ctn2003 Posted August 29, 2014 Posted August 29, 2014 (edited) Hey guys got some really good new's theirs going to be a update possibly tonight. but if not then well have the update by at least next Wednesday, and it well be the first of many. calmed my fears a bit :D Monday is a company holiday for them no patches on that day. But this is great new's. Thank's Darren! happy...holiday.. lucky you get off on Monday lol what holiday is that lol I Hope its tonight it least to make the game playable lol its fun but its needs a patch bad. Edited August 29, 2014 by ctn2003 9
Leferd Posted August 29, 2014 Posted August 29, 2014 Darren is saying that it won't be tonight, but most likely next Wednesday. 3 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
PK htiw klaw eriF Posted August 29, 2014 Posted August 29, 2014 Damn, I come home late next Wednesday and have to work the day after. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Tartantyco Posted August 29, 2014 Posted August 29, 2014 Bump for visibility. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Starwars Posted August 29, 2014 Posted August 29, 2014 Thanks for the info! Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
IndiraLightfoot Posted August 29, 2014 Posted August 29, 2014 Can't wait! Hopefully combat issues, lost quest xp, disappearing items, and a few UI things have been addressed in this next patch. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Mayama Posted August 29, 2014 Posted August 29, 2014 Can't wait! Hopefully combat issues, lost quest xp, disappearing items, and a few UI things have been addressed in this next patch. If I was a leading dev I would release a patch that only fixes some minor stuff like adding the intended music for character creation and wait a day bevor I release the real patch. Just to see what happens. 2
swordofthesith Posted August 29, 2014 Posted August 29, 2014 Hey guys got some really good new's theirs going to be a update possibly tonight. but if not then well have the update by at least next Wednesday, and it well be the first of many. calmed my fears a bit :D Monday is a company holiday for them no patches on that day. But this is great new's. cfDZSZFsd.PNG Thank's Darren! happy...holiday.. lucky you get off on Monday lol what holiday is that lol I Hope its tonight it least to make the game playable lol its fun but its needs a patch bad. Awesome news!
aeonsim Posted August 29, 2014 Posted August 29, 2014 Good to know I see the PAX build is 271 (up from 257).
Elerond Posted August 29, 2014 Posted August 29, 2014 Good to know I see the PAX build is 271 (up from 257). It is typical in software development that there is at least one new build every day, although Fridays there can be some reluctance to post any big changes in repository as typically nobody from programing team get to go home before latest build in repository is stable. Of course I don't have any real knowledge how they do these things in Obsidian, but I would guess that things aren't that different from companies that I have worked and work now. 1
Aelric FitzWilliam Posted August 29, 2014 Posted August 29, 2014 Glad to hear, losing a new item every time I log out is getting old. "Whatever you are, be a good one." - Abraham Lincoln
aeonsim Posted August 29, 2014 Posted August 29, 2014 Good to know I see the PAX build is 271 (up from 257). It is typical in software development that there is at least one new build every day, although Fridays there can be some reluctance to post any big changes in repository as typically nobody from programing team get to go home before latest build in repository is stable. Of course I don't have any real knowledge how they do these things in Obsidian, but I would guess that things aren't that different from companies that I have worked and work now. Yeah I'm well aware of that what I find encouraging is that they are confidant enough about the build to show it at PAX rather than stick with the older 257 build.
Falkon Swiftblade Posted August 30, 2014 Posted August 30, 2014 Well even the version they showed at gamescom was 2.55, so they managed to make quick changes before beta release. Many game companys will ittetate new daily builds, so it's possible the changes will be quite noticible. I'm curious though if the bb will only be the same content for the coming months, or if they're gonna introduce new content as time goes on?
Falkon Swiftblade Posted August 30, 2014 Posted August 30, 2014 (edited) Double post, sorry Edited August 30, 2014 by Falkon Swiftblade
Karkarov Posted August 30, 2014 Posted August 30, 2014 Well even the version they showed at gamescom was 2.55, so they managed to make quick changes before beta release. Many game companys will ittetate new daily builds, so it's possible the changes will be quite noticible. I'm curious though if the bb will only be the same content for the coming months, or if they're gonna introduce new content as time goes on? Be very surprised if they ever expand it. The Backer Beta is designed to keep us from seeing too many spoilers and to test the various mechanics and systems at play. We don't need new areas to do any of that.
archangel979 Posted August 30, 2014 Posted August 30, 2014 Pax build still seemed to have pathfinding issues so it is not ready for backer beta release.
PIP-Clownboy Posted August 30, 2014 Posted August 30, 2014 Pax build still seemed to have pathfinding issues so it is not ready for backer beta release. Don't see how that could be worse than what backers have now.
archangel979 Posted August 30, 2014 Posted August 30, 2014 Because they said new pathfinding will come in first beta update
Karkarov Posted August 30, 2014 Posted August 30, 2014 (edited) Because they said new pathfinding will come in first beta update The only time there was a pathfinding hiccup was when BB Fighter wanted to move forward but the MC was standing in the middle of a tight path only one person could go through at a time so BB Fighter kind of paced back and forth. I wouldn't really call that a significant pathfinding issue. The only improvement to be had there is some sort of auto response of "The path is blocked" or something being played vocally and tossed in the combat log and maybe making BB Fighter just stand there instead. Edited August 30, 2014 by Karkarov
Leferd Posted August 30, 2014 Posted August 30, 2014 Pathfinding will not be fixed in one fell swoop. They'll tweak and iterate all the way through release. 2 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
archangel979 Posted August 31, 2014 Posted August 31, 2014 Because they said new pathfinding will come in first beta update The only time there was a pathfinding hiccup was when BB Fighter wanted to move forward but the MC was standing in the middle of a tight path only one person could go through at a time so BB Fighter kind of paced back and forth. I wouldn't really call that a significant pathfinding issue. The only improvement to be had there is some sort of auto response of "The path is blocked" or something being played vocally and tossed in the combat log and maybe making BB Fighter just stand there instead. What I saw on the stream and I also seen it on VOD is just before the Ogre, the BB Wizard goes berserk. What you mentioned is a serious pathfinding mistake because it was only character being controlled at the time. Players should not be required to do such stupid manual tasks just to let one guy pass outside of combat. The Fighter should have pushed his ally to the side to pass. Pushing enemies aside should not be allowed. 1
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