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Companion Portrait Consistency

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119 replies to this topic

#1
Seari

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With the inconsistency of the beta portraits, it's really got me worried about the companion portraits. I can live with the different art styles of the chargen portraits as long as the companion portraits remain consistent.
 

This thread is a request to OE to make the rest of the the companion portraits the same art style as these two amazing portraits.

265px-PalleginaPortrait.jpg?version=4eb6265px-EderPortrait.jpg?version=6a21ae078

 

Do you guys agree or disagree? Discuss.


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#2
pointfiveo

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In their current state, the portraits are unacceptable. The style is all over the place. For example, Baldur's Gate II did portraits way better and that game is 14 years old. If PoE is going to be the 2014 spiritual successor to the IE games, the portraits need to be more coherent/uniform, and there needs to be a whole lot more of them. Obsidian should have their portrait artists conform to one style.
 
And to the people saying "oh you can just import your own": Forcing players to browse deviantART for portraits to import can't be the standard solution. The game needs to offer a decent amount of quality portraits for every race/gender/class combination.

Edited by pointfiveo, 02 September 2014 - 01:21 PM.

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#3
J.E. Sawyer

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Kaz will be doing a pass on all portraits for consistency.


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#4
Seari

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Thank you, that was my main gripe with the backer beta.


Edited by Seari, 02 September 2014 - 02:00 PM.


#5
Tartantyco

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Baldur's Gate II did portraits way better

 

If I had a gun, with two bullets, and was in a room with Hitler, bin Laden, and whoever made the BGII portraits, I would shoot whoever made the BGII portraits twice.


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#6
vril

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I'm not too worried about this, I'll likely install BG and IWD portrait packs and the consistency will be all over the place.



#7
Leferd

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Baldur's Gate II did portraits way better


If I had a gun, with two bullets, and was in a room with Hitler, bin Laden, and whoever made the BGII portraits, I would shoot whoever made the BGII portraits twice.

Mike Sass drew the portraits for both BG and BG2.

#8
Metabot

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Yea I really didn't like very many of the portraits in BGII. They were incredibly 90s  in a bad way. IWD II on the other hand...


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#9
Seari

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QhRNQy.jpg

Take that back, you pieces of filth.

 

But I have to admit that some BG1 portraits are superior.

 



#10
Flow

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Yea I really didn't like very many of the portraits in BGII. They were incredibly 90s  in a bad way. IWD II on the other hand...

 

Didn't IWD2 reuse a bunch (all?) the IWD1 portraits?



#11
Metabot

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Yea I really didn't like very many of the portraits in BGII. They were incredibly 90s  in a bad way. IWD II on the other hand...

 

Didn't IWD2 reuse a bunch (all?) the IWD1 portraits?

 

 

And? They were great whether they were reused or not.


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#12
Leferd

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QhRNQy.jpg
Take that back, you pieces of filth.

But I have to admit that some BG1 portraits are superior.


They're all scarry looking.

#13
Namutree

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 If PoE is going to be the 2014 spiritual successor to the IE games, the portraits need to be more coherent/uniform, and there needs to be a whole lot more of them. 

Second time I've posted since I was going to stop, but I couldn't have predicted some one would say something as silly as this.

 

The IE games did not have incredibly consistent or even very many portraits per game. BG1/BG2 only had few portraits that weren't companions in the game. Importing your own was the expected solution. That's why the game stresses that you can import them yourself.

 

Not to mention that Torment didn't even provide extra portraits. When invoking what would or would not make poe an IE "spiritual successor" try to at least invoke something that was actually in them. Many portraits and consistent art style weren't.


Edited by Namutree, 02 September 2014 - 03:23 PM.


#14
Flow

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Yea I really didn't like very many of the portraits in BGII. They were incredibly 90s  in a bad way. IWD II on the other hand...

 

Didn't IWD2 reuse a bunch (all?) the IWD1 portraits?

 

 

And? They were great whether they were reused or not.

 

 

Not saying they aren't, but it seems a bit lazy.

 

Caveat: I don't actually remember how many were reused. I'll have to check later.



#15
Metabot

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Not saying they aren't, but it seems a bit lazy.

 

Caveat: I don't actually remember how many were reused. I'll have to check later.

 

 

I just checked, a lot of them were.



#16
Tartantyco

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Look at the warmth, the depth, the character the Baldur's Gate portraits convey.

 

iww7kOd.png   kP9fI1r.png   hXdVGau.png   eDnPKVD.png

 

CCkLwKQ.png   K0VIbqz.png   H8hDS3g.png   9xpnrWc.png


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#17
Seari

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I hate that Jaheira portrait so much, I don't even know why.


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#18
GreyFox

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Look at the warmth, the depth, the character the Baldur's Gate portraits convey.

 

iww7kOd.png   kP9fI1r.png   hXdVGau.png   eDnPKVD.png

 

CCkLwKQ.png   K0VIbqz.png   H8hDS3g.png   9xpnrWc.png

 

I like BG1's portraits better than BG2's and even redo the NPC's with BG1 when I play BG2...

 

That said it was the same guy who did both of them....so he was likely given a direction on how they were supposed to look and IMO they look darker/more depressing....and yet somehow still more cartoony in  BG2...


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#19
Tartantyco

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I hate that Jaheira portrait so much, I don't even know why.

 

Well, it is Jaheira, after all.


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#20
Leferd

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The BG portraits used real life models from which Sass drew likeness from. Many of whom were early Bio devs btw. However, the old Black Isle community were merciless on critiquing how these some of these characters looked, which probably wasn't very good on the self esteem of many of the models/Bio Devs. So for BG2, Sass essentially stylized the portraits and didn't use life models.





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