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Deekow

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Everything posted by Deekow

  1. I have all the alt characters I should have, but do not have the dice that are also supposed to come with that pack. I can't buy them, as it says to buy the pack, but I already own it on Steam. Bleh.
  2. Ok, here's my problem... A. First of all, should I be signing into both with Asmodee login before linking? B. When I sign in to Asmodee on iPad, I do NOT have a link to Desktop (it's greyed out, but Android and iOS are available) C. When I don't sign in to Asmodee first, I do have the link to Desktop, but when I follow the steps provided, and I add the credentials on Steam, it says "Error! Invalid PFID". I've tried this multiple times, tried resetting in case it timed out, etc. 99.9% certainty I'm entering values correctly. Edit: The Asmodee accounts are already linked. So, NOT logging into it with iOS is what I wanted to do. I had been trying a couple times with that, but it looks like it may have been human error there. I was focusing more on trying to link them from logging in most. Hopefully this helps anyone else with a similar question.
  3. Ditto. Same bug here. Story progression completely halted here. Nothing surprising in comparison to other reports of same bug.
  4. It's not on "any" blessing, just the Norgorber ones. It's right there on the 'check to acquire' on the right. It's on the card, thus it seems 'as expected' is valid. Since you encountered it, it's going to be in your gallery/vault, so you should be able to inspect it there to see.
  5. It's not on "any" blessing, just the Norgorber ones. It's right there on the 'check to acquire' on the right. It's on the card, thus it seems 'as expected' is valid.
  6. I've found several that aren't salvageable. Will provide more info later on which specifically; but, I can't find any rhyme or reason to what decides if something's salvageable or not. Rarity seems to be a factor, but not the only, as some common can't be, but all (I think) epic can't be.
  7. Yep. Hit level 22, progress agrees that I should have gotten a skill feat, but I did not. Verify they have only 2 per character when they should have 3. It takes a considerable amount of time to level, and then to miss out on an important reward of any type... and from what I've seen with the card feat "fix" prior, there's no way to retroactively provide the rewards. I'm not doing that all again just to potentially lose it all again. 6 characters missing a skill feat. I used to be an advocate. Now I just think I'm done.
  8. "You may play another blessing on this check" I don't find Favor of Norgorber to be inferior in the least.
  9. The first thing that comes to mind is that you need to be online and make sure you're connected to your appropriate GooglePlay or Gaming Center session (it shows you on the top left of the start screen if you are or not)
  10. Playing HCtF (normal) with Amiri, Kyra, Seoni. Total number of locations is 5. The total number of extra allies added should also be 5 (1 per). Number of allies per location normally: 0 - Woods 1 - Academy 3 - Village House 2 - Turtleback Ferry 2 - Waterfront 8 total. 8 for locations + 5 for scenario = 13. However, in this setup, for the status is says "Acquired : 0 out of 15", rather than 13. I've beat the game this scenario having acquired 7 allies, which would win vs. 13, and lose vs. 15. I did get the reported bug of the game seeming to win, but not getting the allies as rewards and not counting the credit of winning the scenario. I wonder if it's the miscount that may be related to the issue rather than the widely suspected assumption of whether it's players or Black Nagga that gets the last card.
  11. Even more interesting, when the ghost came back up in the deck, it DID work. The first time it didn't work, my combat check was simply swiping the dice (extra die for turn undead was present). The roll was plenty high enough and I took no damage, but ghost was not defeated. I rolled a 16. The second time it did work, I changed the dice type from Divine to Combat. I decided it wasn't high enough and used a Blessing of Calistria from Amiri to help the check. Playing the blessing changed the check type back to Divine, but I only realized it once I was already in motion to swipe the dice, which now included the additional die for blessing. I actually rolled a 13, still high enough to kill, but lower than first roll, but it counted as defeated this time.
  12. Interesting, I just came here to report that it wasn't working with the ghost. Any chance you were using a magic weapon or spell vs. ghost? Either way, I've successfully confirmed that Magic trait isn't being considered with ghost or spectre (and thus, likely, not at all).
  13. You just get the same small 'character icon' window that you get if you move to another location. In this window there's an X that allows you to decline moving other people. If you do this at your location - I believe it should leave your Move power button active - you then just press the End Turn button to essentially skip the power (rather than 'canceling' it) Amiri is broken for me as well, as of 1.0.3. That character select dialogue box no longer shows after 1.0.3, when it definitely did prior. I cannot move anyone either to my location if stationary, or with me if I move to another location.
  14. Sigh... The Warchanter. This actually is working as intended. We went through many iterations trying to find a balance between gameplay flow and power. Edit: ok, I see Hawkmoon's response. Looks like there was a fairly recent adjustment (April 2015) to "you". And if you are THE Hawkmoon, it's awesome to see you here
  15. My guess is that you may have been using a weapon with a "if not proficient, add 4 to the difficulty of the check" clause with someone who isn't proficient with weapons initially (this happens to me EVERY TIME with Merisiel)
  16. Goblin Warchanter's text "Before you act, succeed at a Wisdom 8 check or you may not play spells..." Currently, Warchanter is causing all characters to have to roll a Wisdom check, regardless of location (which shouldn't be a factor anyway). The only character that should have to make the Wisdom check is the character having the encounter. No one else, even at that location, should need to make a Wisdom check.
  17. Originally, I had nothing from the RotR bundle, no characters, adventure packs, etc. They all still had "buy" available for -1 gold. After restarting the app a few times later in the day, those items are mostly there. However, after playing awhile, I noticed that I wasn't encountering any C cards. Going to the store, I see that the Character Add-On Deck is still available to buy for 10,000 gold. I double-checked description of the Bundle, and it does in fact list it there. I go to the gallery and C deck is unavailable, and tells me I need to purchase the character add-on deck. After some design decisions, I was very leery of purchasing anything with real money, but I went for it anyway, SPECIFICALLY because it had the C deck, and it'd be a better deal all around because of that. Bugs I understand, but not getting what I paid for is really putting me off. I really hope this isn't something that requires an update that has to get approved by Apple, etc, either.
  18. Same problem we're discussing on http://forums.obsidian.net/topic/86190-purchased-bundle-dont-have-characters/ edit: guess you're already familiar with that thread since you started both
  19. I'm on iOS and am having a similar issue. The Bundle shows owned. However, if you click on the characters, add-on packs, etc, it doesn't show them as owned, but they have a regular BUY button with a cost of -1 Gold. Given that we're not in beta any more, I'm somewhat hesitant to just click on the BUY button and see what happens.
  20. I saw the something and I heart it so very much. So much, in fact, that I forgot I wasn't going to buy the bundle.
  21. I apologize for this horrible bug report, but it's happened twice, both times when I wasn't in a position to take notes and then got whisked away into businessness the moment I stepped in the office. Basically, what's happening is when I display a weapon as a combat check for a monster that has an alternate skill check (spectre?), if you play a blessing, it tends to change to the other skill check (divine), but the weapon still shows displayed. However, if you hit the red X, it just cancels the blessing die and the weapon can't be interacted with. If you proceed through the check, the card still sits there. Force-closing the app (on iOS) and reopening makes the card display go away, but the weapon is then in the buried stack. I've had this happen with Seoni and Lim. I don't remember what the first monster was, but I'm fairly certain it was different monsters. I did find a workaround a third time it came up by playing the blessing first, then the weapon. Again, apologies, I know this is all from faded memory, so not specific, but hoping this is a known issue. If not, I'll somehow manage to validate the bug with better details (I'm swamped with 75+ hour work weeks in the immediate future though, so no holding anyone's breath)
  22. Fair enough. The quoted bit was the only concern. I can certainly see it being a beast to deal with as a last minute feature.
  23. Not yet; but, I'm updating iOS tonight, so I'll provide an update tomorrow morning.
  24. Ok, I can appreciate having a way out of bugged checks. I've even asked for error handling on a couple things, so I do see that as a good thing. However, being able to forfeit out of a check completely negates the spirit of Permadeath, relegating it to an honor system. Outside of Permadeath, this doesn't matter as the game ends either way with no character loss. People that force it on themselves with an honor system already will take measures to play in a permadeath fashion if the game doesn't allow it (there are whole communities in games without a permadeath mechanism that will delete their characters, or start all the way over, etc). The way the forfeit works now, permadeath may as well not exist; there's no actual game mechanics that force that style of play, since it can be entirely circumnavigated with forfeit, keeping your otherwise risked characters entirely out of harm's way. If there's going to be a permadeath mechanism in the game, it needs to be effective, or it's feature bloat. I'm not sure if there is a way to meet in the middle here, but for permadeath to function and error handling of escaping checks to coexist as concepts, there needs to be some way to escape the check function/method and still have the potential risk of taking the expected damage for failing a check. I don't see the source code as you do, so I don't know where this could ever even happen; but, I sincerely hope there's an option C somewhere that solves both problems in the future.
  25. I don't think we need a link at all, and it would only serve to add confusion to new players; old players that know of its existence already know its there and can bookmark it in their browsers. Further confusion could potentially occur as there are card changes that are digital only and might contradict the FAQ/errata entries found there.
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