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Yup, if nothing else just buff their beginning stats. No new powers needed.

"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

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According to my phrenology you rogues are merely suffering from a malady of the spirit, brought on by ill humors and a soul sickness inherited from a longtime soul ancestor. A treatment beginning with leeches and trepanning is necessary to balance the humors and release some soul rot, followed by Harmonic Feedback Therapy and a mild Tidal Magnetism treatment. Should this fail to treat you rogues properly, we shall try a spirtual prothesis, grafting your soul onto those of kidnapped Kind Wayfarers.

 

Aperture Animancy, we do what we must because we can. 

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According to my phrenology you rogues are merely suffering from a malady of the spirit, brought on by ill humors and a soul sickness inherited from a longtime soul ancestor. A treatment beginning with leeches and trepanning is necessary to balance the humors and release some soul rot, followed by Harmonic Feedback Therapy and a mild Tidal Magnetism treatment. Should this fail to treat you rogues properly, we shall try a spirtual prothesis, grafting your soul onto those of kidnapped Kind Wayfarers.

 

Aperture Animancy, we do what we must because we can. 

 

Or these Animancers you speak of could just change the Distracted affliction to trigger Deathblows :)

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According to my phrenology you rogues are merely suffering from a malady of the spirit, brought on by ill humors and a soul sickness inherited from a longtime soul ancestor. A treatment beginning with leeches and trepanning is necessary to balance the humors and release some soul rot, followed by Harmonic Feedback Therapy and a mild Tidal Magnetism treatment. Should this fail to treat you rogues properly, we shall try a spirtual prothesis, grafting your soul onto those of kidnapped Kind Wayfarers.

 

Aperture Animancy, we do what we must because we can. 

well-played.jpg

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

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From my GOG patch log

 

Patch 3.06 (04 June 2016)

  • White March II Popup will not be shown for any newly created save.
  • Fixed the assign/recall button on the Stronghold Adventure UI.
  • Fixed Nightshroud missing base Mace DR reduction. This will only work on games that haven't acquired the weapon.

Might just be a bit of prep for a special edition/unified product.

This is from a year ago :banghead:

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