Hormalakh Posted October 28, 2014 Posted October 28, 2014 1: I absolutely hate the load times for the levels. I don't have a high-end computer, yes, but I can still play the game. However, the fact that I have to load all my characters into each map even when I enter a building in Dyrford make this absolutely soul-draining. This needs to change. Entering a house or the top floor of a building does not require a loading screen and I should be able to split my party when doing this. That was the IE way. Anything less is just not IE. 2: Combat elsewhere is locking out my party. I entered the Dyrford ruins through the tanner's back room and immediately, a "boar companion" was beset elsewhere on the screen. Not within my vision. Nowhere near me. This places my entire party in some locked-down status that forbids me from resting, exiting the level, and a bunch of other stuff that I can't be bothered to ennumerate right now. I understand the need for proper difficulty and forbidding "cheesing" from players, but this is bugged as all hell and really limits what players can do when playing the beta. The devs need to come up with a better way of doing this and an option to exit the combat state. 3: Constant crashes and unstable builds that make my game crash during loading/saving, etc and the reintroduction of bugs in the game where they previously did not exist. Everytime my game crashes, I lose the drive to play the game. At this point, I'm beginning to become concerned that the game will never be stable and that my backing this game was a terrible mistake. Whenever the game crashes, I think back to the incredibly high load times, the buggy mess, and the possibility of a crash mid-game. It's turned me off several times and I'd much rather play another game instead of Pillars. There are multiple other issues with the beta, but at this point, these three are seriously concerning and making this the worst gaming experience I've ever had. Yes, yes I know it's a beta. But at some point, I would expect that the gaming experience would start to improve. At this point, the base game without all additional content is difficult to enjoy. I am beginning to think that this is nothing like what an IE game would be. 1 My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Sensuki Posted October 28, 2014 Posted October 28, 2014 PC Specs Hormalakh ? I'm sorry that you're disappointed and understand the frustration, although I've only had a single crash which I believe was in the last build ... but I have 16GB RAM.
Hormalakh Posted October 28, 2014 Author Posted October 28, 2014 Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144) Language: English (Regional Setting: English)System Manufacturer: eMachines System Model: EL1352G BIOS: Default System BIOS Processor: AMD Athlon II X2 220 Processor (2 CPUs), ~2.8GHz Memory: 4096MB RAMAvailable OS Memory: 3584MB RAM Card name: AMD Radeon HD 6670 Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x6758) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_6758&SUBSYS_E195174B&REV_00 Display Memory: 2551 MB Dedicated Memory: 1016 MB Shared Memory: 1535 MB My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Hormalakh Posted October 28, 2014 Author Posted October 28, 2014 The crashes are sort of all over the place though, it isn't a singular thing. I've reported a few crashes (most of them occurred during v257), but most of the bugs that I report are just completely ignored. Oh well. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Malekith Posted October 28, 2014 Posted October 28, 2014 Hormalakh, on 28 Oct 2014 - 7:19 PM, said: Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144) Propably that's your problem right here. I saw somewhere (in this forums) that changing to Windows 64-bit, without changing any hardware, improves the game immensely. 1
Mr. Magniloquent Posted October 28, 2014 Posted October 28, 2014 I haven't had any of those issues. Slightly increased loads times I suppose, but the game has been stable for me every patch thus far.
Sensuki Posted October 28, 2014 Posted October 28, 2014 (edited) Ahh yep - 32-bit windows ... there you go. Load times and Frame Rates are worse for me this build, but it's still stable. WTB Fix for jerky character movement though / Microstutters. Edited October 28, 2014 by Sensuki
IndiraLightfoot Posted October 28, 2014 Posted October 28, 2014 (edited) Yeah. I have 64-bit and 16 GB RAM with an SSD - and the loading times are barely noticeable. I've hardly crashed at all in PoE BB as far as I can recall. It can be a bit FPS intensive at times. My three frustrations are: 1. Combat. 2. Combat. 3. Combat. All the rest is shaping up nicely, and stuff that aren't perfect is easily tweaked. Edited October 28, 2014 by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Sensuki Posted October 28, 2014 Posted October 28, 2014 (edited) Should try W7 64-bit tho - you have a 64-bit CPU Get it for free off da interwebz Edited October 28, 2014 by Sensuki
forgottenlor Posted October 28, 2014 Posted October 28, 2014 I've read that people playing other Unity games like Might and Magic X and Expedition:Conquistidors had terrible problems with a 32 bit system.
dunehunter Posted October 28, 2014 Posted October 28, 2014 Yeah i agree the loading time is too long now, every time i enter a room it will load, which is very annoying
Seari Posted October 28, 2014 Posted October 28, 2014 Divinity: Original Sin also had/has a lot of problems with 32-bit systems.
Flow Posted October 28, 2014 Posted October 28, 2014 Yup... install 64-bit Win7. If you bought a physical copy, you should already have 64-bit media. Assuming you're legit, the license covers both versions. At the very least, you'll then be able to use all 4GB of the RAM you've already got installed. 1
aeonsim Posted October 28, 2014 Posted October 28, 2014 Yeah it's probably a result of 32bit windows and not enough memory, on my machine PoE tends to use about 2.5GB's (and there are probably memory leak bugs) with 32Bit windows depending on your graphics card and the amount of other stuff you have running you may not have that much available for the game (seeing 32bit windows can't usually allow access to more than about 3GB with out having to do some funky stuff). It's likely things might improve near the release of the game when the devs start look at optimisation and minimising memory usage, but that isn't likely to happen soon...
Namutree Posted October 28, 2014 Posted October 28, 2014 This kind of stuff I expect will be fixed near release. "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic.
Fiebras Posted October 30, 2014 Posted October 30, 2014 (edited) My main issue with the 333 build is that all of a sudden several bugs have appeared where there were none before. Flame cone consists of laggy speading white rectables, the Merdreth boar companion now starts its infinite death-resurrection loop as soon as combat starts, combat enemies become untargetable (green health bar) even though they and your party keeps attaking them but they can do damage to you and your party cant do the same to them. My second main issue is that they only allow us ONE skill point per level when everything has been meshed into a great number of skills, thy dont allow us to pick a skill at the start (several of the skills only make sense if you pick them as a "background" skill like expert survior and all the other +4 skills) and that they havent ajusted the BB party or the enemies to the new system, resulting in some extremely wonky interactions were the BB party are useless. So basically the whole system change, though I see how it can be good if they polish it and allow us to pick more than one skill at a time at certain points in the game, like at the start. Or have some skills like + survival be only available as quest rewards/trainers. I like trainers in rpgs. Edited October 30, 2014 by Fiebras
Headbomb Posted October 30, 2014 Posted October 30, 2014 The boar issue is simply that the boar is bugged and likely considered a party member.
Sensuki Posted October 30, 2014 Posted October 30, 2014 (edited) That's pretty much the case, yep. All animal companions call the PartyMemberAI class, I think the specific reference is something like someobject.GetComponent<PartyMemberAI> Edited October 30, 2014 by Sensuki
wanderon Posted October 30, 2014 Posted October 30, 2014 I have not had much issue with the boar with 333 - still a bug as it still doesn't "die" completely but the party comes out of combat mode (and stays out) and the boar just sits dormant occasionally flashing the red circle under it's feet on & off so quickly I found it impossible to "catch it" with a pause in order to try to target it to see if it could be killed... (then I realized there was no kill XP anyway and we went on about our business) This was the case with 2 of the three characters I've fooled with in 333 (the other one died at Medreths hands and as far as I know the boar survived and is still happily digging truffles somewhere)... Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
Falkon Swiftblade Posted October 31, 2014 Posted October 31, 2014 agree with the rest using a 64 bit system and even just 4 more gig of ram would really help. you can find it on newegg.com for very cheap.
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