Proposed Rogue and Barbarian Ability changes
26 members have voted
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1. Proposed Rogue Ability changes : Pick what you would like to see implemented !
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Escape: Still 1 per encounter, but I propose to add refreshed on kill.
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Riposte: Change to 20% Riposte on Miss and Graze (instead of only Miss).
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Adept Evasion: 100% Graze to Miss against attacks that target reflex. (instead of 50%)
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Withering Strike: Change to 2/Encounter (instead of 1/Encounter)
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Fearsome Strike: Change to 1/Encounter. Weakened and Hobbled last for 15s (instead of 10s debuff and 1/Rest)
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Smoke Cloud: Ability a bit reworked to make it the “Rogue Immolation”, a debuffing cloud moving with the rogue. Duration 15s, Tick every 3s, Distraction lasts for 5s. (Same AoE, same accuracy bonus +15)
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Shadow Step: Duration decreased to 5s (increased by INT). Rogue stays invisible during Shadow Step. Invisibility is not cancelled by attacking and Backstab bonus damages applies while invisible. (Still teleport in and out)
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Feign Death: Prone part duration halved. Healing per tick doubled to keep the same total amount. Still trigger invisibility for 6s (which is currently not cancelled by attacking.).
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2. Proposed Barbarian Ability changes : Pick what you would like to see implemented !
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Barbaric Yell : Change to fast cast, no recovery (instead of average cast with recovery).
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Wild Sprint: Also add 20% melee damages for duration.
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One Stand Alone: Active if 3 enemies are within 1.5m (modified by INT). But do not require engagements anymore. Still add +2 enemies to the number required to flank barbarian.
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Thick-Skinned: +3 DR against Slash, Pierce and Crush (instead of +2DR)
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Barbaric Shout : Change to fast cast, no recovery (instead of average cast with recovery).
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Heart of Fury: Change to 1/encounter (instead of 1/rest)
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Dragon Leap : Daze effect replaced by 5s AoE Prone (neither Ground nor Unconsciousness based).
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Echoing Shout: Changed from “AoE” to “Foe-only AoE”.
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