You're just taking the few recurring arcane elements from other games but are forgetting what we had before in the DnD universe as a wizard?
We already have had different damage types;
- force (magic missile)
- acid (melfs acid arrow)
- positive and negative energy damage types
- divine (i think flamestrike was half-divine, half-fire?)
(here's a list: http://www.giantitp....ad.php?t=139529 )
buffs and debuffs;
- mind-affecting spells like tasha's hideous laughter
- prismatic spray (a bit of a random status effect)
- (lesser) globe of invulnerability
- 'stat damage' (spells damaging str, dex, con and stuff like that)
- knock (opening locked doors)
- detect invisibility
- dimension door
summons etc etc etc
Nevermind the priest, ranger & druid spells...
Most of these if not all were in the Baldur's Gate and Icewind Dale games... Even temporal manipulation as mentioned by aluminiumtrioxid was already in BG (remember timestop? Yeah it was overpowered as hell.) When I play a wizard in Pathfinder or DnD 3.5, I personally found this to be quite enough and the explanation and workings on them were pretty extensive. I am happy with how it was with the BG and icewind dale games and I find that games like Dungeons of Dredmor which have silly, parodical names for the spells and abilities (like a mustache golem) to be a bit too off-putting for a more serious game like Project Eternity.
Some of these suggestions even get closer to a Sci-fi feel rather than a Fantasy feel. When i see things like "molecular deconstruction" and "Radiation fields, particle beams, structural disruption" I feel conflicted and not in the right place in that world. It's mostly because I feel like I'm not playing a fantasy game but rather that it's something set in the future with implants and I'd feel conflicted to see guys still running around with swords. If they'd understand the concepts of matter, radiation, and molecules, why would they still use swords? For me these suggestions would make less sense than the elements plus whatever else they were having myths or tales about back on whenever it was based on.
So yeah, I voted no because there is enough variety and voted other because the poll forced me to still pick one from the second row -.-
Edited by Waswat, 12 March 2013 - 09:08 PM.