Elric Galad Posted March 14, 2016 Share Posted March 14, 2016 Maegfolc Helm gives +4 Might, but I'm sorry I can't recall where. I THINK it was one of the new bounties. I'm pretty sure it is Magran's zealots bounty. How much I hated those guys, it seemed they never ran out of healing... Link to comment Share on other sites More sharing options...
Mraicor Posted March 14, 2016 Share Posted March 14, 2016 So does anyone know where you can find that +4 INT ring? Link to comment Share on other sites More sharing options...
Jojobobo Posted March 14, 2016 Share Posted March 14, 2016 A mod said it hadn't been placed in the game by accident, but would be by 3.02. Link to comment Share on other sites More sharing options...
AndreaColombo Posted March 14, 2016 Share Posted March 14, 2016 As of 3.02, it should be in the Abbey of the Fallen Moon. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Vorad Posted March 14, 2016 Share Posted March 14, 2016 (edited) I hope so! Wait, will do a quick test... edit: sure do! I think it should be reported as a bug weapon + armor should stack but weapon + weapon are of the same type they shouldn't. Also the ring of combusting wounds(old item I know) seems buged as well because one can cast the spell from there and it's always autohit. Edited March 14, 2016 by Vorad 1 Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted March 14, 2016 Share Posted March 14, 2016 I hope so! Wait, will do a quick test... edit: sure do! I think it should be reported as a bug weapon + armor should stack but weapon + weapon are of the same type they shouldn't.Also the ring of combusting wounds(old item I know) seems buged as well because one can cast the spell from there and it's always autohit. Hush now! THEY will hear.... 1 No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Boeroer Posted March 14, 2016 Share Posted March 14, 2016 Why? It's only +2 CON and you have to duplicate the sword for it. So you can't duplicate any other more powerful item. I don't think that's worth a nerf. And it's also not a bug. Weapon enchantements always stacked with everything. Two Godansthunyr also will give you +2 MIG by the way. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Elric Galad Posted March 14, 2016 Share Posted March 14, 2016 I think weapon stats bonus have a very big opportunity cost. It costs damages. Weapons are by far the most critical items for damages.So I think it is balanced as it. Link to comment Share on other sites More sharing options...
aartz Posted March 14, 2016 Share Posted March 14, 2016 Hey guys, Just to confirm, it's intended for weapon stats to stack with each other. So duping a weapon and equipping them both is supposed to give you the stat bonuses of each =) 4 I try my very best. Link to comment Share on other sites More sharing options...
Boeroer Posted March 15, 2016 Share Posted March 15, 2016 Right! And don't you dare to change that! 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
falchen Posted March 15, 2016 Share Posted March 15, 2016 As promised: Has anyone found this in game? I just finished WM2 and I never saw it. In another tread devs posted they forgot to place it, so not until patch or console. Link to comment Share on other sites More sharing options...
Mraicor Posted March 15, 2016 Share Posted March 15, 2016 I wanted to ask something about stacking for the longest time: I wanted to enchant Hirbel's Protective Skin with durgan refined iron ingot for combined bonus from armor and enchantment (of 25 crits to hits conversion) but it doesn't stack. Armor base enchantment is supressed by durgan one. Is it so by design? If so, why does Old Gerun's Wall's enchantment stacking with durgan one (for 25 hits to grazes conversion)? Link to comment Share on other sites More sharing options...
AndreaColombo Posted March 15, 2016 Share Posted March 15, 2016 ^ fairly sure it's a bug. By design Durgan Steel should stack with everything IIRC. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Kaylon Posted March 15, 2016 Share Posted March 15, 2016 I wanted to ask something about stacking for the longest time: I wanted to enchant Hirbel's Protective Skin with durgan refined iron ingot for combined bonus from armor and enchantment (of 25 crits to hits conversion) but it doesn't stack. Armor base enchantment is supressed by durgan one. Is it so by design? If so, why does Old Gerun's Wall's enchantment stacking with durgan one (for 25 hits to grazes conversion)? Because all bonuses on weapons/shield stack with everything. If you have the same kind of bonus on armor (doesn't matter if it's on the same piece) the weakest will be suppressed. The same thing happens with a durgan enchanted Colored Coat - the -10% armor speed penalty will be suppressed. Link to comment Share on other sites More sharing options...
Braven Posted March 15, 2016 Share Posted March 15, 2016 (edited) The biggest shame of The White March is that the best helmet is so ugly. Now, not only does my character have a floating skull following her, but a skull covering her head. Apparently The Watcher is into goth or something, A pity that the actual matching helmets that look good are pretty weak. Edited March 15, 2016 by Braven Link to comment Share on other sites More sharing options...
falchen Posted March 15, 2016 Share Posted March 15, 2016 my character have a floating skull following her. ? Link to comment Share on other sites More sharing options...
Elric Galad Posted March 15, 2016 Share Posted March 15, 2016 The answer to your question mark is a spoiler. I will just say that you can get a skull pet somehow in WM I. Link to comment Share on other sites More sharing options...
AndreaColombo Posted March 15, 2016 Share Posted March 15, 2016 That Maegfolc Skull is not *that* fugly once you get used to it. You can give it to a Druid with Meneha's outfit and Durance's staff and you've got a rad-looking shaman I agree, however, that I'd rather have those effects on a better looking piece of headgear (cough cough Sanguine Plate Helm cough cough) 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
aartz Posted March 15, 2016 Share Posted March 15, 2016 As promised: Has anyone found this in game? I just finished WM2 and I never saw it. In another tread devs posted they forgot to place it, so not until patch or console. This is correct. Due to a minor (or maybe major for some people ) oversight, this item was accidentally never placed in the game for the initial White March II release. It's now been placed, and can be found in the Abbey next to the salt well. =) I wanted to ask something about stacking for the longest time: I wanted to enchant Hirbel's Protective Skin with durgan refined iron ingot for combined bonus from armor and enchantment (of 25 crits to hits conversion) but it doesn't stack. Armor base enchantment is supressed by durgan one. Is it so by design? If so, why does Old Gerun's Wall's enchantment stacking with durgan one (for 25 hits to grazes conversion)? This is by design. As mentioned by Kaylon, the weakest bonus on armor and accessories will be suppressed by the strongest. The bonus should stack with other sources though, which is why it works with Old Gerun's Wall. Hope that helps! 2 I try my very best. Link to comment Share on other sites More sharing options...
AndreaColombo Posted March 15, 2016 Share Posted March 15, 2016 So if we apply Durgan Steel to a weapon with Annihilation, the crit damage bonus from Durgan Steel is suppressed? If so, the UI does not communicate that (but IIRC Josh once said it should stack?) "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
MaxQuest Posted March 15, 2016 Share Posted March 15, 2016 (edited) So if we apply Durgan Steel to a weapon with Annihilation, the crit damage bonus from Durgan Steel is suppressed? the weakest bonus on armor and accessories will be suppressed by the strongest.It seems that all weapon and shield enchants do stack without suppression. Edited March 15, 2016 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted March 15, 2016 Share Posted March 15, 2016 (edited) @AndreaColumbo: No, he said armor and accessories. With weapons it all stacks (like it used to be with weapons). Edited March 15, 2016 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
AndreaColombo Posted March 15, 2016 Share Posted March 15, 2016 Ah, good point. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
aartz Posted March 15, 2016 Share Posted March 15, 2016 Sorry if that wasn't clear! As stated by MaxQuest and Boeroer, weapons should stack without suppression. 2 I try my very best. Link to comment Share on other sites More sharing options...
ottffsse Posted March 16, 2016 Share Posted March 16, 2016 Sorry if that wasn't clear! As stated by MaxQuest and Boeroer, weapons should stack without suppression. Except Annihilation property does not work atm at all on all weapons anyways with it correct? Link to comment Share on other sites More sharing options...
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