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Feedback on the stronghold

stronghold hirelings

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41 replies to this topic

#21
Malovane

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Heh, hirelings are utterly worthless, and a complete waste of money. Really, they're all like level 1, and get 2-shot by even the easiest invasion fights. You're lucky if 1/4 of them survive, even if you use crowd control. The only time you ever want to use auto-resolve is if nothing is built.

 

Prestige and security do modify income somewhat. Security generally lowers losses to bandits, and Prestige can increase the volume of money. Problem is, if you get to, say, 50 security and 40 prestige, you're likely to get around 800g out of it. Meanwhile, your awful hirelings have sucked down like 1200g in wages, so you're pretty much always operating at a loss. It sort of breaks even when you throw the "free" crafting materials in the mix (that you pay thousands and thousands of gold to get) - if you use that sort of thing. I suppose you might break even on the investment of the entire keep over 15 game years or so...

 

There are only 2 things that make the thing worthwhile. First is the Warden, which gets you the nice bounties for excellent xp and loot. Second is the occasional merchant with unique items.

 

That all said, yeah, the entire stronghold should be fixed up a bit. Personally I would have preferred there not be a stronghold in this iteration of the game, and save it for the sequel/expansion, as it seems a little early to be handing out titles. In NWN2 you had to basically wipe out several armies by yourself to get handed your ruin of a castle, which while a bit excessive, seems more reasonable than this. Otherwise, with the limited funds and time they had to throw at the project, it fell short of pretty much every stronghold in any major title in the past 17 years. Good ideas - just way too rushed.

 

Hope they go back through - spruce things up a bit. Tie it in with the story or at least the world in general (it's really odd that nobody in the game even knows that you're the lord of Caed Nua). Add in some surrounding lands, so that you can hunt down some of the troublesome bandits, solve some local problems. Make judgments, foster trade deals. Contend with the bridge down South being restored (which threatens your trade). Set up your own little colonial initiative like Raedric. That sort of thing.


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#22
Hebruixe

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I agree with all your suggestions except the "rest anywhere" feature. While it is a hassle to wade through 2 loading screens, this issue should be resolved by eliminating that 10-second wait per loading screen.

 

Someone said this could be easily fixed by hiding the Brighthollow interiors on an invisible part of the Caed Nua exterior map. In other words, going to the stronghold loads all of the artwork at once, but conceals Brighthollow levels 1 and 2 somewhere off to the east so they can't be seen from the map. Entering Brighthollow then simply teleports you to those concealed locations. 10-second wait eliminated.

 

I definitely agree that the Stronghold needs to be fleshed out with increased interactivity and long-term benefit. It would be awesome if I could give some of my redundant gear to my hirelings to improve their combat effectiveness.

 

I wish the stronghold invasions were much more elaborate...with siege weapons and armies trying to break through the entrances... When I first saw the warning message "Raedric's undead horde is marching toward your stronghold! They will arrive any moment!" I freaked out, thinking it was going to be an actual war. That would have been awesome. I hope they consider patching in features like this.

 

Also, defending the stronghold should at the very least permit you to loot the dead bodies. Even better, it should reward you with unique spoils of war.


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#23
Longknife

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MOAR LIKE THE WEAKHOLD

 

 


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#24
Mungri

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Currently I'm paying 100g per day for a +5 stats hireling ... What a rip off :(

Then some other one showed up that was -4 prestige, +3 security for 350g a day ... How I lolled.
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#25
broknight

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Ive facebook games better than the crappy stronghold.


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#26
zazei

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It doesn't seem to serve much of a purpose beyond being there because of the strechgoals. It's not tied in to the main storyline, the visiting lords doesn't come from any place we might have visited and we can't even talk to the visitors who do come. As someone else said it feels like we have our own little town, only it's completely dead and filled with silent guards. The endless path is great but the keep itself is so very weak I found it made me enjoy the game less when I tried to use it. Building all the buildings didn't seem to do all that much and the only quests I ever got from it beyond the endless path was the bounties from the warden's place. 

Honestly in it's current form I personally think the game would been better without the stronghold. I do love Pillars of Eternity outside of this one thing though what makes the Stronghold even more frustrating to deal with.



#27
phimseto

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My feedback on stronghold:

 

1. Each building should have its own little story. Perhaps a choose your own adventure pathway for the hedge maze, a series of conversations that you can have at the odeon, a special quest from the various store proprietors, etc. 

 

2. Prisoners should have more interactivity - that if you sell them to slavers or for research, depending on who it is, there might be a follow-up (similar to how there was with a certain character regarding the Raedric's Hold situation). 

 

3. There should be some kind of memorial to display your conquest of the Endless Paths, should you achieve it. 

 

4. You should be able to dump off your excess pets in your home and have them wandering about. 

 

I'm sure there's more - I would love to see some of this built into the expansion. I love that I've been able to recruit some quest-related characters to work for me, too. That's another thing I'd like to see more of. 

 

Some eighty hours into the game and loving it.


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#28
Merina

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LOL ... this is just crap! Auto-resolve? It doesn't tell me anything about what I've done wrong or how I could improve. Lost the two walls in a single attack by Leaden Key agents... no numbers on that attack given to me. Number of attackers? No idea.

 

:x

 

Status messages are not sorted. Bugs in the stronghold. ;(

 

14 Tarprima, 2823 about a brutish warrior that arrived

15 Tarprima, 2823 brutish warrior left already - 23 hours only!!!

16 Tarprima, 2823 payday

17 Tarprima, 2823 west wall completed

17 Tarprima, 2823 agents attack in 3 days

15 Tarprima, 2823 attack!!! lost two walls

16 Tarprima, 2823 agents attack in 5 days

 

Those agents used a time machine ... or what?


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#29
Duchess of Kvetch

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Has anyone just skipped the stronghold entirely? Other than just "passing through" when heading back and forth to the Endless Paths?



#30
HozzM

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LOL ... this is just crap! Auto-resolve? It doesn't tell me anything about what I've done wrong or how I could improve. Lost the two walls in a single attack by Leaden Key agents... no numbers on that attack given to me. Number of attackers? No idea.

 

 

The crazy thing is...how do you even lose buildings?  I have never lost a building in a manual resolve.  Auto-resolve?  Always lose a building, or 3!  And it would make a little sense if you lost the battle or something but I have had fights where I only lost 2 hirelings but then lost 3 buildings.  And got that stupid 100cp debt.  WTF is that?  Seems like a leftover concept.



#31
Sabin Stargem

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The only time buildings should be lost is for quest battles - the kind where giants are besieging the keep, or cannons brought to bear.  I can understand looting, but complete destruction?



#32
Nerdwing

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Fleshing out the Stronghold attack/defense mechanics and somehow consolidating the inn into an accessible-via-menu sleeping spot would work wonder I think.  Make it like the party-swap, in that you need to be there at the Keep to use it.



#33
cirdanx

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That is something i agree with most people, the stronghold wasn´t well done. It´s ****ing pretty i give you that. But even sleeping in a whore-house gives me more bonus than my own keep does, nor does it do anything else. Also....i´m sick of constantly rebuilding my walls because a bunch of bandits attacked me and i chose auto resolve..because i´m on the other end of this world fighting with gods...are you telling me that this bandits now have rambocks and trebuchets?

 

I also feel that there should be more to the stronghold, and i don´t think the EP counts, you took over a fortress, show it! Have me employ troops...it needs to have consequenses. :>

 

Seriously you are restoring a complete fortress and no one in THIS world cares? Not believeable.

 

Ugh i feel dirty when i criticse a game i love :p



#34
Sabin Stargem

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I feel that each hireling should be called a band, company, or similar title in which you receive a bunch of troops to protect the keep.  About 10 per group?   Basically, this allows for the simulation of small-scale warfare, since the number of allies and enemies involved in a battle could over a hundred.  That would require smarter AI, but it may be possible to add quests and assignments that better reflect the ownership of a stronghold.



#35
Macro

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Well,same discussion goes on here:

 

https://steamcommuni...58030685637831/

 

and i am not the only one who thinks the stronghold needs a rework.its a shame



#36
Hiro Protagonist II

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Can anyone explain how taxes are worked out and when you receive them. It comes across as random. Some days you get them, other days you don't.

 

Spoiler

 

I can imagine my accountant (if there is one) at the Stronghold being a bit like this.

 

enhanced-14836-1414320930-8.jpg


Edited by Hiro Protagonist II, 11 April 2015 - 10:26 PM.


#37
Sabin Stargem

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Can anyone explain how taxes are worked out and when you receive them. It comes across as random. Some days you get them, other days you don't.

 

Spoiler

 

I can imagine my accountant (if there is one) at the Stronghold being a bit like this.

 

enhanced-14836-1414320930-8.jpg

 

Looks to be every 5 turns.  That means that it is 5 quests to receive taxes, with no relation to actual time.  I suspect that your accountant is justified in her bewilderment.


Edited by Sabin Stargem, 11 April 2015 - 11:04 PM.


#38
PitchBlackYeti

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I agree with all your suggestions except the "rest anywhere" feature. While it is a hassle to wade through 2 loading screens, this issue should be resolved by eliminating that 10-second wait per loading screen.

 

 

Agreed, reaching the bed is only frustrating because of the long 2x loading time on the way.

 

As I said in another topic, my main problem with the stronghold is the turn-based tax. I understand that it was introduced so players can't farm gold/reputation just by sleeping but it makes no sense when your hirelings cost you money daily and taxes are not coming in because you're not doing enough quests. If you want to keep the dumb turn system at least make the hireling's pay tied to it too!.



#39
Yokoshima

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I agree with the OP. I love this game so far but I wait a good 5 - 6 months between each replay, so the first time I like it to be the best it can be. That being said looks like I will take a break from the game with the somewhat forlorn hope of it getting improved. Keeps/shops/etc. are one of the main things that I love in an RPG. I like having a worthwhile home/sanctuary. 



#40
VanishedOne

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Nyry the Deft Hand has just turned up a fourth time. Despite the fact that I ran out of patience and killed him last time.

 

He hasn't spawned where I found him in the stronghold last time, so I've reluctantly despatched an escort for a corpse. I feel like one of those crazy animancers in Brackenbury. (At least it seems I'm not alone.)







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