Popular Post Sensuki Posted August 29, 2014 Popular Post Share Posted August 29, 2014 (edited) Currently you can use a pistol with a melee weapon. At the start of combat you fire the pistol, then attack with your melee weapon in the other hand. Apparently this is a bug? (I think) THIS SHOULD BE A FEATURE FIGHT FOR PIRATE STYLE PISTOL OPENERS EVERYONE FUN > BANALCE The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. Edited August 29, 2014 by Sensuki 68 Link to comment Share on other sites More sharing options...
Ganrich Posted August 29, 2014 Share Posted August 29, 2014 Signed, for the sheer awesomeness that this bug represents. 1 Link to comment Share on other sites More sharing options...
Marceror Posted August 29, 2014 Share Posted August 29, 2014 Abso-freaking-lutely this should be a feature of the game! 2 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke Link to comment Share on other sites More sharing options...
Zombra Posted August 29, 2014 Share Posted August 29, 2014 I'm into it. Crank the accuracy way down, keep damage high, only allow as many attacks as the character has pistols (like the pirate dude in the picture, early spammers just wore a brace of single-shot pistols that took like half an hour to reload), pirate it the **** up. Link to comment Share on other sites More sharing options...
Sensuki Posted August 29, 2014 Author Share Posted August 29, 2014 It's just for the first pistol attack. You can't reload it with a melee weapon in the offhand. 3 Link to comment Share on other sites More sharing options...
Marceror Posted August 29, 2014 Share Posted August 29, 2014 It's just for the first pistol attack. You can't reload it with a melee weapon in the offhand. Right, you would be a one shot wonder like this. One shot per combat, which would make it not so overpowered. It would be more about a particular character having some serious style. 6 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke Link to comment Share on other sites More sharing options...
Zombra Posted August 29, 2014 Share Posted August 29, 2014 It's just for the first pistol attack. You can't reload it with a melee weapon in the offhand. Hello? LOOK AT THE PICTURE. Link to comment Share on other sites More sharing options...
PrimeJunta Posted August 29, 2014 Share Posted August 29, 2014 (edited) Resounding yes. Pirate pistol for great victory. Edit: Have we finally found the one thing everybody can agree about? Edited August 29, 2014 by PrimeJunta 4 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
Sensuki Posted August 29, 2014 Author Share Posted August 29, 2014 Hello? LOOK AT THE PICTURE. Unfortunately you can't access your inventory in combat in PE *dies inside* 3 Link to comment Share on other sites More sharing options...
Fiebras Posted August 29, 2014 Share Posted August 29, 2014 I also think one-handed pistols should be a thing. With obvious penalties. Though you would probably need to make only the first damage instance count for interrupts (otherwise you could stunlock everything with a party of pirates), force the attack range of the wielder to be only melee (dunno how complicated having a dual wielder fire a ranged weapon and then having to close in for the melee attack in a single attack instance would be) and fiddle with numbers. 1 Link to comment Share on other sites More sharing options...
PrimeJunta Posted August 29, 2014 Share Posted August 29, 2014 Hey now, I like it that we can't access inventory during combat. There are a quite a few quick item slots for that. (OTOH the personal inventory+stash thing just feels unnecessarily complicated. I like your proposed system better.) 4 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
hangedman1984 Posted August 29, 2014 Share Posted August 29, 2014 This is one bug I'd like to see stay Link to comment Share on other sites More sharing options...
Leferd Posted August 29, 2014 Share Posted August 29, 2014 Pistol, sabre, and plumed hat. This and the single shot mechanic will work for me. 1 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
Sensuki Posted August 29, 2014 Author Share Posted August 29, 2014 I also think one-handed pistols should be a thing. With obvious penalties. Though you would probably need to make only the first damage instance count for interrupts (otherwise you could stunlock everything with a party of pirates), force the attack range of the wielder to be only melee (dunno how complicated having a dual wielder fire a ranged weapon and then having to close in for the melee attack in a single attack instance would be) and fiddle with numbers. You're way overthinking it, you only get to fire the pistol once. Count it as Two-Weapon Fighting. 1 Link to comment Share on other sites More sharing options...
Silent Winter Posted August 29, 2014 Share Posted August 29, 2014 +1 I'd have to play that character. One shot then melee doesn't sound any more unbalanced than having to shift weapon styles after the opening shot anyway. Keep is as technically fighting dual-wield as Sensuki said, get one shot then melee straight away - awesome _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form* Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted August 29, 2014 Share Posted August 29, 2014 Pathfinder just released the "Advanced Class Guide" and an archetype introduced for the new Swashbuckler class is the Picaroon, which is a rapier and gun character. This should be in PoE. 1 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands Link to comment Share on other sites More sharing options...
Msxyz Posted August 29, 2014 Share Posted August 29, 2014 (edited) Pistols should be allowed as a secondary, off-hand weapon even at the cost of a slight penalty in accuracy. Now, if we're talking about muskets and other long firearms, this is another matter entirely. I'm surprised that the fact characters can use only one hand for a pistol is considered a bug! It's just for the first pistol attack. You can't reload it with a melee weapon in the offhand. Hello? LOOK AT THE PICTURE. Indeed. A flintlock pistol should be considered like a "instamatic" offensive spell. You can use it once in the course of the battle and be done with it. Of course, the world of PoE seems to be advanced enough to have the so called "pepper boxes" or other style of multi barrelled weapons that were created starting from the XVI century (like a sawed off side by side granting two shots per fight). Is it unbalanced? No more than a muscle wizard first showering you with fireballs and than using his mace to finish you off! Edited August 29, 2014 by Msxyz Link to comment Share on other sites More sharing options...
Zombra Posted August 29, 2014 Share Posted August 29, 2014 Hello? LOOK AT THE PICTURE. Unfortunately you can't access your inventory in combat in PE *dies inside* Haha. I would say that the multi-pistol chest harness counts as "equipped". Link to comment Share on other sites More sharing options...
prodigydancer Posted August 29, 2014 Share Posted August 29, 2014 Unfortunately you can't access your inventory in combat in PE *dies inside* Really? That's one huge step backwards from IE games. Link to comment Share on other sites More sharing options...
AtomicFarce Posted August 29, 2014 Share Posted August 29, 2014 This idea is a good one. I would really like to be a cool guy if possible. It was a dare, I swear. Link to comment Share on other sites More sharing options...
Fiebras Posted August 29, 2014 Share Posted August 29, 2014 I also think one-handed pistols should be a thing. With obvious penalties. Though you would probably need to make only the first damage instance count for interrupts (otherwise you could stunlock everything with a party of pirates), force the attack range of the wielder to be only melee (dunno how complicated having a dual wielder fire a ranged weapon and then having to close in for the melee attack in a single attack instance would be) and fiddle with numbers. You're way overthinking it, you only get to fire the pistol once. Count it as Two-Weapon Fighting. Yeah I started writing that before reading your cant-reload coment. Though It would be kinda underhwelming to have an entire second weapon you can only use once per encounter. In min/max terms of course; it would still be cool to be a pirate. Now what happens if you get TWO pistols? Do you get to reload then? Link to comment Share on other sites More sharing options...
Mico Selva Posted August 29, 2014 Share Posted August 29, 2014 (edited) Agreed. This bug/feature supports at least one character concept, so it should be left in, because this enriches the game. Edited August 29, 2014 by Mico Selva 2 Link to comment Share on other sites More sharing options...
ManifestedISO Posted August 29, 2014 Share Posted August 29, 2014 Earn it first, from a pirate quest, spend that quest XP on a new feat, say, on an island ... with monkeys. All Stop. On Screen. Link to comment Share on other sites More sharing options...
Mayama Posted August 29, 2014 Share Posted August 29, 2014 Earn it first, from a pirate quest, spend that quest XP on a new feat, say, on an island ... with monkeys. You need to fight a dire parot to get it Link to comment Share on other sites More sharing options...
Falendor Posted August 29, 2014 Share Posted August 29, 2014 +1, want to keep pirate style in, always love playing characters that use ranged and melee weapons effectively. what class would use pirate style the best? I think the paladin has the highest Ranged/Melee combined ACC. Link to comment Share on other sites More sharing options...
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