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Will you use spell casters more or less in Deadfire then you did in Pillars?


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With all the changes with spell availability in combat, cast times, recovery times, and the number of spells to choose from will you have just as many spell casters, fewer spell casters or even more casters in your party this time around?

In Pillars 1 I had a Druid, a Priest, a Cipher and a Wizard. 4 out of 6 were pure casters. 66% of my party were pure casters in pillars.

 

In Deadfire, I plan on having 1 pure caster.

 

 

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got one less party member, so is one less something regardless. also, a pure caster in poe were a given while in deadfire such is an option.  is not exact fair to compare and show paucity. so, how many party members will you have who include pure caster or multiclass caster? 

 

*shrug*

 

wizards, particular 'cause o' silly opness o' grimoires, is gonna be ubiquitous in our parties. single-class wizard will be ubiquitous. period.  honest, given how limited is power-per-level for all classes, am amazed at the degree grimoire advantage is seeming being overlooked.  meta knowledge o' grimoire content and location will be an unavoidable exploit for anybody who plays deadfire more than once. am suspecting everytime we leave aloth out o' our party, we are gonna be seeming gimped for the duration.

 

poe priests were not essential in the first title, but they are even less so in deadfire.  'course our first run will have a priest (xoti) and either a contemplative or templar pc.  so...

 

ciphers is a (too) strong class following beta 4.  am foreseeing how we will be rotating edér, maia, and serafen as our dedicated mechanics monkey.  serafen will likely be a witch in our parties, so yes to cipher.

 

tekehu sounds like a character we will wanting to punch in the face.  am hoping we are wrong, but the arrogant artist schtick doesn't bode well.  sure, we expect there to be tekehu drama which is gonna explain his character, or lack thereof, but... meh.  even so, am gonna have tek in our party at least as long as it takes to complete his companion quest, and we intend to have him as a single class druid during such times.  will replace single class priest xoti when convenient. 

 

etc.

 

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wizards, particular 'cause o' silly opness o' grimoires, is gonna be ubiquitous in our parties. single-class wizard will be ubiquitous. period. honest, given how limited is power-per-level for all classes, am amazed at the degree grimoire advantage is seeming being overlooked. meta knowledge o' grimoire content and location will be an unavoidable exploit for anybody who plays deadfire more than once. am suspecting everytime we leave aloth out o' our party, we are gonna be seeming gimped for the duration.

 

 

Yeah i'm kinda amazed aswell... Looks like every class will be ability point starved, but the wizard alone got the long stick on this, with no drawbacks (or maybe they made specialist wizard crap on purpose to compensate?).

 

Anyway since i hate aloth and dont like pc wizard, guess i'll feel gimped for the whole time, hoping that teheku and xoti will make up for it (with my pc as mindstalker soul blade, but will use soul annihilation on the cipher side mainly).

 

I like the new system quite a lot btw, especially on high levels on poe i used basically just the low level per encounter spells to dont have to rest everytime... This time you wont have to hold yourself of any encounter, me likes it

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As I do in every rpg, I don't usually stick with specific classes. I'll just keep swapping companions and most probably I'll give them equal time with me, unless I really don't like someone or I like someone too much I never drop him/her form the party.

As for my main, she's a barbarian that I most probably multiclass with cipher or druid.

Edited by Sedrefilos
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I'll probably use them about the same (saving the point above about having one less slot in the party).

My main will be my PoE1 druid, I'll be taking the returning 3 companions, plus Xoti for my main party (so Druid, Wizard, Priest for casters).  (In PoE, my 1st playthrough was with that Druid main, Eder, Aloth, Kana, Sagani, and Durance - I later completed Pallegina's quest for the sake of importing to Deadfire).

The changes to casters will make little to no impact on my decision to use a certain character.  All the classes are useful in their way and I'll  be trying out different combos in different playthroughs

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Subclass wizards also can't cast spell from Grimoires if they are part of their forbidden school.

 

At the moment I can see no convincing argument that would let me pick a wizard subclass.

In theory if you're playign a wizard that all he does is nuke stuff, wouldn't the evoker be slightly appealing at least? Can't think of a reason to pick any of the other 4 though, if summoned weapons got a bonus damaged based on power level then maybe conjurer is decent but from what I know only their duration increases with power leel which is pretty meh.

Edited by HAWmaro
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About the same. I want to keep one full-time Wizard and (probably) one full-time priest in the form of Xoti. Managing more than two dedicated spellcasters is a bit of a chore to me, and I like keeping a strong warrior front as well as a decent ranged character.

 

The only likely exception will be using Pallegina as a herald. I... used Kana for most of POE but to be honest I rarely got to summon anything since I specialized the party in full frontal assaults, so he never had time to charge up.

Edited by Yenkaz
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Subclass wizards also can't cast spell from Grimoires if they are part of their forbidden school.

 

At the moment I can see no convincing argument that would let me pick a wizard subclass.

In theory if you're playign a wizard that all he does is nuke stuff, wouldn't the evoker be slightly appealing at least? Can't think of a reason to pick any of the other 4 though, if summoned weapons got a bonus damaged based on power level then maybe conjurer is decent but from what I know only their duration increases with power leel which is pretty meh.

 

Potential "nuke" spells like Noxious Burst and Malignant Cloud, Wall Spells, Ghost Blades, Chillfog and Combusting Wounds are not evocation spells but transmutations or conjurations. And an Evoker can't pick those. Let alone those very useful spells like Pull of Eora. That would be very nice to have in order to concentrate enemies in one spot and then nuke them.

Edited by Boeroer

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Less. Longer casting times, only two castings per encounter, and much fewer spells to choose from in the case of Priests and Druids mean I can get a lot more mileage from martial classes.

Edited by AndreaColombo

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Sure for bossfights and the like where you could normally dump a whole spellbook if it lasted long enough you have less spells to cast. But overall you have all your spells available every fight so you can actually cast many more.

 

And by less its only about 3/4's of the amount you could cast in PoE1 if you use an empower for resources.

 

The class I'm  "dropping" in Deadfire is probably going to be Chanter.

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About the same as I did in the first PoE; two casters. One would be a pure Priest of Eothas for the buff utility.

 

The other one I have in mind is going to be a Nature Godlike Transmuter/Lifegiver. Double the PL bonuses and synergies, some of the best CC spells in the game, some of the best healing spells in the game, two different options for melee, and a particularly synergistic nuke combo in Pull of Eora + Purge of Toxins + Noxious Burst. About the only thing this Sorcerer can't do is summons, and Chanters were always better for that anyway.

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Subclass wizards also can't cast spell from Grimoires if they are part of their forbidden school.

 

At the moment I can see no convincing argument that would let me pick a wizard subclass.

In theory if you're playign a wizard that all he does is nuke stuff, wouldn't the evoker be slightly appealing at least? Can't think of a reason to pick any of the other 4 though, if summoned weapons got a bonus damaged based on power level then maybe conjurer is decent but from what I know only their duration increases with power leel which is pretty meh.

 

 

Its not just conjured weapons you lose, its also the conjuration spells like chill fog, which is very useful early on. One power level isn't really much, considering we saw even some pets who could improve power level by one. And since we don't know on first run which special spells there will be (late game probably) would suck if there is this awesome spell, but you cant use it. So, for first run, definitve generalist wizard, and if ever a specialist, then yeah, evoker.

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LOVE spellcasters so I was thrilled with the Deadfire system of pet encounter spells. I’ll be running chanter, pally/chanter, Druid, Priest, and Eder as swashie....so four casters!

 

Not to mention one of my chanters will have high arcana for more scroll goodness!

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Good question!

In PoE, I ran with Aloth, Edér, Durance, Pallegina and my Watcher, who was a ranger. The last companion slot always got changed accordingly to advance and finish everyone's personal quests, so I guess I usually had a good balance between melees and casters.

I had no chance to partake in the Deadfire beta so there will be some trial-and-error for me, but for my first run my Watcher will go Ranger/Cipher. I think Edér and Aloth will be in my party most of the time, so I have one fighter and a wizard/rogue. I will multiclass Aloth simply because he always managed my traps and locked chests back in PoE and I feel a rogue multiclass works perfectly with that history. ;) I'll have to see how it works out, though - he might be stronger as a pure wizard.

 

That leaves two more spots in my party. I need someone to heal, so I think Xoti or Tekehu will become a regular. Since I really like the idea of multiclasses, I suspect most of my companions will turn out as one to see how it goes.

 

So I assume that all-in-all, I will have a lot more melee/range/caster hybrids on my hands once Deadfire goes life. :grin:

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I will be bringing at least one wizard in the form of Aloth (multi to rogue? probably not), and one priest in the form of Xoti (multi to monk? heck no).

I don't like druids on principle :p

 

Edit: Quick thought, we do need to be more honest about the nature of casters in Eternity.  Ciphers are technically casters, Chanters can be argued as casters as well I feel.  It isn't just wizards anymore Harry.

Edited by Karkarov
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I will take as main char whatever I want and I use those companions I find most interesting.

I cannot tell if I will use more or less casters, but I will use more spells.

In PoE1 I used only the per encounter abilities in most fights. In PoE2 everything is per encounter so it is more likely that I will use many spells in most fights.

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I'm expecting less. Stereotypical wizard characters are typically more effective as combat artillery, firing from the rear. But 17% smaller party size suggests it'll be much harder to form a line, making battles more likely to be a bunch of random, boring, individual skirmishes, as in DA:O. The combat demo we saw with the sand creatures confirmed that in my mind. Hence, a multi-class, melee-capable wizard would make more sense than a pure wizard.

 

But that impression may change once I start playing the game.

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I know in Pillars 1 I always brought Aloth and Durance along in my party. So I do not think that much is going to change for Deadfire,

 

more then likely I'm planning to bring Aloth (wizard) along. Going to keep Aloth as a pure speller caster that way he's able to use the

 

higher tier spells. Also bringing Xoti (priest and monk). Xoti's going to take Durance's place as the party's main healer and as a monk

 

she should be able to hold her own in most of the fights. Right now I'm settling with just only using two spell casters, but have to wait

 

till Deadfire releases to see if I want to add another spell caster to my party or not.

Edited by wolfrider100

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I will have a cipher and probably a pure wizard in my regular party. Might add a priest/Druid - we will see.

 

If main game is anything like beta, even a single caster in Deadfire will probably cast more than a party full of casters in PoE1. But then again, I am someone who sits on resources whenever I can afford it.

 

IMO casters are way more fun in Deadfire, but that’s just me.

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Subclass wizards also can't cast spell from Grimoires if they are part of their forbidden school.

 

At the moment I can see no convincing argument that would let me pick a wizard subclass.

Don’t they get improved recovery times for spells from their subclass? Or am I misremembering that?
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