buffing and healing in the process, too. All while swinging a huge flaming great sword. Plate looks great. It will make you slow, but also improve your sturdyness a lot, especially on the early game. You could also use something lighter such as the "Sun-Touched Mail" - imo it's one of the best looking armors in the game. And it comes with 3 casts of Sunbeam per rest which your fire-themed Paladin could also use to nice effect (kills with it will proc Strange Mercy and Inspiring Triumph). You'd have to enchant the mail to better DR quality yourself though, it doesn't come with exceptional quality.
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Hi, I don't think you need a detailed guide. On normal you can try things out and you an also retrain your character for a little money if you don't like what you picked. A few pointers might help though: Frst, for your offense, just pick up a great sword in a shop for example. Then, at level-ups, pick abilities and talents such as Flames of Devotion, Weapon Focus Soldier, Zealous Focus, Intense Flames, Two Handed Style, Scion of Flame, Savage Attack, Apprentice's Sneak Attack, later Sacred Immolation. Get the Belt of the Royal Deadfire Cannoneer as soon as possible. Also get Forgemaster Gloves. Both give you spallcasts for the summoning spell "Firebrand" which is a giant flaming great sword which does very high damage - perfect for your Flames of Devotion. Your attributes should be rel. balanced. You cannot dump any. Decent MIG, DEX and PER are good for your offense, MIG also for healing, decent INT is good for your support abilities (like aura size) and durations of effects (like the duration for Firebrand). It's also useful for many dialogue options. CON doesn't need to be high, okay RES is nice for solid concentration and deflection and also helps with many dialogue options. Maybe something like MIG 14 CON 10 PER 13 DEX 13 INT 14 RES 14 Pick up Shod-in-Faith Boots at some point. If you feel you are too squishy: use thicker armor. If you survive easily enough you can try thinner armor. The subclass doesn't matter too much. Shieldbearers don't fit too well imo. Bleak Walkers have nice burst dmg but are cruel and aggressive (maybe not your taste). Goldpact Knights also get some nice additional damage and are pretty neutral/rational. Kind Wayfarers are benevolent, but they don't have improved offense. However, their Flames of Devotion strikes heal allies (and themselves) and they can also heal in an AoE each time they kill an enemy. Darcozzi Paladini can give accuracy support and get a Flame shield when they use Flames of Devotion - which is nice, too. Imporant skills: Survival at 4 at least allows you to pick an accuracy bonus against certain enemy types. If you scout ahead and find out what awaits you (and then you rest and pick your survival bonus for bonus accuracy against the enemy type that waits for you) you can make the early game a lot easier.
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If you have picked Weapon Focus already I would use Justice (Raedric's great sword). It has a "hidden" 10% crushing lash on top of its 25% crushing lash, both generate extra focus. But since lashes have to overcome 1/4 of (in this case crush) DR, the 10% lash can have a hard time penetrating. Against low DR foes it works well though and gives a bit of extra damage and extra focus, which is cool.
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As @omgFIREBALLS already said: the fight is winnable without any DLC content. If you wait too long it might even feel too easy. Single target damage dealers like Rogues, Fighters, Paladins (unless they already have Sacred Immolation), Rangers etc. are not as useful in this battle because there will be so many enemies and targeting single enemies isn't as effective as targeting many. Although they can use spellbinding gear and scrolls of course. A high accuracy Fighter with good INT and MIG, equipped with Rotfinger Gloves for example is nice. Should you have a Rogue with Deathblows and high Lore then make sure a bunch of enemies suffers two afflictions that unlock Deathblows and then use a damaging AoE scroll (non-DoT) or spellbinding (Taluntain's Staff for Fireballs for example) with him: Deathblows will grant +100% dmg to those spells. AoE is king here, so bringing Wizard (Chillfog, Walls, Combusting Wounds, Kalakoth's Minor Blights + Blast/Citzal's Spirit Lance), Priest (Shining Beacon), Chanter (Dragon Thrashed), Druid (Relentless Storm, Overbearing Wave) and Cipher (see below) are good. Especially Ciphers can shine here because there's so many weak enemies to farm focus from - and then turning it into AoE CC and damage. Ring Leader or Amplified Wave are excellent tools in this fight (if you already have access to them). Monks with Torment's Reach and high INT as well as an Overseeing item are also very effective since it's easy to hit a lot of enemies at once. And it's also easy to get wounds... Barbarians can have good effect with an overbearing or stunning weapon and high INT - and if they already have Blood Thirst it should be a field day for them due to the many weaker enemies which will allow to proc Bloodlust and Blood Thirst often. If you have Heart of Fury already then combine it with a Wizard's Combusting Wounds and a dual weapon setup.
