Chilloutman Posted June 27, 2014 Posted June 27, 2014 Isnt there already same topic? anyway PC: rouge human/godlike Party: anyoneone I like and dont produce purple particle effects I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene"
Shevek Posted June 27, 2014 Posted June 27, 2014 (edited) I can't decide on the second play through party until I play with the classes a bit. For sure, my main character for my first play through will be a Wild Orlan Death Godlike Barbarian wielding a poleaxe though. I just like the idea of a hairy little horned guy running around butchering things. Plus the wierd race should yield some interesting options in converations. Edited June 27, 2014 by Shevek
Valmy Posted June 27, 2014 Posted June 27, 2014 My Character will be Lefwin the Chanter. Beyond that um....guess I need like a front line and some mages or something.
Valmy Posted June 27, 2014 Posted June 27, 2014 Whoops I thought the strike throughs were some sort of temporary thing until my post was approved...um once I can edit I will go back and fix that.
UrbicaMortis Posted June 27, 2014 Posted June 27, 2014 Actually I'm curious how many people are planning to use custom-designed companions on their first playthrough? Personally, I can't see myself using any of them until a few playthroughs with the written companions since while I am interested in combat, my primary interest is seeing all the writing and character interaction.
Shevek Posted June 28, 2014 Posted June 28, 2014 I LOVE the idea of the adventure hall but I will be using that as a second/third playthrough thing. On my second+ play throughs of BG1/BG2, I liked making my own custom party, giving them all bios, even messing with the 2das and giving them custom kits, etc. The first time, though, I like to do NPC sidequests, etc.
Hiro Protagonist II Posted June 28, 2014 Posted June 28, 2014 I don't see myself using the Adventurer's Hall for quite some time. I'll be doing many playthroughs with all the classes and trying out the various dialogue choices in the game. Once I've done every class, then I'll do themed parties. eg. Party of Mages, Rogues, etc.
Shevek Posted June 28, 2014 Posted June 28, 2014 (edited) The more I think about it... I would be a Barbarian Party would be... Priest - heals Wizard - spells Ranger - tank pet+range Paladin - frontline+buffs Druid - misc I can see myself using the AH in my first playthrough if there is no druid companion. In fact, alot also depends on WHEN a companion becomes available. I can see myself using the AH to get a class in my party sooner rather than later. Edited June 28, 2014 by Shevek
UrbicaMortis Posted June 28, 2014 Posted June 28, 2014 The more I think about it... I would be a Barbarian Party would be... Priest - heals Wizard - spells Ranger - tank pet+range Paladin - frontline+buffs Druid - misc I can see myself using the AH in my first playthrough if there is no druid companion. In fact, alot also depends on WHEN a companion becomes available. I can see myself using the AH to get a class in my party sooner rather than later. I read somewhere that all companions will be unlocked by the end of the first act, so you should have access to them all fairly soon.
Odd Hermit Posted June 28, 2014 Author Posted June 28, 2014 Actually I'm curious how many people are planning to use custom-designed companions on their first playthrough? Personally, I can't see myself using any of them until a few playthroughs with the written companions since while I am interested in combat, my primary interest is seeing all the writing and character interaction. For me it'll depend on the races/classes of the available companions and how decent their starting stats and such are for that class. I'll probably use a mix of written and custom. I can always switch things up in subsequent playthroughs, but I really want to experience certain classes more than others for the first run through.
Lysen Posted June 28, 2014 Posted June 28, 2014 I am not a power gamer, so I will probably keep companions that I like personality-wise (even if I end up with a weak party).
Valmy Posted June 29, 2014 Posted June 29, 2014 I am not a power gamer, so I will probably keep companions that I like personality-wise (even if I end up with a weak party). Remember the 'canon' party from BG1? The one BG2 just assumed you had for some reason (PC-Imoen-Minsc-Khalid-Jaheira-Dynaheir)? That was not the best party around simple because, if you dual-classes Imoen like you were apparently supposed to, you had to go through a lot of the game with no thief unless your character was a thief. That was kind of fun trying to do later on.
Darth_Gandalf Posted June 30, 2014 Posted June 30, 2014 I almost always start out as a Paladin, but I'm now strongly considering starting out as a Chanter from what I've read about them. As for my party, I'm sure I'll be swapping companions in and out of the party as needed (at least for the first playthrough), but I expect that I will bring along Eder, Cadegund and Pallegina for much of the time. "You shall not pass!"
Lioness Posted June 30, 2014 Posted June 30, 2014 I have made up the classes of my party a long time ago: Paladin Chanter Cipher Priest Wizard Druid I have a preference for casters I am flexible as to which of those will be the main; I guess it will be the role that is hardest to fill with a companion I like,
Zwiebelchen Posted June 30, 2014 Posted June 30, 2014 (edited) Once I got my hands on the game, I will probably roll a classic MIGHT/DEX/CON warrior just to try out and get used to the combat mechanics. Then, after completing like the first couple of quests, I will restart the game and try out a completely different warrior build, based on off-stats and see what I like better (interrupt-build?). Then I will go with what seems more fun after the first couple of hours. Given the information available on: http://pillarsofeternity.gamepedia.com/Companion, my party will look like this on my first playthrough: PC: Warrior ... going with the tropes for fantasy leads, my first PC simply has to be a warrior. Adventurer's Hall buddy #1: A druid, simply because none of the confirmed companions is a druid. Cadegund: Priest ... cause you will probably need one. Aloth: Wizard Edér: Thief Pallegina: Paladin or Sagani: Ranger, depending on which character I like more personality-wise when I first encounter them. I'll definitely play the campaign on hard mode right from the get-go. Ain't nobody got time for medium difficulty. On my second playthrough, I will make a Thief PC and an adventurer's hall priest and take all the other characters I left out on my first playthrough. And this time on ironmode. Edited June 30, 2014 by Zwiebelchen
Jarmo Posted June 30, 2014 Posted June 30, 2014 Probably a fighter with a pollaxe (or in case of absence, some other big hacking instrument) and some sort of heavy duty firearm. Though I'll have to see how well a rogue could work with those, giving even greater versatility. Companions. Whoever I happen to like the most and feel a good fit for the main character. (Cadegund and Pallegina are probably a match)
Tsuga C Posted June 30, 2014 Posted June 30, 2014 6 barbarians carrying pistols. Welcome to Detroit? Yeah, that'll kick the hornet's nest... For me it'll be Core Four plus a couple for flavor, depending upon how appealing I find the personalities of the potential companions. 2 http://cbrrescue.org/ Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear http://michigansaf.org/
Tsuga C Posted June 30, 2014 Posted June 30, 2014 I am not a power gamer, so I will probably keep companions that I like personality-wise (even if I end up with a weak party). That's why there's a difficulty slider and a Hall of Adventurers included--very thoughtfully, I might add--in the game. http://cbrrescue.org/ Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear http://michigansaf.org/
anameforobsidian Posted July 1, 2014 Posted July 1, 2014 After the latest update I think I might try to break the rigid party and try three off-tanks rather than a main build. Two barbarians, Cypher, Chanter, Cleric, and Mage. That does have the weakness of being low on single target damage (actually the cypher might take care of that), but it has a lot of resilience and control over the battlefield which means the characters will have more health when they go to those critical boss fights. I want to use my barbarians to dash past the line and then cluster enemies for AoEs.
Death Machine Miyagi Posted July 1, 2014 Posted July 1, 2014 Setting aside party composition, I'm genuinely interested to test J.E. Sawyer's claim that a whole variety of character builds will be viable and effective, as opposed to wizards needing maxed out intellect or fighters needing maxed out might and most other stats being dump stats. What if I play a rogue with a focus on Intellect and Resolve instead of Dexterity? Will that be workable? Will I get a rogue that is still effective, just in a different way? I want to see and play around with all my party members stats in that way. Álrêrst lébe ich mir werde, sît mîn sündic ouge siht daz here lant und ouch die erde, der man sô vil êren giht. ez ist geschehen, des ich ie bat: ích bin komen an die stat, dâ got menischlîchen trat.
Chaos Theory Posted July 1, 2014 Posted July 1, 2014 Setting aside party composition, I'm genuinely interested to test J.E. Sawyer's claim that a whole variety of character builds will be viable and effective, as opposed to wizards needing maxed out intellect or fighters needing maxed out might and most other stats being dump stats. What if I play a rogue with a focus on Intellect and Resolve instead of Dexterity? Will that be workable? Will I get a rogue that is still effective, just in a different way? I want to see and play around with all my party members stats in that way. I will let you know how my pistol-packing, Barbarian-exclusive run goes. If that works, anything will work. 3
Darth_Gandalf Posted July 1, 2014 Posted July 1, 2014 If each attribute contributes something worthwhile to every character class, then that certainly opens up a lot of new character possibilities. I hope it ends up being as awesome as the hype would have us believe. "You shall not pass!"
Death Machine Miyagi Posted July 1, 2014 Posted July 1, 2014 If each attribute contributes something worthwhile to every character class, then that certainly opens up a lot of new character possibilities. I hope it ends up being as awesome as the hype would have us believe. I'm certain there will be 'optimized' character builds and not-so-optimized ones. It would take either a minor miracle of system balancing or every class/stat combo being homogenized into a bland mass of sameness for it to work out any other way. Just so long as the not-so-optimized ones are still viable, I'll be sufficiently impressed. And yes, I will be very, very impressed if the pistol-wielding gang of barbarians can actually work out. Álrêrst lébe ich mir werde, sît mîn sündic ouge siht daz here lant und ouch die erde, der man sô vil êren giht. ez ist geschehen, des ich ie bat: ích bin komen an die stat, dâ got menischlîchen trat.
Lephys Posted July 1, 2014 Posted July 1, 2014 I will let you know how my pistol-packing, Barbarian-exclusive run goes. If that works, anything will work. I still think going full wands is more preposterous better. 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Kaladin818 Posted July 1, 2014 Posted July 1, 2014 Player character: Wizard - because they can do so much Fighter - soaking up damage from the stronger mob with a shield Barbarian - dealing with the lesser mobs with his dual weilding skills Rogue - sneaking up from behind for crits and taking down enemy casters Priest - melee buffer/healer, making sure no enemies get past the front line to my casters, and moves in to flank once battle has started Druid - versatile caster, might serve in some animal form to get flanking bonus and assist the rogue if needed
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