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xrogaan

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About xrogaan

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    Belgium

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  1. Probably the making of documentary if you didn't untick the dlc.
  2. You can increase the number of spell per level with items and talents. Also, high level wizards see their low level spells becomes per encounter rather than per rest. And yes, the wizard will become a dreadful machine of doom if let alone on the battlefield. His offensive spells are devastating and can't be compared to the druid. I see the druid role as support, even with his mad spells he can help keep your party alive where the wizard can't.
  3. Ultimately, if you don't bring in the devs I doubt those trackers will even matters. I'm pretty sure that they have private bugtrackers, and the tickets they open there link to the reports from this forum.
  4. I got her with a sneak attack I had to use some maelstrom scrolls to clear the minions, weakened the beast with different spells, revived my party with scrolls too. Pallegina with her high lore was a life saver
  5. Wait, one can go further down than the 15th level? Edit: Ah no, my mistake. You're talking about the sacrificial pit of the first levels...
  6. I vanquished the master below, and the combat do not end... Wasn't that kind of bug fixed already? Err, there were 3 xaurip still alive and hidden on the map, that's probably what stuck my party in combat.
  7. You can't really destroy your OS by changing your drivers. All you can break is X, and even then, you can still load the VESA drivers and still be fine.
  8. I noticed it happening during a fight against bandits. The grieving mother was in my group and while in combat, the hirelings turned hostile. I assume because of an AoE from the grieving mother? After the fight, if my group approach the hirelings walking around, they will engage them automatically even if they are friendly. Anybody else noticed that behavior? In the screenshot, the console show that my group is engaging the soul hunter once near enough. I pulled the group away. If it helps, here are: * my savegame : https://drive.google.com/file/d/0B5eYMt5jd4AdZHM0SVlNVllfNlE/view?usp=sharing * the output log : https://drive.google.com/file/d/0B5eYMt5jd4AdaFl1RlV5TWZpMGc/view?usp=sharing
  9. For the Shade / Shadow thing, sombreur can be used. It's a bit old (http://www.cnrtl.fr/definition/sombreur/substantif) but I think it would work since those creatures are lesser phantoms.
  10. A thought: try to launch the game with the proprietary drivers see if it changes anything? Before that, try a quick benchmark with glmark2 and glmark2-es2 or glxgears , the packages should be present in fedora 21's repository. Check your system logs for errors. Also try to launch others Unity/3D games to see if the issue is global or just with this game. The thing is, if you have issues with everything it is likely that your hardware is failing. Note that for your graphic card, some functions are still marked as "TODO" in the drivers wiki. Evergreen is your graphic card's family. Yet I doubt it has anything to do with your troubles. Finally, I think the last thing you can hope for is for a dev to reproduce your issue.
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