morhilane Posted October 21, 2012 Posted October 21, 2012 Conan would be a great name for the the Orlan detective. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Feldoth Posted October 21, 2012 Posted October 21, 2012 Hearing that there would be so many "feats" right out the gate made me very happy. I definitely agree that there needs to be an easy way for people that don't like obsessing over character choices to quickly make their characters, but for those of us that love spending hours customizing their character builds this is a big plus.
Freshock Posted October 21, 2012 Posted October 21, 2012 Oh my god, I feel like I'm being trolled...That sounds so awesome! My YouTube
eselle28 Posted October 21, 2012 Posted October 21, 2012 That sounds completely delightful. Aside from just being a very charming concept, I appreciate that there's a distinction between a character's class and that person's job or role in society. The two should certainly relate to each other, but I like that magic users might think less-obvious ways to use their talents and that they're not all just sitting around in wizardly colleges. 1
Gyor Posted October 21, 2012 Posted October 21, 2012 I wish we knew when the update with Josh will be.
Ausir Posted October 21, 2012 Posted October 21, 2012 Also, looks like these characters being the companions has been confirmed: Here are five of the companions that you may choose to have accompany you on your journey in Project Eternity (assuming they survive this encounter). Edair is on the left. Aloth is next to him. Then Forton and Cadegund. Sagani is on the right. 1 Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
J Wall Posted October 21, 2012 Posted October 21, 2012 Marceror actually posted this yesterday, and I updated the wiki with some of the info when I saw it: http://forums.obsidian.net/topic/61637-comprehensive-project-eternity-information-guide/
Gorth Posted October 21, 2012 Posted October 21, 2012 Why do I think "Hercule Poirot" when I hear well dressed, short detective? 3 “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Wombat Posted October 21, 2012 Posted October 21, 2012 Why do I think "Hercule Poirot" when I hear well dressed, short detective? Maybe, you are right - he solves mysteries by employing psychology and profiling rather than forensic evidence like Sand Holmes. Anyway, thanx for the headsup, OP.
Gyor Posted October 21, 2012 Posted October 21, 2012 We have for companions an Orlan Cipher decective, A human monk, a gun toting Priestess, a human fighter, a Dwarf ranger, an Elf Wizard. That leaves a Godlike ? and a Aumaua ?. One of those is likely a rogue as we don't have one yet and its one of the traditional core four. My guess Godlike Rogue, Aumaua Chanter, Paladin, or Druid. I'm dying to get more lore on the races.
Sensuki Posted October 21, 2012 Posted October 21, 2012 (edited) Aumaua Barbarian probably makes more sense to me, but you never know. I'm all for awfully odd archetypes. Edited October 21, 2012 by Sensuki
bronzepoem Posted October 21, 2012 Posted October 21, 2012 I perfer he can use the ability to become a murder, not just investigating Anyway, great companion setting! Her mind is Tiffany-twisted, She got the Mercedes Benz She's got a lot of pretty, pretty boys, that she calls friends How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget
Sensuki Posted October 21, 2012 Posted October 21, 2012 Hahah Homicide: Life on the Street style. Detective Bayliss.
Daulmakan Posted October 21, 2012 Posted October 21, 2012 Thanks for sharing. The orlan cipher sounds interesting, looking forward to that one. [Adam] Several of the classes function differently than they did in DnD. The Paladin is a little different. They function more like the Warlord class from DnD. The Priest is a little more like a traditional paladin. They like to use firearms, which are good weapons to use against wizards. We want to keep a lot of things familiar for fans, but we also want to twist them. That’s what we like to do here at Obsidian. Firearms are another twist that, while present in DnD, weren’t really used commonly. Paladins are not paladins, and clerics are paladins with guns. This doesn't sound too good. On the other hand: [Marceror] It would be awesome if this engine became the catalyst for a whole new set of CRPGs that are built using the 2D isometric model.[Adam] That’s what we’re hoping for. We really want to see where we can take this.
Drakxii Posted October 21, 2012 Posted October 21, 2012 Well there goes my character idea... *mumble mumble* Hmm.. gun paladins...
Sensuki Posted October 21, 2012 Posted October 21, 2012 I think the Priest fits into the Hospitaller Knight kind of style (except with guns), which is fine with me.
Gyor Posted October 21, 2012 Posted October 21, 2012 It may also depend on who your a priest of that changes the spells and abilities you have access too. Maybe A Priest of Eothos is more Paladin like with smiting, while Magran priests are better with guns, and Berath's priests might favour necromancy and healing stamina.
RaccoonTOF Posted October 21, 2012 Posted October 21, 2012 Remember to keep distinct the "mechanics" of the Paladin, and the "background" of the Paladin. The Paladin "background" is still going to be someone fanatically/zealously devoted to a cause, that of a "champion of the faith" still - they just aren't going to be forced to be "lawful good" (especially since there isn't going to be a strict morality/alignment system) nor are they going to be forced to have that cause be a divine one. To me, I think this is actually a good direction to go in, regardless of the effect on the "mechanics" side. I'd like to see a bit more "leading from the front by personal example" than "leading from the back with commanding orders" come from the class, but we'll see how that goes once we have more information. 1 "If we are alone in the universe, it sure seems like an awful waste of space"
AndreaColombo Posted October 21, 2012 Posted October 21, 2012 Why do I systematically like everything I read about Project: Eternity? It must have something to do with the game oozing pure win ... "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
norolim Posted October 21, 2012 Posted October 21, 2012 Hmm...For some reason I can't open Codex sites. Could someone, please, quote the interview, if it's not too long?
Olauron Mor-Galad Posted October 21, 2012 Posted October 21, 2012 [Adam] We’d like to do updates as often as possible... I’m looking a lot at how Double Fine Adventure (another recently successful Kickstarter project) is handling this. I like their format and will probably do something similar. I'm looking at what Peter Jackson did with King Kong and The Hobbit. Production videos every several months are very welcome. [Adam] So we’d rather be able to self-fund our projects. I just hope that we will be able to (pre)order those wonderful Collector's editions of self-funded projects. I'm not really interested in digital goods. [Adam] We are developing a character that is an Orlan Cipher, who is a detective (Orlans are a new race in Project Eternity. They are small folk based after the gnome and the Halfling). He should be named Hercule It is not only a reference to the famous Hercule Poirot but also a joke about his short stature (Hercule = Hercules).
Theobeau Posted October 21, 2012 Posted October 21, 2012 @Starwars: Thank you for posting this thread. The interview was very interesting and revealing. I hope they are able to stick to a regular update cycle. Given how some other successful KS' quiet down once they get stuck into the grind of making the game/final product I'd settle for monthly updates. - Project Eternity, Wasteland 2 and Torment: Tides of Numenera; quality cRPGs are back !
RAE Posted October 21, 2012 Posted October 21, 2012 Oh, that sounds exciting. Concepts for all the characters we had by now were pretty bland (no, I'm not worried, I know they'll all have twists of some sort, but as far as pitches go "human fighter" or "elven wizard" just doesn't sound nearly as exciting as, say, "flying skull", "fallen angel", "bear demigod" or "walking suit of armor"). Crime-solving psyonic gnome is the most intriguing character pitch we had at this point. Really looking forward to the other two. Aumaua and Godlike are not yet represented in the cast, are they?
Meshugger Posted October 21, 2012 Posted October 21, 2012 Like some other people in this thread, i find this character immediately intruiging. He just oozes Poirot: 2 "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
MattH Posted October 21, 2012 Posted October 21, 2012 Detectives are always a good character to go by. They're all about the atmosphere. I still remember the Detective story in the Witcher 1 game as one of the highlights. I didn't have so much fun with an RPG for a long time when I played it.
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