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Patch 3.07.1318 Is Now Live!

beta patch update 3.08

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#21
Cerebro83

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I'm on GoG, so I need to install Fraps or something to deliver some fps numbers. Have to go work soon and only have a few minutes so just some quick answers:

 

- The overall "smoothness" of the game feels around the same, so subjectively no fps gain. (If I can get to it, I'll add some numbers at a later time.)

- No changes in graphics quality options. Both screenshot were made with everything on max, so you have a forced visual downgrade since 3.07, which is a deal breaker for me.


Edited by Cerebro83, 03 January 2018 - 09:27 PM.

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#22
Glaciaruz

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Thanks for the patch, but I'll stick to 3.06, because since 3.07 the game looks objectively worse for me. Luckily, I kept a backup folder with POE 3.06 and I took the time to make two screenshots to compare both versions. Same resolution, no changes in graphics options whatsoever - just starting the game and making a screenshot, then quit, start the other version, load the same save and make another screenshot.

 

Compare:

 

3.07

3.07.png

 

3.06

3.06.png

 

In full screen it should be fairly obvious, but look at the crops for example...

Wow that's definitely a visual downgrade that doesn't make any sense. Dear Obsidian will you guys please be so kind and clarify whether this is intentional, or a bug, perhaps some console port optimization line of codes that made it into the PC patch, and if it's a bug will you please release a hotfix to correct this as soon as possible? If it's intentional... nah of course it's not... that wouldn't make any sense in a world that... doesn't make any sense - nooooooo! All jokes aside please correct this grave mistake, and have a great day. Best regards from a supporter and owner of all of your games;)


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#23
Glaciaruz

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Thanks for the patch, but I'll stick to 3.06, because since 3.07 the game looks objectively worse for me. Luckily, I kept a backup folder with POE 3.06 and I took the time to make two screenshots to compare both versions. Same resolution, no changes in graphics options whatsoever - just starting the game and making a screenshot, then quit, start the other version, load the same save and make another screenshot.

 

Compare:

 

3.07

3.07.png

 

3.06

3.06.png

 

In full screen it should be fairly obvious, but look at the crops for example...

Wow that's definitely a visual downgrade that doesn't make any sense. Dear Obsidian will you guys please be so kind and clarify whether this is intentional, or a bug, perhaps some console port optimization line of codes that made it into the PC patch, and if it's a bug will you please release a hotfix to correct this as soon as possible? If it's intentional... nah of course it's not... that wouldn't make any sense in a world that... doesn't make any sense - nooooooo! All jokes aside please correct this grave mistake, and have a great day. Best regards from a supporter and owner of all of your games;)

 

Hi again Obsidian. Any news about this graphics downgrade, and maybe a hotfix? Unfortunately it seems that the new patch broke other things as well according to users from the technical support forum, so that's not looking good, but hopefully you guys will fix the last remaining new bugs in this fantastic game before the release of POE II? Another thing I just noticed that I haven't got my Kickstarter forum Badge even though I backed the game on Kickstarter, so can you guys please be so kind and fix it? I'm looking forward to your reponse. Have a great day. Best regards.



#24
Messier-31

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TUuCBG7.png

 

:getlost:


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#25
Glaciaruz

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Thanks for the patch, but I'll stick to 3.06, because since 3.07 the game looks objectively worse for me. Luckily, I kept a backup folder with POE 3.06 and I took the time to make two screenshots to compare both versions. Same resolution, no changes in graphics options whatsoever - just starting the game and making a screenshot, then quit, start the other version, load the same save and make another screenshot.

 

Compare:

 

3.07

3.07.png

 

3.06

3.06.png

 

In full screen it should be fairly obvious, but look at the crops for example...

Wow that's definitely a visual downgrade that doesn't make any sense. Dear Obsidian will you guys please be so kind and clarify whether this is intentional, or a bug, perhaps some console port optimization line of codes that made it into the PC patch, and if it's a bug will you please release a hotfix to correct this as soon as possible? If it's intentional... nah of course it's not... that wouldn't make any sense in a world that... doesn't make any sense - nooooooo! All jokes aside please correct this grave mistake, and have a great day. Best regards from a supporter and owner of all of your games;)

 

Hi again Obsidian. Any news about this graphics downgrade, and maybe a hotfix? Unfortunately it seems that the new patch broke other things as well according to users from the technical support forum, so that's not looking good, but hopefully you guys will fix the last remaining new bugs in this fantastic game before the release of POE II? Another thing I just noticed that I haven't got my Kickstarter forum Badge even though I backed the game on Kickstarter, so can you guys please be so kind and fix it? I'm looking forward to your reponse. Have a great day. Best regards.

 

So... it's been 7 days since my post, and 8 days since  Cerebro83's post, and... total silence from Obsidian!? This is the first time I've ever used the forum, and I was wondering if ignoring their supporters/fanbase is how Obsidian usually handle problems, and in general deal with their customers, if any kind of problems arise?



#26
Cerebro83

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I don't think there's ill means behind this - Pillars 1 is just not that important anymore. As Obsidian is working full force on Deadfire, I presume there's not much time and manpower to spare for these problems. The Deadfire Pack was a really nice gesture and I very much appreciate it for that; but it also was - and still is - a bit of a buggy mess and the game (in my view anyhow) got somewhat worse after it.

 

It's a bit of a shame not to leave on a high note, but that's how it seems right now. Well, I guess some short comment about this matter would be nice, so people don't need to wonder if support for the game is officially dropped or temporarily on ice, because of Deadfire. My personal solution is this: I'll keep my precious install files for 3.06 and just ignore everything that came after it, until maybe we get a fix some day... :p


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#27
Kerozevok

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TUuCBG7.png

 

With photoshop (or similar software), it's easy to correct this bug, but unfortunately, the game is not "modder friendly".



#28
Messier-31

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So... it's been 7 days since my post, and 8 days since  Cerebro83's post, and... total silence from Obsidian!? This is the first time I've ever used the forum, and I was wondering if ignoring their supporters/fanbase is how Obsidian usually handle problems, and in general deal with their customers, if any kind of problems arise?

 

I find your lack of patience disturbing.

 

"God stays long, but strikes at last"


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#29
Jojobobo

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If I'm honest, I can't see the graphical difference to between the two screenshots. Maybe that's just me.


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#30
AndreaColombo

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I opened both and switched back and forth; backgrounds look blurry in the later versions of the game.
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#31
Jojobobo

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So a rather large bug I've noticed is that Rogue damage modifiers no longer seem to stack (see bug thread here) - unless I've calculated something fundamentally wrong, but I don't see how I could have.

 

Is this intentional or not? If it is intentional, it makes Rogues pretty useless compared to other classes, as they're both hard to keep alive and not really doing damage high enough to be worth it. I would say it would cap a Rogue's damage in the 200-250 damage range if you're lucky, and there's already builds on the forum that can put out 200 damage per single round of Retaliation effects - making the Rogue's claim to "highest single target damage" originally stated by the devs very questionable. Further, I'm sure Wizards can do more damage with AoE spells than this with decent Might, or at least very similar.

 

It's also an unusual design decision, as it effectively gives Rogue's a load of mutually exclusive benefits - whereas most players wouldn't expect to be taking abilities and for them to not function with one another.

 

If it's not intentional, it's another fundamental class mechanic that isn't working as intended. As such, I'd say it needs a fix. These abilities have been in the game since its release over 2 and a half years ago, I don't think I need to tell any devs that it looks really bad to leave them in a state where they're not functioning properly - when they're supposed to be conceptually central to the Rogue class.

 

EDIT: I was wrong and I apologise for being misleading. MaxQuest clears things up here. I had no idea Rogues were so terribly in terms of their speciality - damage - which is why I thought there much be a bug.


Edited by Jojobobo, 15 January 2018 - 08:08 AM.


#32
Glaciaruz

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So... it's been 7 days since my post, and 8 days since  Cerebro83's post, and... total silence from Obsidian!? This is the first time I've ever used the forum, and I was wondering if ignoring their supporters/fanbase is how Obsidian usually handle problems, and in general deal with their customers, if any kind of problems arise?

 

I find your lack of patience disturbing.

 

"God stays long, but strikes at last"

 

 

You're goddamn right!

 

"God forgives... I don't!"

 

I opened both and switched back and forth; backgrounds look blurry in the later versions of the game.

 

Precisely! It looks like they used the gaussian blur effect from Photoshop on the backgrounds, which completely destroys the depth and detail of the fantastic artwork, and the sharpness of the character models combined with the blurriness of the background irritates and confuses my eyes, and breaks the immersion for me.

Unfortunately I can't rollback to version 3.06 on steam, but found this potential solution in the forum, but have anyone tried this with any luck?

https://forums.obsid...ixes/?p=1921632



#33
Cerebro83

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I did play a while with 3.07 in combination with the AssemblySharp.dll from 3.06 + IE Mod. If I recall correctly, there was one (maybe two – I’m not sure) file(s) I had to switch from 3.07 back to 3.06 because of minor UI errors / wrong descriptions in the menu. But the game itself ran without problems and I didn’t notice anything gamebreaking. If the blurriness really bothers you, I’d give it a try. Back up the files you change out, though!


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#34
Jojobobo

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Another extremely annoying bug has cropped up. With Salty Mast prostitutes, if you have high Con and Dex (18 in each I've heard), you can convince them to come over to Caed Nua and hire them - whereupon they'll disappear from the Salty Mast and appear at your stronghold.

 

However, they no longer provide boons, robbing you of some of the best buffs in the game.

 

I now have Lyrinia at my Caed Nua, and lack a save before convincing her to come to Caed Nua, because heaven forbid I don't save before every minor decision in game in anticipation that it's going to provide some sort of bug (though I guess maybe I should do - maybe we should all keep around 30 saves on the off chance there's another extremely inconveniencing bug in the two and half year old game). This has now permanently gimped an Act III character I've put 27+ hours into, as the point of the build is high single target damage while maintaining some bulk and now I will never be able to achieve either the Might or Con scores that I could have done before.

 

You've turned what should have been a fun easter egg into a slap around the face for your fans. Please fix this, either a hotfix or you know fixing a load of the other issues - such as the male sprites for the new pirate outfits looking rubbish - that you've kindly neglected to bother with. If not I'll get a refund for Deadfire and encourage others to do so - I'm fundamentally sick and tired of sinking so much of my leisure time into something so half-assed.

 

EDIT: Just to put this another way, if a character had Bruised Ribs all the time (-4 Con) and you couldn't get rid of it people would be really annoyed about it ("WTF, a permanent injury??", etc.). I have a Dex of 20, so I was using these boons all the time, because they were free. As such, I now have a permanent -2 Might, -2 Con all the time. It's essentially made my character permanently injured, or close enough to that there's really a minimal difference.


Edited by Jojobobo, 17 January 2018 - 04:17 AM.






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