We're pushing out a new build this evening for you! Please note, if you're playing the iOS version, it may take a few hours before you receive a message from TestFlight letting you know a new build is available. Generally, when we post new builds, Android versions become available quickly and iOS builds require some processing on Apple's side before they become available, which usually takes several hours.
Please uninstall prior Beta versions of Pathfinder Adventures before installing Beta 3. If you do not do a clean install you will possibly find issues that normally would not be part of the build.
Thank you to all of you who have been posting your feedback here - we're sincerely appreciate it and the team has been discussing lots of different points that have been brought up, and some items mentioned have been addressed in this new build. Below are patch notes:
Beta 3 Fixes
New
UI
•Forfeit button implemented. Find it in the options menu.
Store
•Apple products can make real-money purchases requiring a credit card number but they will NOT be charged
•Treasure Chests: Bundle options now available
•Characters: Character Bundle now available
•Daily Gold Available
Fixed
Login
•Fixed issue where Login/Welcome Screen text would overlay each other on facebook login
•Users are now notified when the lose/regain internet connection
•Users are now able to reset forgotten passwords on Playfab accounts
Gameplay
•Villainy toned down on Gogmurt, Skinsaw Man, Justice Ironbriar and they now properly allow temp closures and dialogue.
•Nualia: No longer continuously stacks difficulty when playing and cancelling blessings
•Warrens Location now no longer interrupts villain temp closures and dialogue
•Heroic Poison Pill scenario power now correctly applies to all barriers
•Legendary Foul Misgivings: Warrens now connects to other locations
•Progression Break: Burying Brodert Quink with wildcard Full Packs active no longer breaks progression
•Progression Break: Ilsoari Gandethus' examine power no longer breaks progression
•Progression Break: Erylium no longer breaks progression when you lose her wisdom check with Retaliation and Blood in the Sand wildcards active
•Progression Break: Goblin Warchanter: Recharging a weapon when using Harsk's Sniper shot will no longer cause a progression break
•Progression Break: Game should now recover better when a scenario is corrupted from the battery dying mid-roll
•Guard Tower: Seelah can no longer cheat and use Crusade twice
• Goblin Fortress: Now adds weapons when closed
•Reroll: Reroll powers now work again
•Reroll: No longer being prompted to reroll vs an incorporeal monster when beating the check with a non-magic weapon
•Mending: Can now be cancelled properly
•Warrens can now be temporarily closed
•Wand of Shield and Amulet of Life no longer can be played for their powers on the same check
•Goblin Warchanter no longer allows Seoni to user her Arcane Blast power without a wisdom check
•Tickwood Boar now properly increases difficulty when you fail the BYA check
•Fixed an issue where an off turn character playing a display card could cancel a revealed weapon
•Pass & Play: Fixed an issue where you were unable to play a display spell on the first turn
•Adventure Rewards: Characters who have not completed all scenarios will no longer acquire the adventure reward upon completing the final scenario
UI
•Tutorial: Fixed typo in the intro text
•Tutorial: Scenario power text now properly shows in the effects panel
•Vault: When interacting with buttons while a card is zoomed, card now zooms out
•Party Create/Load screen: Deleting parties now correctly reference Party instead of save
•Party Create/Load screen: Additional text added to clarify that you're creating parties, not saves
•Dice: D4 is now easier to read
•Dice: D12 now shows the correct value when rolling a 1 or 12
•Settings Menu: Now fits all the options!
•Settings Menu: Placeholder art for gold removed
•Recharged cards now easier to zoom in on while in the recharge tray
•Dr. Habe no longer conceals the close button
•Character Powers: Should now be more obvious when they're available for use
•Luck Stone helper text better clarified
•Location: Town Square At Location text updated to remove text referencing recharge
•Scenario Preview Map Pan: Location icons no longer appear in strange places
Dialogue
•Assorted typos fixed for Deck 1 Dialogue. Several issues outstanding.
•Aldern Foxglove no longer appears happy about being attacked.
Store
•Another Art pass has been done
•Fixed typos on Treasure screen
•Messaging implemented: We now have messages for purchase confirmation, in progress and success
•Characters: Now able to view roles in See More section
•Characters: Sorting fixed when scrolling characters
•Characters: No longer able to purchase the same character multiple times
•Specials & Gold: Temp art replaced
•Treasure: Chest contents have been updated - no more Merchants to be found!
•Treasure: Several typos fixed
•Products now color coded to indicate if they're available, unavailable, or purchased.
•Empty space on the right no longer empty
Quest Mode
•Now giving XP more in line with intended values
•Rewards now properly granted
•Tsuto Kaijitsu no longer triggers dialogue in Quest Mode
•Fixed several issues that would cause crashes
Known Issues
Login
•Close button does not function on internet loss/regain notification on some devices. Androids can work around with the back button (and sometimes going to another screen first). There is no known work around for iOS at this time.
•You cannot properly log out of a Facebook account
•Long email addresses don't fit in the text fields properly
•Text will be wiped if you have to re-select a field that text has been input (that field only)
•If you login with predictive text on an Android, it will add a space to the end of the email. You'll need to manually remove this space or your credentials will be considered invalid.
Gameplay
•Location: Treacherous Cave - unable to cancel if you attempt to move then change your mind
•Location: Treacherous Cave - if you attempt to move then change the check type, it will show the name of the next card in the deck
• Shrine of Lamashtu: If Ezren encounters a blessing by way of Detect Magic, he can avoid the damage thanks to his expanded Spellbook.
• Quest Mode: It is possible for a leveled character to disappear. If you encounter please provide information!
•Cards that force an encounter (Shalelu, Detect Magic) can result in an encounter with an invisible card
• Trapped Locker does not have the auto roll after failing the check - also retains the older, harder to read d4.
• Old Light: Extra d6 appears when recharging after taking fire damage
• Approach to Thistletop: Scenario Difficulty increase is stacking. Beware the goblins!
• Progression Break: It's possible to encounter a progression break on the card selection after a scenario. You can make valid decks (or as valid as possible), and you will be unable to proceed.
• Driving Rain: Not increasing difficulty of Poison Trap checks to defeat.
Dialogue
• Attack on Sandpoint: Merisiel calls Zantus Desna
UI
•Location: Habe's Sanatorium - When Permanently Closed power is hidden upon being closed. Button remains functional
•Wildcard: Driving Rain text incorrectly references it affecting all checks; should only be checks to acquire/defeat
•Vault/Gallery: Reward cards Samisen and Orik's Shield do not appear when rewarded
•Forfeit: Confirmation text currently a placeholder
•Map Screen: If you enter the map from a closed location the overlay will appear on the map
• Junk Beach: When closed looks like a Nuke went off in the background. It's not a reference to other games we've made, we promise...
Store
•iOS: Restore button can lock up the game
•Characters: Character Bundle text incorrect
•Specials: No header
• Treasure: Opening chests sometimes results in a card that won't flip. This card is not being successfully granted.
•Treasure: Misleading message because we aren't offering aesthetics or dice, yet.
•Treasure: Text doesn't fit on buttons when opening chests
•Treasure: Some boosters will have missing art or card art issues
•Treasure: Placeholder art for the various bundles
•Treasure: If you switch tabs in the store while opening a chest, the opening animation can break. Restarting the app will resolve the issue.
•Treasure: Buy button will disappear after confirming a purchase. Selecting another item and returning will make it return.
•Treasure: Bundles grant more chests than the text indicates (40 will grant 48, 10 grants 11) because when you buy a 10-pack you get a 10% bonus and when you buy a 40-pack you get a 20% bonus.
• Boosters: Some cards are missing art/have incorrect card frames.
•Buy: There is no feedback if you attempt a purchase and don't have enough gold
Question
Mikey Dowling
Hey everyone!
• Attack on Sandpoint: Merisiel calls Zantus Desna
On Twitter @MikeyDowling
22 answers to this question
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