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Main Character Dies... Game over or...?

party player character

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#1
Osvir

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So does the game end or can we continue to treck on in the world?

This could go in the category of "Narrative Second Wind" but wanted its own topic.

What I am suggesting is that the main characters role is rather slim and it is the party's role that is overcome objects. Not only does this add more intensity to a solo play, but I think it might create some pretty interesting plots. And hey, if you die with your character on a solo play that's pretty much that anyways.

Basically, your main character dies, and you can continue the game with the party that you have (No Gameover). With the Adventurer's Hall, some might say "That's abuseable!" but if hiring companions at the Hall actually costs gold (and more gold for higher levels) you wouldn't be able to do it over and over and over again (too much).

Story-wise, one player loses his main character early game, another mid-game and someone late-game. Most people probably don't. But for those who enjoy experiencing a story (in a game) it could be a twist to the player story and adds for lots of replayability. This would mean that other party members could act as the "Front figure". Taking over the "Choice" mechanic basically.

However, if one of your characters has a high reputation and dies your average party reputation should lessen (which is another question)

Individual reputation?
E.g., Forton has 4 Reputation, Cadegund has 3 Reputation, some Party Math Stuff makes some average rounded down to 3 Party Reputation.
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#2
rjshae

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The scene flashes forward to your funerary rites. Your friends and companions are standing around your grave. Each, in turn, presents a eulogy in their own inimitable way; on the whole it is a sad, moving experience. Finally they wander off. You try to move your character, to cast a spell or sing a song, but nothing happens. Gradually the light fades into the evening twilight. A gloomy storm rolls in and the rain beings to fall. It grows every darker as night falls and the precipitation grows heavy.

The seasons pass. Occasionally one of your friends drop by to leave some flowers and say a few words. But this happens less and less frequently. Spring turns to summer, then comes fall. The leaves from the towering oak gently fall onto your grave. Finally, your lingering soul loses its grip upon the mortal realm and returns at last to the great wheel.
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#3
Amberion

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I have this scenario in my head now of a necromancer raising the hero again as an undead to continue the quest.
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#4
NKKKK

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If you die, you have to start the game over again, cause we're hard core RPG players.
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#5
GhostofAnakin

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If your character dies, your game should blow up in your DVD tray so you can never again play it. Now that's hardcore RPGing.
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#6
Adhin

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If its the 'party' not the main character there is no point in having a main character in the first place, at which point we're talking JRPG territory. Also once the main char doesn't matter, the less impact you get to have in general or attachment to a character you have. From what they've said some 'event' occurs you happen to be by and a lot of the main story revolves around whatever that is and it's ultimately how and why your involved with any of it.

Basically, the only kind of event I could see where you could 'die' and come back would be a PST style and its due to this event. Something about your soul constantly reviving you or some such is about the only thing I can see happening and I doubt they'll even do that due to all there other hard modes where death is death and all that.

Either way removing your main character as some method to try and make the game more detailed aint gonna work. It just removes any attachment or your making another JRPG and that's not much of an RPG.

#7
kenup

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-snip-

So, what you want is for the protagonist to not be important in his/her own story? Unless the death has some plot relevance, having the protagonist's random death not end the story(in a very story focused game, not Super Mario) and/or game is kind of bad. You know, it makes the entire plot following a person until that person died by something random kind of dumb and null.
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#8
Dream

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I think it should be your story, not your party's; so no.

#9
Sandro G Meier

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Well,it could be if your protagonist was dead, but you got other companions still breathing,the game will not be over, just use your companions who got resurrect skill to revive your character, or just grab your protagonist's body to the nearest temple (what? you mean how? just call a taxi, I mean, a cart or whatever, for a fee. Or make a item like strectcher which would be useful, when you got someone down...)
Or you can make the dead protagonist's soul following your party(may give you some situation in some case...), until you got someone can revive him/her.

#10
Sacred_Path

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things that simply force a reload are bad, mmkay?

If you're playing Ironman mode the most common route would probably be playing a wizard and staying out of the fray.

#11
PrimeJunta

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The devs have stated that there will be no resurrection magic, and that the story will be centered around the main character who survives a tragic supernatural event. IOW, if the main character dies, game over.

They've also stated that the main character -- or indeed any party member -- won't die in combat at normal difficulty. Instead, they'll be "maimed" if health hits zero, which is presumably a Bad Thing (due to the low availability of healing magic). Presumably only if the entire party is knocked out will it be game over.

As far as I've gathered, the consequences of less than complete success in combat are something like:

If the party wins the encounter anyway (last one standing is a party member):
  • Stamina 0, health > 0: knocked out, recovery with no ill effects.
  • Health ≤ 0:

  • Normal difficulty: maimed. Not good. I would expect that there's some way to heal but it's not going to be easy.


  • Expert mode: killed. Party member removed from the game. If it's the main character, game over.


If the party loses (everybody knocked out/maimed/killed), I would expect that it's game over.

In Trial of Iron mode, it's game really over, as you can't backtrack to a previous save. Start a new one and try again.

I for one will probably start with normal (or easier, depending) difficulty and Trial of Iron, to stop myself from abusing savegames.

#12
Zoma

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Chrono Trigger does it well.

Main Character dies, you could opt to complete the story without him and you'll get an entirely different ending sequence.

#13
JFSOCC

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I loved what they did in Quest for Glory V, where when you died they would have a little epilogue with a morbidly funny rhyme or poem which was most of the time relevant to the way you died



#14
Osvir

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Let me rephrase, main character is super important. But at some point in the game the party is going to be sucked into the whole mess of the story, and they are going to be equally important. Of course, you can just kick them out whenever (mechanically) but roleplayingly the party is part of the story at some point in the game. They aren't just followers but interacting with the story, reacting to events that happens and taking part of the events.

If the main character dies, why wouldn't I be able to continue on the story? Forton died, but I can still continue the game. Why is the main character and Forton different in this case? Obvious answer is "Because Forton isn't the main character". I'm looking for some "common sense" in some sort of form...

What is the reason that makes the party unable to finish the main plot without the main character, when they've been dragged into the whole mess? Let's say there is 6 Chapters in P:E, I've had a full party since Chapter 2, and have kept them around ever since, at Chapter 4 or 5 the party is dragged into the mess to be part of the story and not just some side-kicks that follow around.

There was also some discussion on "Party members acting as front figures" meaning that, if that is implemented, would mean that the party could carry the story forward. On Ironman mode, if your character die on your and if the Adventurer's Hall costs money to hire companions you still won't be able to abuse it. Lose a character, pay gold, lose a character, pay gold. Eventually you'll run out of gold <- that would happen regardless when or if you lose one of your side-kick companion.

#15
LadyCrimson

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Don't know about P.E., but often the reason is that the main character has some ability/abilities (they're half-gods! only person in the world who has enough Soul to channel enough power!) that make defeating the baddies possible or something....so the party could continue to rebel but wouldn't succeed. :p

Of course, if one isn't going the cliched end of the world/savior route, with the enemy being a bit more mundane and you have the fantasy equivalent of Robin Hood or local war instead, then I think it's entirely plausible that party members would continue the "good fight" even if a leader dies. So logically, there's nothing against the concept.

Narrative wise and gameplay wise however, I think I'd tend to agree that it would essentially mean a game that has no serious sense of character focus. No one is "special", no one has more story-focus in terms of the main plot, etc. because you have to make sure none of them are vital to have. Less sense of a possibility of failure because you just keep picking up more characters and keep on truckin'. You'd likely end up with a game that feels less personal and involved (mostly combat with cursory chr. side quests) and probably less satisfying because of it, to many RPG'ers. Something more like the much more heavily combat oriented Might and Magic rpg series perhaps (which I loved, and does have a main "goal" arc, but individual characterization isn't there imo....).
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#16
nikolokolus

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Imagine if Luke died half-way through The Empire Strikes Back (Yoda finally got sick and tired of his whinging and choked his *&$#@ ass) and the movies just carried on ...

Edited by nikolokolus, 25 December 2012 - 08:08 AM.

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#17
Sacred_Path

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Imagine if Luke died half-way through The Empire Strikes Back (Yoda finally got sick and tired of his whinging and choked his *&$#@ ass) and the movies just carried on ...


There's no question that the initial protagonist being alive until the big resolution is a good thing.

Getting there in a CRPG is another thing though. Should your character die (and there's not a small chance of that) there are two options:

- force a reload

- force a restart (in Trial of Iron)

obviously both are p. anti-climactic. The first is simply a nuisance. The latter punishes you quite harshly for something that might even have been proper tactics (like moving your character into harm's way). In this case you'll be mostly concerned with keeping your character away from danger at all times.

#18
GrinningReaper659

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Let me rephrase, main character is super important. But at some point in the game the party is going to be sucked into the whole mess of the story, and they are going to be equally important. Of course, you can just kick them out whenever (mechanically) but roleplayingly the party is part of the story at some point in the game. They aren't just followers but interacting with the story, reacting to events that happens and taking part of the events.

If the main character dies, why wouldn't I be able to continue on the story? Forton died, but I can still continue the game. Why is the main character and Forton different in this case? Obvious answer is "Because Forton isn't the main character". I'm looking for some "common sense" in some sort of form...


"Because he isn't the main character" is common sense... You say that roleplaying the entire party is part of the story, but I disagree. The purpose of a game like this is to play the role of a single character. The control that you get over the other party members is a necessity due to the desire to have involving tactical combat, which requires a high degree of control due in part to AI limitations and in part because there's no real way (at the moment) to simulate tactical control of 5 others in combat as well as is allowed by simply controlling their actions directly.

Minimizing the importance of the main character to the extent that you suggest means that there might as well not be a main character, as you're playing a constantly shifting role(s) of those currently in the party.
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#19
nikolokolus

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Somebody correct me if I'm wrong but there is no resurrection mechanic in this game, right? So assuming that the Player Character is somehow central to the game's plot in some fundamental way (even if that doesn't mean the "savior" archetype) having the game carry on with the central protagonist dead seems like a stretch.

Sure, we all get frustrated when our main character gets whacked in Baldur's Gate and we're forced to reload our last save, but that's part of the challenge; protecting the central character at all costs so she can get to the end and deal with the big conflict should definitely be part of any game and your tactics should adjust accordingly.
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#20
Adhin

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Yeah no resurrection magic what so ever. And you also don't play other characters in BG2/PST. I wasn't playiing as Annah in PST, I didn't pick dialog choices for her, it would of been pointless to continue if the nameless one truly died via bring grinded up or burned to ash. In the whole of the baldur's gate series while your not a 'chosen' one if your main dies, and again you haven't been RP'ing for ANY of the other characters (sorry but walking and combat isn't really the RP'ing part) there is no point to continuing on. And PE is going to have a story where you (before you have a party) experience some supernatural event that makes you unique to the story in some way.

As for someones Robin Hood example, if an RPG did that where your 'main dude can die' and it doesn't matter I'd imagine you wouldn't be Robin Hood. You'd probably be one of his 'merry men' and Robin hood would just be tossing out missions and if you died you just played another random merry man and so on and so on. IWD1-2 are the only real examples in games past where the 'main' dying wouldn't matter... but that's because there wasn't a main. You made 6 characters, sure you could consider 1 the main but if they died you could literally replace them with a new char if you wanted or decide to carry on with out that slot filled.

IWD1-2 where fun and interesting games but they weren't big RP experiences. They where linear dungeon crawlers. They took infinity engine games, and turned them into Diablo with more tactical combat with a party system and arguably better stories. None of which stands up against BG1-2 or PST for RPG'ness. Just lacks the character development, attachment and general freedom in what to do.
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