I don't mind degradation as it seems to be on a leisurely schedule and the effect is relatively mild. I just hope Obsidians artists don't have to paint each of those items twice just to get the worn effect visible. Hopefully this can be done with a texture overlay. Otherwise I would deem it too expensive for so small an effect. I.e.:
Degradation brings us:
1) another use for the crafting skills, so that others, i.e. front line fighters, will take it too on a smaller level. Ok.
2) money sink.
But what I don't get here is the mathematics of it: Practically this is just a percentage shaved off the loot money you collect.
Because the duration of a fight doesn't grow and the profit would generally grow as fast as the worth of your equipment, a typical fight is always costing you a fixed amount of the money you get out of the fight. So the end result is the same as if you just decreased all loot value by that same percentage. It doesn't solve the problem of the stronghold (someone not taking it has still more money than others) and it doesn't solve the problem of side quests generating money (someone who makes more side quests still has more money by the same percentage).
The only problem it seems to help with is that if you avoid combat you get less loot, but also you don't degrade your weapons as much. Since you also get quest rewards that don't have this percentual shave-off and practically are more worth to the player, it really closes the gap between "brutes" and "angels".
Edited by jethro, 03 July 2013 - 07:34 AM.