Give me a freaking break - it's locks and traps - they are there for you to open/disarm - they are not there for show or mood or any other reason - if the devs want to give me some experience for spending some skill points so that I can open or disarm them then I am all for it - if you're not thats fine but stop with this ridiculous off the wall reasoning that getting a few points of experience for doing so means you can't freaking roleplay.
You could give yourself a break by actually reading and fully processing what it is I'm typing before you respond. I can't stop with the reasoning that getting XP prevents you from roleplaying, since I never started
with that reasoning. You misunderstand.
You've established that, if you're roleplaying, you don't care about XP, because, as a mechanic, it appeals to the human player at the computer, and not the character in the game world. Basically, your character isn't thinking "Oooh! 25XP!," or you're not roleplaying. Thus, to roleplay, you have to ignore
XP rewards. So, if you have to ignore them to roleplay, and it's a roleplaying game by name, then why would the game sprinkle XP rewards all over random tasks throughout the game, if the only
purpose they serve is to directly entice/reward the player
and not the character?
I'm going to go ahead and pre-emptively stop the "So you're saying XP shouldn't exist?" argument that my Spidey Sense is tingling about. XP's existence isn't the problem. You can roleplay your way through a quest, for example, and gain XP for it, and your roleplaying was never at odds with the XP reward. XP represents improvement/progression in your character, as I've already stated. Improvement and progression which actually exists in-character. So, that's not an issue. But, "Hey, for every single one of these bear traps you disarm, you'll get 25xp!" in no way reinforces or supports roleplay, since your character doesn't really have a reason to disarm every single bear trap.
In other words, what is the purpose of sprinkling rewards of any kind, really, throughout a role-playing game
, that have nothing to do with roleplaying? Your argument has yet to provide any actual reason for that, other than "Well maybe they feel like tossing in some XP rewards for having spent skill points." So, the reason is "because they felt like it"? That's a fantastic reason, when you're objectively designing a video game. Also, reward the player for spending skill points... as opposed to, what... not-spending
those points? "Oh, you just hoarded all your points? PSSH! No XP rewards for you!"
Also, if they wanted to do that, they could just reward you for the act of spending the skill points. "For every point you put into Mechanics, you get 100XP!". That would be just as purposeful.
I make this sound so extreme because that's exactly how it looks to me - just another case of overstating a point in a an effort to "win" an internet
And how it looks to me is that you're disregarding half of what others are saying, because you've already decided what their motive is -- just to win, instead of to discuss.
If you're going to decide I'm not worth responding to, then just don't respond. Responding to half
of what I said, and deciding what I mean halfway through reading my post, doesn't get anyone anywhere.