Ganrich Posted January 29, 2017 Posted January 29, 2017 Eder will supervise all menial tasks, smoke his pipe, and quip on job quality. 2
evilcat Posted January 29, 2017 Posted January 29, 2017 It is always better to Polish game, before Rush-a release. 8
Messier-31 Posted January 29, 2017 Posted January 29, 2017 The visual representation of the 2m dollar goal. Not sure if the game won't have AI if that isn't reached, I hope not. But nice to see spanish! Arriba, arriba, Andale, Andale! ^_^ Where are you getting this from? Don't see it on Fig. It would be of small avail to talk of magic in the air...
evilcat Posted January 29, 2017 Posted January 29, 2017 Where are you getting this from? Don't see it on Fig. It is from fig, but you may need to refresh page. As for stretch goals, they seem to be very safe, however there are some improvments in base 1,1m (graphic, dynamic lighting, weather).
Sedrefilos Posted January 29, 2017 Posted January 29, 2017 Their updates are hard to find. Sometimes they are in "updates" under the 2st stretch goals, this time is in main page under features... weird stuff.
Leferd Posted January 29, 2017 Posted January 29, 2017 It's on the ABOUT tab on fig. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Relampago Posted January 30, 2017 Posted January 30, 2017 A real stronghold with real interactions with the world around it.
Silent Winter Posted January 30, 2017 Posted January 30, 2017 Player AI scripting for companions added. (2m) For me it is a no-goal, certainly already planned. It is the same system than NWN 2 ? So, control all possibilities of automatic actions ? (puppet mode or AI script in short ?) Good thing for the Spanish. That kinda suxs.. i was hoping they have more interesting goals. I take this as a good sign - they've already started work on the game and have all the good stuff planned anyway (we've seen they've got things like dynamic weather, interactive environments (to a point), etc) 1 _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
Archaven Posted January 30, 2017 Posted January 30, 2017 Player AI scripting for companions added. (2m) For me it is a no-goal, certainly already planned. It is the same system than NWN 2 ? So, control all possibilities of automatic actions ? (puppet mode or AI script in short ?) Good thing for the Spanish. That kinda suxs.. i was hoping they have more interesting goals. I take this as a good sign - they've already started work on the game and have all the good stuff planned anyway (we've seen they've got things like dynamic weather, interactive environments (to a point), etc) For me those are not really important? If weather can play a role in combat ala Divinity Original Sins, then it's not going to help combat.. it's something "random". For example rain during the combat. Or the direction of the wind (maybe increase the spread of fire and damage?). Then one can argue about these mechanics can be incorporated to the spells/skills which is true.. but then you don't need dynamic weather. In DOS you can cast a rain spell and also a whirlwind/tornado that interacts with the environment. Also i'm one who actually against day/night cycle. Some are were handcrafted to have the feel of brightness/darkness and with day/night cycle it could actually ruin it IMO. That's why i think many prefer 2D handcrafted background as opposed to 3D.. which they actually have a point.
Quillon Posted January 30, 2017 Posted January 30, 2017 (edited) https://www.fig.co/campaigns/deadfire?update=244#updates This gives you the power to preset combat AI for Wizards, Priests, and Ciphers based on a variety of gameplay conditions. We plan on having this feature work for multi-classed characters as well, and we will have more details about the look of the UI very soon. I don't get this. Why only Wizards, Priests and Ciphers? Or is this some kinda typo? Edit: Nvm, my mistake, need sleep. Edited January 30, 2017 by Quillon
Silent Winter Posted January 30, 2017 Posted January 30, 2017 Player AI scripting for companions added. (2m) For me it is a no-goal, certainly already planned. It is the same system than NWN 2 ? So, control all possibilities of automatic actions ? (puppet mode or AI script in short ?) Good thing for the Spanish. That kinda suxs.. i was hoping they have more interesting goals. I take this as a good sign - they've already started work on the game and have all the good stuff planned anyway (we've seen they've got things like dynamic weather, interactive environments (to a point), etc) For me those are not really important? If weather can play a role in combat ala Divinity Original Sins, then it's not going to help combat.. it's something "random". For example rain during the combat. Or the direction of the wind (maybe increase the spread of fire and damage?). Then one can argue about these mechanics can be incorporated to the spells/skills which is true.. but then you don't need dynamic weather. In DOS you can cast a rain spell and also a whirlwind/tornado that interacts with the environment. Also i'm one who actually against day/night cycle. Some are were handcrafted to have the feel of brightness/darkness and with day/night cycle it could actually ruin it IMO. That's why i think many prefer 2D handcrafted background as opposed to 3D.. which they actually have a point. I like the tactical variety of having to compensate for different kinds of environments, and don't stand too near the barrels of gunpowder, but use one of the switch-place skills/spells to put your enemies there. Day/Night cycle helps with the immersion for me. Visiting the same place at different times can help create different atmosphere. Obsidian have proven themselves good at designing environments that work. If something needs to be dark, they'll put it inside / underground. Or have it occur at a certain time of night. As for the rest - they're building on what they already had from PoE(1), so a lot is already done. They simply don't need stretch goals for too many things beyond gameplay improvements like AI. What would you be more interested in as a stretch goal? _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
Sedrefilos Posted January 30, 2017 Posted January 30, 2017 Seperate cloack and back slots confirmed http://jesawyer.tumblr.com/post/156567713041/critical-question-will-there-be-separate-cloak 2
FlintlockJazz Posted January 30, 2017 Posted January 30, 2017 Seperate cloack and back slots confirmed http://jesawyer.tumblr.com/post/156567713041/critical-question-will-there-be-separate-cloak You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D 2 "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
L4wlight Posted January 30, 2017 Posted January 30, 2017 Seperate cloack and back slots confirmed http://jesawyer.tumblr.com/post/156567713041/critical-question-will-there-be-separate-cloak You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D This may be interesting to you: We're planning on a helmet toggle and (lower priority) cloak toggle. Source: https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=0&perpage=40&pagenumber=28 2 SHARKNADO
FlintlockJazz Posted January 30, 2017 Posted January 30, 2017 Seperate cloack and back slots confirmed http://jesawyer.tumblr.com/post/156567713041/critical-question-will-there-be-separate-cloak You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D This may be interesting to you: We're planning on a helmet toggle and (lower priority) cloak toggle. Source: https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=0&perpage=40&pagenumber=28 But I always feel wrong and cheaty when I use the toggles! Why can't they just make the game to match my exact specifications? I'm sure I'll love 'em, especially since they have upped the weather effects so hopefully they'll flap in an amazingly heroic manner! "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
Sempavor Posted January 30, 2017 Posted January 30, 2017 You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D You'll love when cloaks blowing in the wind will leave glimpse of the shining armour. 1 Bandit of the Obsidian Orderanimaliacustici.tumblr.com
FlintlockJazz Posted January 30, 2017 Posted January 30, 2017 You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D You'll love when cloaks blowing in the wind will leave glimpse of the shining armour. Damn right I will! Though mine will probably be less shining and more rusty. 1 "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
Sempavor Posted January 30, 2017 Posted January 30, 2017 You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D You'll love when cloaks blowing in the wind will leave glimpse of the shining armour. Damn right I will! Though mine will probably be less shining and more rusty. Suddenly I feel the need to see more pictures of the new 3d models. 1 Bandit of the Obsidian Orderanimaliacustici.tumblr.com
FlintlockJazz Posted January 30, 2017 Posted January 30, 2017 You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D You'll love when cloaks blowing in the wind will leave glimpse of the shining armour. Damn right I will! Though mine will probably be less shining and more rusty. Suddenly I feel the need to see more pictures of the new 3d models. You and me both! A part of me hopes they implement the armour getting worn out over time they had planned back when they were going to do durability on equipment (though without the durability system of course as that went down as well as a ton of bricks with people sadly). Perhaps instead link it to Health, so there's another visual cue for when you should really really rest up? 1 "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
Sedrefilos Posted January 30, 2017 Posted January 30, 2017 About skillshttp://jesawyer.tumblr.com/post/156585382271/in-the-first-pillars-the-character-progression-was 1
Archaven Posted January 30, 2017 Posted January 30, 2017 Cloak basically looks freaking awesome. I'm not sure if anyone want them to be turned off? Well unless it was clipping badly i supposed?
Ashen Rohk Posted January 30, 2017 Posted January 30, 2017 My thoughts about party AI! 2 You read my post. You have been eaten by a grue.
Archaven Posted January 31, 2017 Posted January 31, 2017 Xoti can't come closer! .. however it seems like currently around 20% of the total backers of the total 77K of the first PoE. where has all the backers gone? are they aware of this KS? or was it there was something that they dislike and decided not to back it? for me there's one noticeable biggest disappointment that Obsidian has done. and it keep my morale darn low without much motiviation in backing.
Eurhetemec Posted January 31, 2017 Posted January 31, 2017 Xoti can't come closer! .. however it seems like currently around 20% of the total backers of the total 77K of the first PoE. where has all the backers gone? are they aware of this KS? or was it there was something that they dislike and decided not to back it? for me there's one noticeable biggest disappointment that Obsidian has done. and it keep my morale darn low without much motiviation in backing. It's day 24 of what, 29, 30, and this is on Fig, not Kickstarter, so is going to lose a huge bunch of people due to that. Plus Paypal isn't in yet. The interesting thing this time is that people are backing for a higher average. We have 16k backers and 1.7m, so over $100 average. With 77k backers and what, $3.9m or something, it was a much lower per-backer average. I expect the total will inevitably be lower than 77k, given this isn't Kickstarter and isn't 2012, and the market for trad CRPGs is no longer kind of starved, but I also expect there will be a big rush of people in the last day or two. 1
morhilane Posted January 31, 2017 Posted January 31, 2017 Xoti can't come closer! .. however it seems like currently around 20% of the total backers of the total 77K of the first PoE. where has all the backers gone? are they aware of this KS? or was it there was something that they dislike and decided not to back it? for me there's one noticeable biggest disappointment that Obsidian has done. and it keep my morale darn low without much motiviation in backing. I know a few people who don't want to use FIG, but who will buy the game once it is released or will use a Paypal solution if there is one. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
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