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Posted (edited)

I like the realistic armor they are running and with the higher poly models coming in PoEII they are going to look even better. though i would like to see more colorful tunics, mainly so i can very quickly recognize who is who.

Edited by Bloodshard
  • Like 1
Posted

Wow, your run of the mill foot soldiers are bloody wealthy if that's the sort of armour they are wearing. The four unique plate armours in PoE all look like the sort of armour that wealthy nobles or even kings wore. They are highly ornate and decorated: something that the vast majority of people who wearing plate (already something many soldiers couldn't afford) would not have had.

I had and inkling of feeling that you dont read what I wrote. LIke I said: MODEL of that amor looks nothing special, the TEXTURES are one thing different.

Also yes, the armor MODEL is almost 1 to 1 what run of the mill troopers would wear, its nothing special, just normal plate armor, so that is why PoE2 needs something more special, and no, splashing little textures on top of 1 model does not make it special

Posted

A robust and in depth crafting system would be what I would want.

 

Crafting system would allow those mundane armors to get some personality by allowing you to custom tune them and then make the worth using by giving them good attributes.

  • Like 1
Posted (edited)

Dear god, tastes differ... I thought the armor in this game looked so much better than in almost every other game I've played (certainly much better than what's in the OP) precisely because it looked realistic and didn't have that over the top fantasy look that you normally get. Pallegina in Ryona's breastplate looks awesome (the green really matches her feathers :yes: ), or Kana in He Carries Many Scars... All the armors look great!

 

Please don't change the art style of the game, is what I'm saying. Don't make it look like run of the mill fantasy stuff.

Edited by mumbogumshoe
  • Like 1
Posted (edited)

I had and inkling of feeling that you dont read what I wrote. LIke I said: MODEL of that amor looks nothing special, the TEXTURES are one thing different.

Also yes, the armor MODEL is almost 1 to 1 what run of the mill troopers would wear, its nothing special, just normal plate armor, so that is why PoE2 needs something more special, and no, splashing little textures on top of 1 model does not make it special

 

Go look up the famous painting of Emperor Charles V wearing his plate armour. This is perhaps the most powerful and wealthy man in Europe in his time, and what does his armour look like? It looks like fairly normal plate armour of the era, but decorated more intricately. Why doesn't this hugely important individual have armour that, underneath the decoration, is the same as the low ranking knights far beneath him? Because this armour worked: it was the culmination of hundreds, if not thousands of years of first hand experience of what did and didn't work when it came to protecting soldiers on the battlefield. What you describe as badass would have been, at best, pointless additional weight, and possibly have limited mobility of joints or provided enemies with handy levels to grab when fighting in hand-to-hand.

 

And again, you have a strange view of what a run of the mill trooper was wearing. Plate armour was inordinately expensive and the days where a lord or government would provide good quality equipment to their armies were a long way in the future. The vast majority of semi-professional soldiers would have been wearing brigandine or similar armour, and even some of the landed knightly classes might not have been able to afford plate.

 

Also remember, the plate armour we see preserved in museums is rarely typical quality armour, it's almost always high quality examples since cheaper, lower quality armour would usually have been recycled after it became obsolete. So when you see the nice shiny classic Gothic, Italian or Greenwich plate armours you should be thinking "this is the armour of a wealthy individual", not "this is what everyone was wearing at the time".

 

EDIT: here's Charles V in armour - https://upload.wikimedia.org/wikipedia/commons/a/a4/Karl_V_1605.jpg

Edited by JerekKruger
  • Like 8
Posted

An issue with having "realistic" armor is that this is a game with elves and dwarves creating presumably exquisite armor in their own unique styles. A little variation from the historical norm for cultural reasons wouldn't hurt.

"It has just been discovered that research causes cancer in rats."

Posted

An issue with having "realistic" armor is that this is a game with elves and dwarves creating presumably exquisite armor in their own unique styles. A little variation from the historical norm for cultural reasons wouldn't hurt.

 

Luckily real world history is full of non-European cultures who used armour which we can use as inspiration for realistic looking armour.

 

Also there don't seem to be all that many purely Elven or Dwarven nations or communities (the Pale Elves of the White that Wends are an obvious exception, but they don't seem like a group for whom armour is a top priority), instead Dwarfs and Elves seem to exist alongside Humans, Orlans and, to a lesser extend Aumaua. Given that all kith have essentially the same basic body shape and distribution of vital organs, one would expect the culture they come from to have a bigger impact on the style of armour they wear than their race (e.g. you'd expect an aedyran elf to wear armour more similar to an aedyran human than a vailian elf).

  • Like 1
Posted

POE2 armor/outfit look is a natural progression from POE1. You should expect a lot of base armors to be even more realistic and more natural looking and definitely more detailed. Eora is a world full of dwarves and elves and magic, but we also try really hard to ground everything so it doesn't get out of hand, which can happen very easily, and this applies to the full spectrum of the game. All outfits are still unique to Eternity in their design, we try to imbue them with a sense of history and practicality to the world they are in (and areas where they are found). They are meant to be believable with the people who would wear and design them. We definitely think in terms of - what would this king or lord equip his soldiers with? What could he design? What could these peasants design and wear - down to the quality of leather and metal work they could feasibly do. All this just to immerse you better in the setting.

 

That said, unique armors is where we are going to deviate, as we did on Eternity. We actually haven't designed them yet, but if we go with the train of thought from POE1, they will be a combination of both, more outlandish "Fantasy" outfits, and more natural outfits but with a unique visual story to tell. We do have a better chance now to do some cool stuff with new shaders.

 

Also, expect way more variety. We already have more stuff in POE2 than we did in POE1 in terms of unique models and textures. This applies to the full spectrum including NPC's and unique characters. And it's not drawing on "European" design this time, because Deadfire is a different setting from Dyrwood, we are keeping that in mind. Hide armor in particular is my favorite so far :)

  • Like 43
Posted

POE2 armor/outfit look is a natural progression from POE1. You should expect a lot of base armors to be even more realistic and more natural looking and definitely more detailed. Eora is a world full of dwarves and elves and magic, but we also try really hard to ground everything so it doesn't get out of hand, which can happen very easily, and this applies to the full spectrum of the game. All outfits are still unique to Eternity in their design, we try to imbue them with a sense of history and practicality to the world they are in (and areas where they are found). They are meant to be believable with the people who would wear and design them. We definitely think in terms of - what would this king or lord equip his soldiers with? What could he design? What could these peasants design and wear - down to the quality of leather and metal work they could feasibly do. All this just to immerse you better in the setting.

 

That said, unique armors is where we are going to deviate, as we did on Eternity. We actually haven't designed them yet, but if we go with the train of thought from POE1, they will be a combination of both, more outlandish "Fantasy" outfits, and more natural outfits but with a unique visual story to tell. We do have a better chance now to do some cool stuff with new shaders.

 

Also, expect way more variety. We already have more stuff in POE2 than we did in POE1 in terms of unique models and textures. This applies to the full spectrum including NPC's and unique characters. And it's not drawing on "European" design this time, because Deadfire is a different setting from Dyrwood, we are keeping that in mind. Hide armor in particular is my favorite so far  :)

Nice, realism is good, just dont make it boring looking 

Posted

POE2 armor/outfit look is a natural progression from POE1. You should expect a lot of base armors to be even more realistic and more natural looking and definitely more detailed. Eora is a world full of dwarves and elves and magic, but we also try really hard to ground everything so it doesn't get out of hand, which can happen very easily, and this applies to the full spectrum of the game. All outfits are still unique to Eternity in their design, we try to imbue them with a sense of history and practicality to the world they are in (and areas where they are found). They are meant to be believable with the people who would wear and design them. We definitely think in terms of - what would this king or lord equip his soldiers with? What could he design? What could these peasants design and wear - down to the quality of leather and metal work they could feasibly do. All this just to immerse you better in the setting.

 

That said, unique armors is where we are going to deviate, as we did on Eternity. We actually haven't designed them yet, but if we go with the train of thought from POE1, they will be a combination of both, more outlandish "Fantasy" outfits, and more natural outfits but with a unique visual story to tell. We do have a better chance now to do some cool stuff with new shaders.

 

Also, expect way more variety. We already have more stuff in POE2 than we did in POE1 in terms of unique models and textures. This applies to the full spectrum including NPC's and unique characters. And it's not drawing on "European" design this time, because Deadfire is a different setting from Dyrwood, we are keeping that in mind. Hide armor in particular is my favorite so far :)

Love the thoughts expressed here.
Posted

I trust Dimitri blindly when it comes to armor design. He made the Sanguine Plate and that's all I need to know :D

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

I'm not a fan of Blizzard or Bethesda styled armor.

​I love what CD Projekt Red did with The Witcher games. I love what Weta Workshop did for the 3 Lord of the Rings movies. FromSoftware has done some incredible work with armor. That is more they type of thing I want to see in Pillars of Eternity. As far as the pirate them in Deadfire. There is a lot of good realistic feeling source material to draw upon. Even if most pirate depictions aren't historically accurate, they look feasible and not too outlandish.

Posted

Like Dimitri said, as in POE1 we start with something grounded and use that as the foundation for the more out-there stuff as it becomes needed. We have redesigned and recreated almost every base armor from POE1. We tried to make sure there is a bigger visual difference between quality tiers. Lower quality tiers may in some cases make concessions for the climate, but higher quality tiers are full coverage and overall look much more impressive, but not implausible. For example the normal tier chain looks similar to how it did in pillars 1, but the highest tier has chain that goes down to the knees, longer sleeves, steel bracers and greaves, a chain gorget, etc.

 

At least for the standard suite of armor types we don't try to reinvent the wheel, but it is definitely important to me for things to feel if not authentic then at least believable.

  • Like 32
Posted

@Llaney - I love everything you said.

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

I loved world in Pillars of Eternity, among other things thanks to its consistency. Highly unrealistic armors would break this consistency, and invariably, the illusion of a real place. And... That's that, really. Don't forget: Armors primarily serve as a form of protection, eye candy goes second, waay back after practicality. And considering replies from Obsidian, that's exactly the kind of design principle they're sticking to, so... Yay.

  • Like 1
Posted

But Edér needs a chainmail bikini!!!!

 

That sounds great so far. :)

Therefore I have sailed the seas and come

To the holy city of Byzantium. -W.B. Yeats

 

Χριστός ἀνέστη!

Posted

A lot of the PoE armor look realistic and functional, which is what I prefer.

 

 

 

We already had some badass armours, which look a lot better than those in other games.

 

YICaHz1.jpg

Those are nice, not badass, those are what I would think the basic norm, not the best of the best. I am talking about models here, not about textures. Those are the armor I would like to see on your run of the mill foot soldiers wear, that is like the armor Stromtroopers wear. Once again, the 3D model. That is why it would be nice to get something more special looking.

NO, not animu armor, not oversized pauldrons, not 10000000000 moving parts, just something more than that, which are nice. Just lacking

 

 

Run to the mill foot soldiers? :unsure:

You'd have to be a king to afford wearing such armor in real life, also it looks quite ceremonial.

h5_39_121_av3.jpg

  • Like 3

verbeeg.gif

 

  • 4 weeks later...

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