February 2, 20178 yr Guys, if the voiceover system will be similar to PoE1, such as: but only white, quoted text gets read, then it's a terrible, confusing method and at least please give an option to turn off voiceovers altogether. Either the narrator reads EVERYTHING written on the screen, or nothing. I disagree completely. The voiced characters are not narrators and have no place reading the narration text. "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer
February 2, 20178 yr Guys, if the voiceover system will be similar to PoE1, such as: but only white, quoted text gets read, then it's a terrible, confusing method and at least please give an option to turn off voiceovers altogether. Either the narrator reads EVERYTHING written on the screen, or nothing. Problem is you have to have a voice actor reading the bits in quote and a narrator the stuff around it. Otherwise it's weird. Could be cool doing it like this, a bit radio-play style. But I thought you got used to only the dialogue lines being spoken quickly enough. Not a great problem, I find.
February 2, 20178 yr What if they like referring to themselves in the third person and narrating their every move? "Heroically, Urgeat addressed the stranger. Hold, ruffian!" etc etc
February 2, 20178 yr I would have been more interested in the level cap increase; don't care much about VO to be honest "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
February 2, 20178 yr ...but only white, quoted text gets read,... That is my primary reason why I shut off VO in PoE1 so this next goal is another 'meh' for me.
February 2, 20178 yr 2.4m : Twice as much VO, but only in Korean. Fair enought. Interesting that Korea race before China and Japan.
February 2, 20178 yr You know wat is the best thing regarding stretch goals? THAT FREAKING SKULL ON THE BACKGROUND WITH ITS FREAKISH OVERSTRETCHED MOUTH!!! Kicks ass! :D
February 2, 20178 yr I did not make screenshot but I am formal. This has been changed a few seconds ago !^^ There was "Level cap increase II - to level 20". Well, well, did someone just spoiled the next stretch goal? Not that I don't believe you, but it sounds a little strange to me. I mean, wouldn't that mean rebalancing the whole late game, every class, subclass...? Anyway, it's a nice round number, I can get behind that.
February 2, 20178 yr 2.4m : Twice as much VO, but only in Korean. Fair enought. Interesting that Korea race before China and Japan. Can't tell if serious...
February 2, 20178 yr Well, well, did someone just spoiled the next stretch goal? Not that I don't believe you, but it sounds a little strange to me. I mean, wouldn't that mean rebalancing the whole late game, every class, subclass...? Anyway, it's a nice round number, I can get behind that. They already added a level increase as the 1.6M stretch goal. vOv
February 2, 20178 yr The new stretch goal is a serious disappointment IMHO. +1 I don't care for VO personally, but I know it's a big seller now and some people won't buy games if the entire game isn't voiced. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
February 2, 20178 yr seriously what did u expect from stretch goals?... I don't expect rad stuff since all the meaningful features are in base game already... I mostly wait for video updates of those base game features tbh. Edited February 2, 20178 yr by Sedrefilos
February 2, 20178 yr No, because it was associated with the Korean. So it's not spoil or an error. Maybe it will appear later. They had to change their mind at the last moment or teased the most attentive (me : p) Edited February 2, 20178 yr by theBalthazar
February 2, 20178 yr You know wat is the best thing regarding stretch goals? THAT FREAKING SKULL ON THE BACKGROUND WITH ITS FREAKISH OVERSTRETCHED MOUTH!!! Kicks ass! :D Only just noticed that guy! Maybe it'll be a good indicator for when we're out of stretch goals.
February 2, 20178 yr I also believe that extra voiceover is a costly and uninteresting stretch goal. The original PoE had enough voiceover for my taste, just a bit to give you the idea of the character and the tone, leaving the rest to your imagination. However, it should be noted that "double" voiceover doesn't mean much to us, since we don't know the basic value to redouble! Edér, I am using WhatsApp!
February 2, 20178 yr seriously what did u expect from stretch goals?... I don't expect rad stuff since all the meaningful features are in base game already... It's not that I wanted something crazy but more VO is something I just don't care. I'll enjoy it but I'm not thrilled by it. I would like to see a new companion (nothing crazy since we already had one of that), expanded systems (like subclasses) that could be things like improving the stronghold, orchestral soundtrack (if they aren't doing that already) etc. I liked the rest of the SG even if they are "minor" improvements more than this.
February 2, 20178 yr seriously what did u expect from stretch goals?... I don't expect rad stuff since all the meaningful features are in base game already... I mostly wait for video updates of those base game features tbh. Sawyer mentioned there are Stronghold replacement's stretch goals in this interview. https://www.bleedingcool.com/2017/01/31/josh-sawyer-teases-replacement-stronghold-pillars-eternity-ii-deadfire/ So, not all the meaningful features are in the base game. I, for one, would take goals like this over more VO. YMMV. I'm not saying more VO is bad, but there are more meaningful features we could get, imho.
February 2, 20178 yr Personally I hope they limit the number of companions, but make each one have more meaningful interactions.
February 2, 20178 yr 2M breached! Now .. show the real goals already! The real goals, eh? Huge diss on Russian, Polish, Spanish and Italian fans from out of nowhere, there! By that logic then you should be just upset at Obsidian for having a Sub-class goal without attaching a language Localization. Anyways, Archaven seems to be showing enthusiasm in his or her own way.
February 2, 20178 yr I'm for additional VO especially if it adds to the ambience and colors the personality of more NPCs that we encounter in the game world. Doesn't have to be and shouldn't be full VO, but if more interactable NPCs have their first sentence recorded, that's cool. Background cacophony in busy markets and taverns is always a plus as well. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
February 2, 20178 yr I've been very pleased with the stretch goals so far. Instead of promising a bunch of new in game assets, they've focused on allowing you to farther customizing your gaming experience.
February 2, 20178 yr Double the v.o. of POE?Double the v.o. of what POE2 currently has?! Double the fresh? Double the smooth? Double the pleasure with double mint gum?!?!?
February 2, 20178 yr By that logic then you should be just upset at Obsidian for having a Sub-class goal without attaching a language Localization. Anyways, Archaven seems to be showing enthusiasm in his or her own way. Hmmm no I don't think I should? Facetiously implying that localisations into various languages should definitely count as 'real goals' doesn't imply that other goals aren't also real goals.
February 2, 20178 yr Am I the only one who is happy to have more protagonist voice sets? I was not entirely happy about the voice my Watcher got and I hope I will be able to replace it with something more fitting.
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