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About zazei

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    (1) Prestidigitator
  1. It doesn't seem to serve much of a purpose beyond being there because of the strechgoals. It's not tied in to the main storyline, the visiting lords doesn't come from any place we might have visited and we can't even talk to the visitors who do come. As someone else said it feels like we have our own little town, only it's completely dead and filled with silent guards. The endless path is great but the keep itself is so very weak I found it made me enjoy the game less when I tried to use it. Building all the buildings didn't seem to do all that much and the only quests I ever got from it beyon
  2. Remember that undead Raedric's first act when he came back to life was to kill Kolsc and everyone in the entire keep. So if you go over there and kill Raedric afterwards it's basically means the Vale now has no ruler at all. So they might be a tiny bit upset you basically cut the village of from the left of the nation and left it to tend for themselves since they no longer have any ruler at all. Never mind that both of them where horrible, at least they had someone to make sure the law was followed. Now they have nothing!
  3. I would agree that Iovara was pretty weak and was introduced too late for me to care much about her. The student/mentor relationship with her never mattered to me since she was shown so late in the game but truth is that Iovara herself basically seem to admit that she was not the one that's important to the player. The one that matters is Thaos and some of the gods were nice enough that my character stuck with them rather then converting to a let's all be atheist mindset! The companions I had to the last fight also stuck with the teachings on their god despite the fact that they heard they we
  4. The big news here for me isn't that someone got offended by something that the backers put into the game but that someone read those notes in the first place. By the second zone when I figured out what the gravestones/golden bars means I stopped clicking on them and never looked back. It's not like these characters are part of any serious lore that Obsidian feels bound by. Also I would be sooo happy if I never had to read the word SJW again. ;..;
  5. Maybe not, but the concept for this game was sold from the very beginning as the spiritual successor to those games. While I wouldn't go so far as to say the game sucks, I am disappointed. I like certain aspects of the game, ie the art design, sound, etc, but I have issues with the core gameplay to the point I simply don't find it enjoyable. The way xp is handled, stealth, combat only abilities, ai. endurance/HP, etc. I have no doubt that patches will address some of these, as will (hopefully) mods, but for the most part some things are here to stay. The game seems to be doing well and I am gl
  6. While I read a lot of complaints on how hard the hacking mini game can be I would like to ask why none ever mention the real challanging mini game in AP. I'm talking about the one we have to do when cracking keypads on doors or breaking Alarms. I have Alpha Protocol on PC and some of the later ones on hard for the pipe line mini game include up to 11-12 lines to find in about 18-20 seconds. I don't think I ever managed one of those on the first try or managed to do any of the ones with 12 at all. Honestly can anyone do these without several attempts or a EMP? I abused EMP's quite a lot tow
  7. I found hard mode without chain shot or the assault rifle to be great fun but very frustrating at times. I don't think I want to think of the amount of times I got 1-2 shotted by some random guard I didn't notice until it killed me from behind or the times I did spot the guards but still got killed by them when I was forced into a fight. The most challanging thing for sure is either fighting in small areas or fights where hiding and taking everything out one by one really isn't a option and I had to try to go up face to face with the enemy even though they could kill me with 1-3 hits. Far
  8. I dunno to me They're a transparent obstacle put there for plot reasons, made annoying so that we, the players, can take pleasure in their eventual comeuppance. They're basically the tweedy police captain who is always hassling the hero cop into doing his paperwork and not embarrassing whichever corrupt politician happens to be mixed up with the villainous drug lords. Also, the best unintentional comedy in the series was the ME1 was Shep and Anderson insisting that the Council was crazy for not basing galactic policy on a 50,000-year-old unconfirmable psychic message experience
  9. Yep. You touched on the two biggest WTF moments that really, really rankled me. I still loved the game, but damn. Those were two really crappy "design decisions". I not only hated them, I actually resented them. When I finished my latest game, I sacrificed myself because that cad Alistair dumped me when he became king. Grrrr. Elitist cur. So I died just to be contrary... and because I wanted all my companions to file past my good-looking corpse to say nice things about me. But... but... Alistair just gave this windy speech... calling me his "friend" which made me want to leap out o
  10. One thing I noticed about Mass effect 2 is that ever now and then they have these small bits of conversation where we can't affect things. It can go back and forth once or twice between Shepard and someone else without us choosing a response. It's not that often and I really don't mind it but I can't remember if there was any situations like this in Mass effect 1. Anyone else got this impression from the game and have any idea why they decided to go this way for the second one?
  11. I would try not to get my hopes up too much if I where you. Don't get me wrong the restoration is a wonderful thing and some of the new contents is just amazing. Sadly as I recall it some of the stuff they restored feels a bit pointless and when I played it at least I couldn't help to feel that it was cut by Obsidian for a reason. For the the best stuff of the restored content was the small details that you hardly noticed unless you payed attention, those things made it a far better experience for me then the larger stuff they restored. ^^
  12. I prefer it this way as well. First Bioware game that never made me feel silly while playing the low path as you call it. Or well there was this one time but small things can be forgiven. At least I didn't find a single beggar to bully for credits and that got to be a major improvement. I never really understood why someone would go through the trouble to get so few credits when it most likely can't even pay for 1/100 of their daily expenses.
  13. I honestly don't mind limited activation or internet check to activate while the installation runs because the few games I brought with that all seems to have removed it after a year or two once the hype is over. However with this it seems like a permanent thing you never get rid of and that is unacceptable for me. One reason is that for one reason or another sometimes even fast connection internet is down and I want to be able to play or be entertained then as well if I got nothing else to do at the moment. The second reason is that if they use servers like this I'm not entirely sure wha
  14. You can choose not to wear a helmet but you lose one armor bonus if you do. It's no big deal though. Most of the stuff the helmets gives are things like 5% health or the like. Most of the time I personally never even show myself once the shield fails since health can go down very quickly and it's annoying to reload.
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