armitage Posted October 1, 2012 Share Posted October 1, 2012 Hello everyone, what do you think about the detailed combat log. Personally, i loved it in Baldurs Gate and KOTOR and missed it in Dragon Age. I think the combat log is the best way to understand complex game mechanics, compare weapon and armor values and improve survival chances on the very hard level. What do you say? 8 Link to comment Share on other sites More sharing options...
Valorian Posted October 1, 2012 Share Posted October 1, 2012 I can only agree with you. All the games that PE is inspired by have quite informative combat logs. 1 Link to comment Share on other sites More sharing options...
Jasede Posted October 1, 2012 Share Posted October 1, 2012 Yes, please. 1 Link to comment Share on other sites More sharing options...
Infinitron Posted October 1, 2012 Share Posted October 1, 2012 There should be a dual display - both a combat log, and (optionally perhaps) floating text above characters' heads. 1 Link to comment Share on other sites More sharing options...
Kage Tempest Posted October 1, 2012 Share Posted October 1, 2012 Yes, Yes, oh Gawd Yes. Do Want, Nao. Combat logs made neverwinter nights and baldurs gate very interesting. I was able to pretty much map out which of my characters in my party were pulling their weight so to speak. 1 Link to comment Share on other sites More sharing options...
LadyCrimson Posted October 1, 2012 Share Posted October 1, 2012 Yes, I like combat logs, as long as there's an option to minimize them during actual combat/gameplay to save on screen real estate, if you want. It'd be even cooler if you could send the log data to a text file to glance over later, like one of the pc-console commands could do in FNV. 2 “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
Jozape Posted October 1, 2012 Share Posted October 1, 2012 I made a topic about this a few weeks ago though the developers never commented. I really, really hope we get a text log for combat and dialog that we can go over at our leisure. It makes RPGs much more enjoyable, especially those that are real-time with pause rather than turn-based Link to comment Share on other sites More sharing options...
DocDoomII Posted October 1, 2012 Share Posted October 1, 2012 I want my combat log to be separated from the conversation log. Today's monitors are wide enough to have a combat log left and a conversation log on the right. Or vice versa. 4 Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll! Link to comment Share on other sites More sharing options...
Leferd Posted October 2, 2012 Share Posted October 2, 2012 I want my combat log to be separated from the conversation log. Today's monitors are wide enough to have a combat log left and a conversation log on the right. Or vice versa. Yes. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
nikolokolus Posted October 2, 2012 Share Posted October 2, 2012 I like seeing the rolls, so I'm all for it. If they do include it, it would be pretty trivial to code. 2 Link to comment Share on other sites More sharing options...
Ieo Posted October 2, 2012 Share Posted October 2, 2012 (edited) I want my combat log to be separated from the conversation log. Today's monitors are wide enough to have a combat log left and a conversation log on the right. Or vice versa. It wouldn't work on a number of laptops, but I'd love a general text box with one tab for dialogic/narrative content and another tab for all the combat stuff. I feel they don't need to be mixed together anyway (when you're in combat, dialogue shouldn't be happening--well, besides battle shouts). Edited October 2, 2012 by Ieo The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1) Link to comment Share on other sites More sharing options...
Director Posted October 2, 2012 Share Posted October 2, 2012 Make it an optional toggle - but it would be great. Awesome for finding bugs / abilities that don't work the way you thought they did. Link to comment Share on other sites More sharing options...
bronzepoem Posted October 2, 2012 Share Posted October 2, 2012 The greatest combat log was fallout2 1 Her mind is Tiffany-twisted, She got the Mercedes Benz She's got a lot of pretty, pretty boys, that she calls friends How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget Link to comment Share on other sites More sharing options...
RosesandAshes Posted October 2, 2012 Share Posted October 2, 2012 I don't mind it, but oftentimes when I play games with logs I eventually want to minimize them, especially when I've already fought the same enemy ten times already. Link to comment Share on other sites More sharing options...
Tale Posted October 2, 2012 Share Posted October 2, 2012 I think it takes away from roleplaying and too much into rollplaying. Considering the numbers instead of the character. Nah, I'm just kidding. I'd understand if anyone does honestly feel that way, however. It seems like the kind of thing that could be handled by the toggles attached to expert mode. I'd like a human parse-able system for the most part and to actually see the number rolls vs. target. I think it's both fun to think about and important information to evaluate your progress. Both the character and the player should be able to figure out if they're doing well in a battle or just flailing about. Though I hope they don't take that as a limitation (avoiding shotgun rolls with 20 dice just because it'd be hard to read). 2 "Show me a man who "plays fair" and I'll show you a very talented cheater." Link to comment Share on other sites More sharing options...
ogrezilla Posted October 2, 2012 Share Posted October 2, 2012 (edited) I want my combat log to be separated from the conversation log. Today's monitors are wide enough to have a combat log left and a conversation log on the right. Or vice versa. for a game coming out in 2014, there really is no reason we shouldn't have decent customization options for things like this in the UI. This is the kind of thing that can be added that will allow the game to feel like a classic style game without feeling plain old. Edited October 2, 2012 by ogrezilla Link to comment Share on other sites More sharing options...
khango Posted October 2, 2012 Share Posted October 2, 2012 (edited) I like the combat log. I'm not sure I would have realized how certain mechanics worked in IE games without it. Edited October 2, 2012 by khango 1 Link to comment Share on other sites More sharing options...
Shadenuat Posted October 2, 2012 Share Posted October 2, 2012 (edited) I think it takes away from roleplaying and too much into rollplaying. Considering the numbers instead of the character. PREPARE TO DIE Y-- Nah, I'm just kidding. Oh. Well, combat log is an interface feature which adds more transparency to roleplaying system. When you can actually see what affects what, it supports roleplaying, not hinders it, because you get a better feel of how your decisions in creating character worked out, and what you might want to fix to make him closer to a char you wanted to play. It is also a great feature to include random banter and spoken rumours, to serve as an additional, easely summoned journal analogue, and to add text narrative ("You see Edd. Edd's dead.") to the game. All in one window. Add some filtering buttons a la Wizardry 8, and you got yourself a dream-like UI feature. Edited October 2, 2012 by Shadenuat Link to comment Share on other sites More sharing options...
Sensuki Posted October 2, 2012 Share Posted October 2, 2012 (edited) I always used the To Hit rolls option in all the IE games that had it. I thought it was weird at first that your character would only do damage on 1/10 swings of his sword. Turned on to hit rolls, oh right, useless animations. Edited October 2, 2012 by Sensuki Link to comment Share on other sites More sharing options...
Sylvius the Mad Posted October 2, 2012 Share Posted October 2, 2012 Yes. A thousand times yes. 1 God used to be my co-pilot, but then we crashed in the Andes and I had to eat him. Link to comment Share on other sites More sharing options...
bussinrounds Posted October 2, 2012 Share Posted October 2, 2012 Def want it. Especially in a RtwP game where it's frantic and everything is happening at once. I'd like to know what is going on exactly. 1 Link to comment Share on other sites More sharing options...
dlux Posted October 2, 2012 Share Posted October 2, 2012 I am EXPECTING the game to have a combat log. It really bugged me that Dragon Age did not have one. 1 Link to comment Share on other sites More sharing options...
Jarmo Posted October 2, 2012 Share Posted October 2, 2012 Personally, i loved it in Baldurs Gate and KOTOR and missed it in Dragon Age. What I liked in DA:O though, was how it gathered (some?) statistics elsewhere and you could just look who's doing what % of overall damage. I'd like to see something like that, more detailed even. Overall hit percentages for characters (today/all time), hits taken, kills, damage dealt. So if you like, you can go and see who's not pulling his weight. Oh, Angry Bob cant hit worth crap with those awesome twin dualblades. 1 Link to comment Share on other sites More sharing options...
Jozape Posted October 2, 2012 Share Posted October 2, 2012 I asked Feargus on the KickStarter comments page earlier and a combat log is at least added to the list of things for them to consider now. 1 Link to comment Share on other sites More sharing options...
DocDoomII Posted October 2, 2012 Share Posted October 2, 2012 (edited) Not so much of a combat log as intended by the OP, but a personal favourite of mine is the "kills log". I love when a game keeps track of how many skeleton I killed, how many trolls and so on. In the good old Diablo 1 you'd discover more about a certain type of monster, the more you killed of its kind. Like how many max HP can it have, what level range can it be and such. Edited October 2, 2012 by DocDoomII Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll! Link to comment Share on other sites More sharing options...
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