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Mikey Dowling

Deadfire Q&A Twitch Stream - July 12th!

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Doubleposting so that it's a separate post from the previous (and bouncing off of MaxQuests speculation in another thread):

 

Will Empower greatly increase accuracy of cc abilities, or condense or substantially increase damage coefficient of DoT spells? Basically, how and what will Empower do to boost spells and abilities which aren't single target or consist of multiple projectiles.

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Will we be able to change color of metal materials on armor?

 

Pillars lacked a black plate armor set for a certain base character concept...
 

 



Rhaeger-Killed-By-Robert-Baratheon-862x1

 

 

 

 

edit: How about a functional cook in the crew system who we give recipes to cook for us? A captain shouldn't cook his/her own meals...

 

What are some crew roles?

Edited by Quillon
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In Deadfire will we be able to pretend to side with a faction and sabotage them from within? Also how would multiclassing a chanter affect their songs?

One more question, I fought the final boss of PoE multiple times during my first playthrough v\because I kept finding out about content I missed, does the game store multiple endstate saves or does it only keep the latest one?

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Thanks to the factions, we know the main forces in the Deadfire Archipelago, among those the colonizing Vailian Republics and Ruautai. I was nonetheless surprised to see the absence of the Aedyr Empire thus far, especially since there is quite an interesting new resource - luminous adra -  in the Archipelago and many ruins for them to be interested in since they were quite interested by the Engwithan civilization if I recall correctly.

Can we expect to meet them there and in what form ? Perhaps as archaeological expeditions ? Could you just elaborate a little bit about their role there, if any ? Thanks !

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My apologies if these have already been asked or answered elsewhere. (also, sorry for my bad English)

 

Will be possible for me to set in the beginning of the game that I never met a certain ally in PoE1? (Pallegina in my cause)

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My apologies if these have already been asked or answered elsewhere. (also, sorry for my bad English)

 

Will be possible for me to set in the beginning of the game that I never met a certain ally in PoE1? (Pallegina in my cause)

 

Your english is fine. :)

 

We already know that if the character dies at any point (including Aloths suicide ending and the blood pool thing), they won't appear. However, for plain never meeting/joining, the ending slides do have a condition that you have to have had recruited that character at least once. So, the conditions might be there. She may still show up, she just wouldn't recognize you.

 

Still though, your question is also valid for starting a new game from scratch rather than an imported one from PoE, so, it's a good question.

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Multi-classing - will we have to choose both classes at level 1? What if we start as a single class do we still pick both possible classes at level 1? How will respeccing work in relation to this?

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Is there any possibility of a Tyranny style "conquest" minigame at the beginning of Deadfire for setting our choices from the first game?

Edited by Fade2gray

Interesting Factoid: My profile picture depicts Belafa cosplaying as Ballos.

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Are the sidekicks (such as Ydwin) still in? We haven't heard or seen anything about them since, well, Ydwin was attempted as a bait to get the funding for the 8th companion.

 

For the record, I'm not one of those Ydwin-is-anime fans or Ywdin megafans, just using her as an example as she's one of the better known sidekicks.

Edited by smjjames

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- With every ability being shifted to per-encounter, will base class per-encounter abilities from PoE 1 ala Arcane Assault or Holy Radiance be changed? They feel superfluous now since in PoE 1 they had the distinction of being per-encounter abilities for classes who had mostly per-rest abilities.

 

- Will soulbound weapons return, and how will they be re-balanced in comparison to PoE1 where they mostly paled in comparison to good unique weapons that could be enchanted, reinforced with Durgan steel, etc?

 

- How does the new armor and armor penetration system work? From what I could tell from gameplay videos, armors have a certain value compared to the penetration value of a weapon. Does that mean that the PoE system where damage reduction subtracted directly from associated damage is gone, replaced with a system where every weapon class has a certain Penetration value? By extension, is Damage Reduction for certain weapon types (ala Shock Reduction, Slashing Reduction) gone?

 

- Have you guys thought of any ways to enhance the resource conservation aspect such as not letting you leave dungeons once you enter or putting in a mechanic similar to soul eating in Mask of the Betrayer that punishes you for resting? I feel like the camping supplies limitation in the original PoE was an attempt at something like this but didn't really work since you could always just run back to town to buy supplies with no repercussions.

 

- Why were there so many trash mobs in the original PoE (that were somewhat mitigated by patches)? Did you guys feel the need to artificially pad out of the game or did you not have enough time to flesh out most encounters?

 

- Are you guys improving on the evil gameplay? General question but compared to Planescape, The Sith Lords or Mask of the Betrayer the evil options in PoE felt mostly neutered though definitely better than the IE games (except Torment).

 

- Will you be keeping the options from PoE to turn off qualifiers in conversation, not show how dialogue options shift your reputation, etc.? I liked having those off.

Edited by gentlemanorcus
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  • Is it possible to add subtitles (or transcript in the logs) for things our companions say in combat? (like in Baldur's Gate EE) Because when English is not your first language, or you are playing in another language, it's often hard to figure out what they are saying, especially Iselmyr, or Edér.

Is it possible to display some kind of initiative order during the combat? I understand there is no set order, because we have recovery system instead of the initiative, but it still would be good to know whose turn is now, who's next etc.

will there be a hold position option? It's so useful to block a choke point when you are dealing with a lot of enemies.

can we have the door shield back? It's my favourite shield for Edér!

Is the animancy cat still fluffy? Is she happy?

who's bigger: Abydon before he caught the moon, or Eothas' adra body? Or they are about the same size?

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This is partly motivated by a persisting bug I have on linux. Where when I load transition, the camera is all the way in the corner of the map usually in the fog. I have to manually recenter it.

 

Problem is, audio is spatially based on the camera and companions often have dialogue between them that initiates after a load. So you can miss parts or all of it.

 

Even assuming you don't have my bug, my question is:

 

Can it be made (or an option be given) such that companion dialogue can only occur once you issue a move command to your party following a load?

 

One may walk away while the game is loading (maybe to get a glass of water) and when they've come back, they have missed companion dialogue. It just isn't the same reading it from the log, or you might not even check the log.

 

 Thanks!

Edited by injurai

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Bouncing off of the question on Josh's tumblr about climate in the Deadfire: https://jesawyer.tumblr.com/post/162752615191/hey-josh-i-had-a-question-about-the-climate-of

 

Do you guys have a full map/atlas of Eora? and could you share it with the community? This has already been asked and answered apparently, so, use the next question.

 

Also, the Ondra's Mortar place sounds like something that you wouldn't want to take a ship through/near unless you either had really good navigation or had a really good reason to be there. I'm picturing it full of rocky shoals and coasts maybe. Perhaps there are lots of storms and hurricanes/cyclones/typhoons there as well.

 

editwhiletyping: Will we be able to visit Ondras Mortar ingame (assuming it's in range)? Sounds like an interesting place.

Edited by smjjames

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Will we get a map of Eora? Thanks.

 

edit: I see smjjames is on the case!

 

edit2: Scratch this question, I guess it's been answered before. I understand why you guys are holding back the map.

Edited by injurai

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Can we have the Deadfire game portraits early so if we want to make a full play through for both games with a portrait we like we have time to do it before the release?

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Will there be a (monk) subclass that is closer to the traditional DnD monk (or the BG2 fighter kit kensai) in that it focuses on wearing robes/light armor in melee while not getting hit in the first place?

Although playing this fantasy archetype was possible in PoE, there was nothing that supported it which would not be better with armor, and so the concept was neither very fun nor rewarding (even though it was viable with additional effort).

Edited by Doppelschwert

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I would really like to have the martial artist monk, tho for the PoE lore i think it would fit better as a subclass for fighter, or fighter monk multiclass, and since there is a weapons specialist, it would be cool to have an unarmed, unarmored fighter, with deflection based on chi sao-like techniques, anyway, just interested in this class concept too.

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Asked too many already but have couple more:

 

How about pseudo-defensive animations instead of about-to-attack-waiting during recovery? Holding the shield up, holding melee weps diagonally in front etc to make the combat flow look more natural?

 

Is the deeper companion relationships based on giving and receiving as well as having and sharing? And is the love that they give and have, shared and received? And through this having and giving and sharing and receiving, will we also be able to share and love and have… and receive?

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Asked too many already but have couple more:

 

How about pseudo-defensive animations instead of about-to-attack-waiting during recovery? Holding the shield up, holding melee weps diagonally in front etc to make the combat flow look more natural?

 

Is the deeper companion relationships based on giving and receiving as well as having and sharing? And is the love that they give and have, shared and received? And through this having and giving and sharing and receiving, will we also be able to share and love and have… and receive?

I see what you did there.  I would have to be Mostly Dead to have missed that. ;)

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"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

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-Deadfire environment seems pretty cool. Will we have the chance to visit different biomes other than Desert and Jungle?? For example, artic?

Edited by Mazisky
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Can we expect some new interraction between Arcane Veil and Firearms in Deadfire to better reflect some part of the lore ? Thanks !

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-Deadfire environment seems pretty cool. Will we have the chance to visit different biomes other than Desert and Jungle?? For example, artic?

 

Volcanic Biomes have been mentioned many times in the past, so that's one more I can inform you about, at least. (Look for Fulvano's Voyage, lots of Volcanos)

Other than that there's "The Beyond", this "out there" place, up in the sky, techy-ruins like.

 

Also, just speculating but... An Aquatic Biome could be a thing. An underwater city of Nagas (a Race actually present in the game) is another possibility of a new fresh biome.

Edited by DexGames

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