Brandon Adler said they might do one more (yay).
If you want to have a look at the fix rate, check out this thread
They fixed hundreds of my bug reports alone in the last two patches
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Yeah they fixed so many. Awesome. My latest game was a rush, but it was f*** fun :D
- When characters are given a movement command they all begin running in unison, perfectly synced.
This one is quite funny, as if they're competing for an Olympic synchronised adventuring trophy...
Though I don't think the solution of the Infinity Engine games (waiting a random amount of time before starting to move) is great, either.
The problem is that when you want your character to run a zig zag route or "circle" or whatever, each time you give a new movement command in order to change direction, the character will stop and stand still for a while, which is both annoying and can be a disadvantage when trying to outrun enemies.
I don't see it as a problem that you are at a slight disadvantage as you zig-zag or run around like crazy. Most people don't turn in a penny.
Something that might be fun would be to actually tie it to the Athletics Skill. The higher Athletics, the lower this already extremely minute hiccup would be, and since it's unlikely that two persons would have the exact same Athletics (bar Adventurer's Hall clones with 0 or something) you'd avoid the army of clones visual.
Really, in the IE games, you never really were at a disadvantage due to this really, really, really minor thing. It's hardly noticeable, yet the visual effect is invaluable.
First off, thank you guys for being awesome throughout these past few years, I've heard horror stories about kickstarter but this has been better than I've ever imagined.
- Now able to equip shields in your right hand.
I don't believe you can actually equip shields in your right hand (it's not working).
Just checked and confirmed, cannot equip shield in the right hand slot :/
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