MaxQuest Posted December 2, 2017 Author Share Posted December 2, 2017 (edited) Finally have found time to test UPMod with the new Definitive Edition. DE didn't incorporate any fixes from UPMod, nor changed the affected classes, so UPMod v1.01.306 works fine, but it no longer displays it's version on the Start Screen. Reason being that PoE has migrated to different versioning and has modified the UIVersionNumber class. You can continue using UPMod v1.01.306, or you can download the new v1.01.370. It's the same thing, but incorporates the fix for version display, so it will become visible and you would know that it is installed, like this: Have updated the post with downloads: here Edited December 2, 2017 by MaxQuest 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Roufus Quaint Posted July 22, 2019 Share Posted July 22, 2019 (edited) Disregard this message. Edited July 22, 2019 by Roufus Quaint Link to comment Share on other sites More sharing options...
r2d23 Posted January 7, 2020 Share Posted January 7, 2020 Does anybody by chance has a compiled assembly dll for OS X with the UPMod and IEMod incorporated? Since the upgrade to Catalina I've lost the opportunity to do this myself, not being able to run a 32-bit version of Mono. Link to comment Share on other sites More sharing options...
Guest Wullack Posted January 29, 2020 Share Posted January 29, 2020 (edited) . Edited February 5, 2020 by Wullack Link to comment Share on other sites More sharing options...
Desmodeus Posted February 2, 2021 Share Posted February 2, 2021 Can someone help with installing this mod on native linux verson of PoE? IE mod look like it is windows(or, well, wine) version only Link to comment Share on other sites More sharing options...
davoker Posted May 14, 2021 Share Posted May 14, 2021 One question, isn't it possible to fix the cipher bug with Psychic Backlash and Brutal Backlash? I think everyone knows what I mean by that bug. Link to comment Share on other sites More sharing options...
Boeroer Posted May 15, 2021 Share Posted May 15, 2021 Which bug? That it procs unlimited times? That's intended and was done in one of the last patches because players complained that it's so bad if it's only 1/encounter. Obviously they didn't think about any auras that target Will (dragons, Threatening Presence, Redfield's Harbinger and so on) and which you can't turn off. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
davoker Posted May 15, 2021 Share Posted May 15, 2021 1 hour ago, Boeroer said: Which bug? That it procs unlimited times? That's intended and was done in one of the last patches because players complained that it's so bad if it's only 1/encounter. Obviously they didn't think about any auras that target Will (dragons, Threatening Presence, Redfield's Harbinger and so on) and which you can't turn off. Well, that's exactly why I consider it a bug, it may seem funny to see a stunned dragon all the time, but it takes away from the challenge of the game on any difficulty, personally I would leave it as it was before to avoid that, or fix it in another way, if I knew hehe. 1 Link to comment Share on other sites More sharing options...
Boeroer Posted May 15, 2021 Share Posted May 15, 2021 (edited) Or... wild idea: don't pick it. That's easy imo. The bad part is when you are a Barb, picked THreatening Presence and then meet an enemy Cipher... Edited May 15, 2021 by Boeroer 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted May 15, 2021 Author Share Posted May 15, 2021 (edited) 19 hours ago, davoker said: One question, isn't it possible to fix the cipher bug with Psychic Backlash and Brutal Backlash? I think everyone knows what I mean by that bug. It's not a bug since Obsidian explicitly made it that way; but I do agree that it's OP after the rework. Keeping Adra Dragon perma-stunned due to her fear aura that 'ticks' every 3s, makes the encounter too easy. And counters enemies with hostile auras. In my opinion Backlash needs some sort of cooldown; but I don't know how to implement it in PoE1, nor time to investigate/mod it. Edited May 15, 2021 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
davoker Posted May 15, 2021 Share Posted May 15, 2021 4 hours ago, Boeroer said: Or... wild idea: don't pick it. That's easy imo. The bad part is when you are a Barb, picked THreatening Presence and then meet an enemy Cipher... I hadn't thought of that, in a SOLO that has to be death assured no? stunned permanent 4 hours ago, MaxQuest said: It's not a bug since Obsidian explicitly made it that way; but I do agree that it's OP after the rework. Keeping Adra Dragon perma-stunned due to her fear aura that 'ticks' every 3s, makes the encounter too easy. And counters enemies with hostile auras. In my opinion Backlash needs some sort of cooldown; but I don't know how to implement it in PoE1, nor time to investigate/mod it. Obsidian also left some bugs that you yourself have fixed in this patch, it is something that I will never understand and it seems to be common in many companies, they are aware of the bugs but do not fix them Link to comment Share on other sites More sharing options...
edi1 Posted April 18, 2022 Share Posted April 18, 2022 On 6/26/2017 at 4:49 PM, MaxQuest said: What do you think if we could fix a few bugs ourselves, test them, and offer Obsidian the solution; or as a backup plan make a mod (compliant with IEMod's Patchwork)? Reveal hidden contents http://i.imgur.com/NwoeV6k.png Obviously stuff like stuttering or shaking popups is out of our reach, but a few in-code changes probably could be done. I have in mind the following list: Bugs: 1. DoT damage is not being registered in party member stats 2. DoTs do not benefit from elemental talents 3. DoTs do not benefit from slaying talents (like Beast Slayer, Ghost Hunter, etc) 4. Charm occasionally ending prematurely 5. Powder Burns is hitting allies standing in FoE (yellow) zone. (screenshot) 6. Charmed enemies quickly regenerate a portion (10-25%) of hp/endurance when switching alliance with pluto tv para pc. Balance suggestions: 1. Make Deep Wounds stack 2. Duration of "fixed" DoTs (Wounding Shot, Wounding, Enduring Flames) should no longer be affected by INT (since their total damage is not affected by INT neither). At the moment, I know how to fix the first bug, and partially the second. What do you think of p3, and of the whole idea? EDIT: UPMod.1.01.306 is ready. Go to this post for download and installation notes. You must update the last version, I have the last version and dont have problems Link to comment Share on other sites More sharing options...
Boeroer Posted April 25, 2022 Share Posted April 25, 2022 Um... he wrote that 5 years ago. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Bestezzibbar Posted October 19, 2023 Share Posted October 19, 2023 Hello! As I understand it, the mod is not working at the moment? I followed the installation instructions, but in game the damage from The Dragon Thrashed still does not increase Scion of Flame -( Link to comment Share on other sites More sharing options...
ronniej Posted October 30, 2023 Share Posted October 30, 2023 On 10/19/2023 at 6:03 PM, Bestezzibbar said: Hello! As I understand it, the mod is not working at the moment? I followed the installation instructions, but in game the damage from The Dragon Thrashed still does not increase Scion of Flame -( Maybe this problem is related to the game update? Link to comment Share on other sites More sharing options...
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