Messier-31 Posted August 29, 2014 Share Posted August 29, 2014 - All in favor say "aye" - Me. It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
EvilVik Posted August 29, 2014 Share Posted August 29, 2014 Looks awesome, and would definitely be fun! Link to comment Share on other sites More sharing options...
Silent Winter Posted August 29, 2014 Share Posted August 29, 2014 ^ Eye I captain _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form* Link to comment Share on other sites More sharing options...
aeonsim Posted August 29, 2014 Share Posted August 29, 2014 I agree, makes things far more interesting why not make it a talent? Pirate Style: Pistols can now be equipped one handed in the off hand slot. If the additional complexity could be afforded then when the pistol is in the off hand slot you get one ranged attack from it per encounter and afterwards it acts as a low damage crushing weapon, as you try to beat the enemy to death with the butt while stabbing them to death with your blade! 2 Link to comment Share on other sites More sharing options...
Sensuki Posted August 29, 2014 Author Share Posted August 29, 2014 Why bother making it a Talent, it already works now. 1 Link to comment Share on other sites More sharing options...
Osvir Posted August 29, 2014 Share Posted August 29, 2014 That picture of the pirate gives me ideas of dual wielding Sword+Gun... but that sounds like a coding nightmare too (with how the code looks now)."If Melee, attack with sword, if Range, attack with gun" = Lots of bugs, probably, "I'm in melee why is my gun shooting!" or "Why is my character swinging the sword in ranged and the opponent takes damage!?". Link to comment Share on other sites More sharing options...
Marky Posted August 29, 2014 Share Posted August 29, 2014 I want this. Link to comment Share on other sites More sharing options...
DigitalCrack Posted August 29, 2014 Share Posted August 29, 2014 Its fun to use now even though its an unintended bug. I am all for pirate style revolution! As a side note they should make all guns effectively clubs at melee range, like how the sword is slashing/piercing. Link to comment Share on other sites More sharing options...
Doppelschwert Posted August 29, 2014 Share Posted August 29, 2014 If you want the devs to read that, make a thread in the bugs report section about it (if there isn't one already). Sking reads and comments on the threads regulary. Link to comment Share on other sites More sharing options...
Doppelschwert Posted August 29, 2014 Share Posted August 29, 2014 That picture of the pirate gives me ideas of dual wielding Sword+Gun... but that sounds like a coding nightmare too (with how the code looks now). "If Melee, attack with sword, if Range, attack with gun" = Lots of bugs, probably, "I'm in melee why is my gun shooting!" or "Why is my character swinging the sword in ranged and the opponent takes damage!?". A related question would be what actually happens if you dual wield weapons with different reaches, where you are only close enough to hit the enemy with one weapon? Link to comment Share on other sites More sharing options...
Messier-31 Posted August 29, 2014 Share Posted August 29, 2014 THIS SHOULD BE A FEATURE FIGHT FOR PIRATE STYLE PISTOL OPENERS EVERYONE FUN > BANALCE So, which class best suits the pirate approach? 1 It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
DigitalCrack Posted August 29, 2014 Share Posted August 29, 2014 THIS SHOULD BE A FEATURE FIGHT FOR PIRATE STYLE PISTOL OPENERS EVERYONE FUN > BANALCE So, which class best suits the pirate approach? Obviously the chanter. Since we all know pirates are loud rowdy types who like to sing 1 Link to comment Share on other sites More sharing options...
Karranthain Posted August 29, 2014 Share Posted August 29, 2014 Sabre + pistol, represent! On that note, I'd be neat if we could simply put pistols into the Quick Items slots (let's say up to 3) and then use each once per encounter. And might I add that I love both the firing and reloading animation, superb job! Link to comment Share on other sites More sharing options...
wanderon Posted August 29, 2014 Share Posted August 29, 2014 Hello? LOOK AT THE PICTURE. Unfortunately you can't access your inventory in combat in PE *dies inside* Can you change weapon sets via hot key? Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
wanderon Posted August 29, 2014 Share Posted August 29, 2014 That picture of the pirate gives me ideas of dual wielding Sword+Gun... but that sounds like a coding nightmare too (with how the code looks now). "If Melee, attack with sword, if Range, attack with gun" = Lots of bugs, probably, "I'm in melee why is my gun shooting!" or "Why is my character swinging the sword in ranged and the opponent takes damage!?". A related question would be what actually happens if you dual wield weapons with different reaches, where you are only close enough to hit the enemy with one weapon? One of the barbarian options starts you off with spear and dagger! Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
Sensuki Posted August 29, 2014 Author Share Posted August 29, 2014 Can you change weapon sets via hot key? In a perfect world you'd have a pistol in each weapon set and one sabre, and when you switched sets, it would just switch the pistol out 6 Link to comment Share on other sites More sharing options...
vril Posted August 29, 2014 Share Posted August 29, 2014 If it was in Assassin's Creed IV simulator, it should be in PoEt. Link to comment Share on other sites More sharing options...
Ink Blot Posted August 29, 2014 Share Posted August 29, 2014 +1 on this suggestion. The sheer awesomeness of this far outweighs any 'balance' consideration (especially since I can't see this as being overpowering). Link to comment Share on other sites More sharing options...
Enigmatick Posted August 29, 2014 Share Posted August 29, 2014 Wait this wasn't already a planned feature? I couldn't find a pistol in the beta, a rapier and a pistol combo was going to be the main weapon set for one of my planned characters I need this Obsidian, pls. 1 Link to comment Share on other sites More sharing options...
Karkarov Posted August 29, 2014 Share Posted August 29, 2014 Pistol hits almost as hard as an arquebus it is clearly not intended ;p. Also you can already do this you just have to swap weapons. Sounds cool on paper, but worth effort and even that effective in combat? Not particularly. Link to comment Share on other sites More sharing options...
Sensuki Posted August 29, 2014 Author Share Posted August 29, 2014 (edited) It's already in, is my point. No point editing it out, because it's cool. You can't use the pistol after the first shot already, your character just attacks with the melee weapon. If you want to re-use the pistol, equip it as the only weapon in a set. Edited August 29, 2014 by Sensuki 9 Link to comment Share on other sites More sharing options...
Ineth Posted August 29, 2014 Share Posted August 29, 2014 Earn it first, from a pirate quest, spend that quest XP on a new feat, say, on an island ... with monkeys. You need to fight a dire parot to get it A Greater Ferocious Dire Winter Parrot, at the very least! "Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell Link to comment Share on other sites More sharing options...
Kaldurenik Posted August 29, 2014 Share Posted August 29, 2014 So they have said that its a bug? Well in either case i agree with Sensuki that it should be kept as a feature. Link to comment Share on other sites More sharing options...
Helm Posted August 29, 2014 Share Posted August 29, 2014 Real men dual wield their pistols. Everyone knows that. 2 Pillars of Eternity Josh Sawyer's Quest: The Quest for Quests - an isometric fantasy stealth RPG with optional combat and no pesky XP rewards for combat, skill usage or exploration. PoE is supposed to be a spiritual successor to Baldur's Gate - Josh Sawyer doesn't like the Baldur's Gate series (more) - PoE is supposed to reward us for our achievements ~~~~~~~~~~~ "Josh Sawyer created an RPG where always avoiding combat and never picking locks makes you a powerful warrior and a master lockpicker." -Helm, very critcal and super awesome RPG fan "I like XP for things other than just objectives. When there is no rewards for combat or other activities, I think it lessens the reward for being successful at them." -Feargus Urquhart, OE CEO "Didn’t like the fact that I don’t get XP for combat [...] the lack of rewards for killing creatures [in PoE] makes me want to avoid combat (the core activity of the game)" -George Ziets, Game Dev. Link to comment Share on other sites More sharing options...
wolfstriked Posted August 29, 2014 Share Posted August 29, 2014 Why not make it a talent and that it takes two or three turns to reload where your doing nothing.Two pistols should also be possible with same penalty and talent requirement. Link to comment Share on other sites More sharing options...
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