Wulfburk Posted March 30, 2015 Posted March 30, 2015 Is there any mod i can download to be able to use both an amulet and a cloak? Fantasy "medieval" games like this i always like to use a cloak, but in games where they share a slot with the amulets you may end up having to choose between what you like to see (the cloak) and what has better stats (a specific amulet). Im asking cause i never thought these kind of decisions ever made sense. To be fair its the only thing i didnt like in this game, because i got too much used to how it was in NWN1 and NWN2. Also am i getting the impression this game is not really that moddeable? Saying that cause i didnt see any modding section on this foum..... I expected an indie game and made through kickstarter to be superbly moddeable, like, again, NWN1 and NWN2
Robik Posted March 30, 2015 Posted March 30, 2015 Sorry, we went for useless pet slot instead and there is not enough space now 3
RevBlue Posted March 30, 2015 Posted March 30, 2015 Its been less than a week, you can't expect a thriving modding community yet. Gotta give it time
Kurgen Posted March 30, 2015 Posted March 30, 2015 I'd be very happy indeed if the pet slot became an actual, functioning slot for amulet or cape. Oh yeah.
PaintingInAir Posted March 30, 2015 Posted March 30, 2015 Ya, my character looks pretty bland without his cloak Website uses deep learning to suggest a class in PoE!
LadyCrimson Posted March 30, 2015 Posted March 30, 2015 I wish I could do the same, but I'd suspect it's a balance issue. By that I mean, enchanted cape + necklace may not have been balanced for. But it'd be nice if you could have a slot to wear any non-enchanted cape, just for looks, or something. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Mansen Posted March 30, 2015 Posted March 30, 2015 Its been less than a week, you can't expect a thriving modding community yet. Gotta give it time You could have if Obsidian had prepared even the most basic of modding API guidelines as well as a rough list of what you can expect to mod. Look at Cities: Skylines. Didn't take people more than a day to give the game quite basic, yet perfectly mandatory interface fixes. Both are Unity games I might add. 1
xrogaan Posted March 30, 2015 Posted March 30, 2015 (edited) [retracted] Edited March 30, 2015 by xrogaan If it doesn't kill you, it just missed its target.
rogue7259 Posted March 30, 2015 Posted March 30, 2015 I wish I could do the same, but I'd suspect it's a balance issue. By that I mean, enchanted cape + necklace may not have been balanced for. But it'd be nice if you could have a slot to wear any non-enchanted cape, just for looks, or something. I concur!
Drow37 Posted March 30, 2015 Posted March 30, 2015 I just made this forum profile to say this: PLEASE add another slot for cloak, could be no-enchant like suggested just for balanceps- awesome game
SisU303 Posted March 30, 2015 Posted March 30, 2015 Sorry, we went for useless pet slot instead and there is not enough space now Hehe, true. I'd rather have a slot for a cloak with no use than a slot for a pet. Apperance matter...
Augustus Posted March 30, 2015 Posted March 30, 2015 I'd like for this too, even if the second slot was only cosmetic. 1
Messier-31 Posted March 30, 2015 Posted March 30, 2015 Ditto It would be of small avail to talk of magic in the air...
Brutii Posted March 30, 2015 Posted March 30, 2015 I'd like for this too, even if the second slot was only cosmetic. This.
Narvallus Posted March 31, 2015 Posted March 31, 2015 Wtf were they thinking ? I mean I don't want to be that dude that only complain (the game overall is amazing) but this has to be one of the stupidest gameplay/design choice I have ever seen. Put a pet slot but not a slot for a separate clock/necklage ? Wow.
FalloutBoy Posted March 31, 2015 Posted March 31, 2015 There is plenty of space for a pet, cloak, and an amulet if they just moved things around a little. This was a very strange design decision. If it was a balance problem, then they could have make cloaks non-magical.
sepulsolja Posted August 6, 2017 Posted August 6, 2017 BUMP!!!!! It's been over 2 years and still no mods? Can't be IMPOSSIBLE to make this happen. Please telll me someone came up with a solution./ Every time I fire up PoE I get so sucked into it's awesomeness...until I look at Durance without his cloak. It seriously makes me wanna vomit(this horrible decision by Obsidian)
Boeroer Posted August 7, 2017 Posted August 7, 2017 Then maybe you should vomit and then get over it. Deadfire Community Patch: Nexus Mods
sepulsolja Posted August 7, 2017 Posted August 7, 2017 Then maybe you should vomit and then get over it. Well I'm dry heaving by this point!.....maybe you should get over yourself. Seriously Boerer. Came off a little aggressive there. I too am a fan of Obsidian and PoE but criticism can be constructive
Boeroer Posted August 7, 2017 Posted August 7, 2017 (edited) I'm pretty happy with me. Do you honestly think that my post was aggressive and yours was constructive criticism? We should use more emoticons. I would say I'm the last person to react aggressively to constructive criticism. But maybe I have a problem with my self-perception. Edited August 7, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
sepulsolja Posted August 8, 2017 Posted August 8, 2017 Sorry then. My bad. Yes emoticons help. I had a real ****ty day at work yesterday, which obviously didn't help my mood Back to the post though. I doubt there are any mods for the whole cloak/necklace situation anyways; would have seen it on Nexus/Google. Oh well just gonna drop the whole thing, and wait out for Deadfire. It looks fantastic very promising
Boeroer Posted August 8, 2017 Posted August 8, 2017 All cool. I think it's because it's hard to mod the UI. Even now, during the development process of PoE2, the devs talked about how difficult it is even for them to make quick UI changes so that the resulting UI doesn't suck or look weird and so on. Deadfire Community Patch: Nexus Mods
sepulsolja Posted August 9, 2017 Posted August 9, 2017 Yes it probably has a lot to do with the limitations of Unity. Even though I think they used the same engine for Deadfire right? At least Deadfire looks a bit better graphically then PoE. Grass and trees swaying in the wind, dynamic weather, better lighting, and even cloaks and necklaces
Boeroer Posted August 9, 2017 Posted August 9, 2017 Yeah, it's the same game engine, but a higher version. Deadfire Community Patch: Nexus Mods
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