themanclaw Posted October 4, 2012 Posted October 4, 2012 Perhaps it was my playing of the Presidential Debate drinking game (and it's effects on me), but I realized that there are many RPG's that allow you to drink, but not get drunk and have all the fun consequences of it. Just a fun thought 1
Aedelric Posted October 4, 2012 Posted October 4, 2012 If it affected dialogue choices, then I am for it! 8
melkathi Posted October 4, 2012 Posted October 4, 2012 If it affected dialogue choices, then I am for it! Will it also affect the journal entry? Whatever'sday the 24th of Whatevermonth I woke up. people insist it is the 25th but that can't be true. We had a lot to drink last night and a lot of fun. I can't remember exactly what it was that was fun but I think it involved alcohol, a cleric, a bar stool, a dwarven contralto and a swamp dragon. People are looking at me funny... Gods but I'd kill for a good cup of coffee right now! 9 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
Monte Carlo Posted October 4, 2012 Posted October 4, 2012 I try an alternative method when pulling a gaming all-nighter and drink heavily in the real-world instead.
Piccolo Posted October 4, 2012 Posted October 4, 2012 I think a temporary effect on certain stats is enough. Maybe certain NPCs refusing to talk to you. Nothing too gimmicky, like a bad attempt at humor...
Shades Posted October 4, 2012 Posted October 4, 2012 I think the BG games did have this. I can't remember what it actually did, but if you drank enough (depending on your con I think) then you'd get a little icon meaning your character was now drunk. I know some BG mods would also trigger dialogue in response to the first time this happens, can't recall if the unmodded game had any dialogue type reactions to it. But I certainly have no problem with it, could be pretty amusing.
Jarmo Posted October 4, 2012 Posted October 4, 2012 There was this one stupid quest in Skyrim (well many of those, but..), but it had a net beginning. You are invited to share a few drinks with one guy, you start gulping them down.... ... and then wake up some town you have never been before, don't know how you got there, and are apparently engaged to someone you dont know or remember.
True_Spike Posted October 4, 2012 Posted October 4, 2012 Perhaps make it even quest-related (much like it was in the first Witcher)
BruceVC Posted October 4, 2012 Posted October 4, 2012 I think drinking and the effects of being inebriated should be part of the game, I have played games where when you drink there are visual side-effects. Its just a fun feature. 2 "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela
Hiro Protagonist II Posted October 4, 2012 Posted October 4, 2012 If there's going to be drinking in taverns then I also want bards in the game. In fact I want to go to the Adventuers Hall, create a party of bards and get them singing and drinking in a tavern, make a toast to the inkeeper everytime I send them off before every encounter. And see how they fare in battle. 3
Karranthain Posted October 4, 2012 Posted October 4, 2012 I try an alternative method when pulling a gaming all-nighter and drink heavily in the real-world instead. PE : The Drinking Game. Whenever soul is mentioned, down an entire fifth of vodka. 8
Sugarjaye Posted October 5, 2012 Posted October 5, 2012 I think if you can drink the Alcohol, you should be able to feel and see the effects of it. Nothing like in DA2 where no matter how many drinks you threw down it did nothing. The shadow in the corner of your eye. The cold steel pressed to your throat. The beautiful vision that may be your last. Do not breath, for the Petite Death has your Soul in her hand.
Crooked Bee Posted October 5, 2012 Posted October 5, 2012 I support getting drunk both in and out of the game. :D 3
Tychoxi Posted October 6, 2012 Posted October 6, 2012 (edited) I wouldn't like my character to *actually* walk slower or such, but by all means temporalily lower his dexterity, wits, perception and etc, or enhance his pain threshold or whatever. Edited October 6, 2012 by Tychoxi
rjshae Posted October 6, 2012 Posted October 6, 2012 Barbarian's drunken master style. 'Nuff said. "It has just been discovered that research causes cancer in rats."
Cantousent Posted October 6, 2012 Posted October 6, 2012 I think the way to make drinking in game more realistic is to slam a shot every time your character drinks anything in game. That way you'll naturally replicate real world drunkness in game by indulging in real world drunkness. I myself will play in a special super hard core setting I call "real world drinking" throughout the campaign. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
chisled2bone Posted October 6, 2012 Posted October 6, 2012 i think it would be neat that if you drank too often you character would develop some kind of dependency. you know actually become addicted.
flarglebargle Posted October 6, 2012 Posted October 6, 2012 this sounds like it would be similar to the low int dialogue options and would make boss battles AWSOME
nikolokolus Posted October 6, 2012 Posted October 6, 2012 I kind of liked the way The Witcher handled getting drunk. They did a nice job with the screen blurring and making it feel disorienting.
pseudonymous Posted October 6, 2012 Posted October 6, 2012 Perhaps it was my playing of the Presidential Debate drinking game (and it's effects on me), My condolences to your liver. but I realized that there are many RPG's that allow you to drink, but not get drunk and have all the fun consequences of it.Just a fun thought Lowered Intelligence, lowered dexterity, and higher constitution does make for an interesting brawling mechanic.
ddillon Posted October 6, 2012 Posted October 6, 2012 I kind of liked the way The Witcher handled getting drunk. They did a nice job with the screen blurring and making it feel disorienting. Ug... fighting those plant-things, echinops, while *very* drunk was annoying.
themanclaw Posted October 6, 2012 Author Posted October 6, 2012 Perhaps it was my playing of the Presidential Debate drinking game (and it's effects on me), My condolences to your liver. My ancestors are 90% Irish/German. My liver had fun
melkathi Posted October 6, 2012 Posted October 6, 2012 I kind of liked the way The Witcher handled getting drunk. They did a nice job with the screen blurring and making it feel disorienting. I had a lot of fun staggering through streets at night, getting into drunken fights with robbers and monsters But it worked for the witcher because it had a certain gameplay. I do not think it would work for PE. Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
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