Karranthain Posted September 20, 2012 Author Posted September 20, 2012 Anything but the god-awful Baldur's Gate 2 style. Never again. Yeah, wasn't a big fan either. 3
SqueakyCat Posted September 20, 2012 Posted September 20, 2012 I would love to see his involvement with this project. Using a signed portrait as a stretch goal could prove to be lucractive to the project. Many people are fans of his work.
TCJ Posted September 21, 2012 Posted September 21, 2012 I like a lot of those portraits, but not all of them. I still dislike the scantily-clad women ones. I mean, who would adventure in some of that stuff? Sheesh! Personally, I prefer the STYLE of portraits in BG1 or BG2, though I would agree with a previous poster that a lot of them were butchered. It could have worked out much better with the portraits of just the faces had they not included all the ugly braids, etc. They look much better when some fans modified the portraits to eliminate that stuff.
Karranthain Posted September 21, 2012 Author Posted September 21, 2012 I would love to see his involvement with this project. Using a signed portrait as a stretch goal could prove to be lucractive to the project. Many people are fans of his work. It could be a new reward tier (8k perhaps?). I'd image there'd be a lot of people interested in having a custom portrait in the game. All the same, I think hiring Justin as a stretch goal would mean a serious funding increase.
Karranthain Posted September 21, 2012 Author Posted September 21, 2012 Adding some more for the undecided :
Zoma Posted September 21, 2012 Posted September 21, 2012 I thought there was one time the forum hosted a list of Icewind Dale pics for use as avatars. What happened?
O.DOGG Posted September 21, 2012 Posted September 21, 2012 This is a good idea. I support this initiative. Peace... piece... of mind
Karranthain Posted September 21, 2012 Author Posted September 21, 2012 Big thanks for the support to everyone!
LokiHades Posted September 22, 2012 Posted September 22, 2012 Yes, yes, a thousand times yes! ...and fat, I am really sick of all heroes being super models, I want my saviour of the world to be awesome piece of fat. Save the world, get a grill Here here, variety is everything. Fat, skinny, tall, short, ugly, beautiful, scarred. I want it all~ Knight Drei of the Obsidian Order
Karranthain Posted September 22, 2012 Author Posted September 22, 2012 And yet, this thread needs more Justin Sweet!
Gyges Posted September 22, 2012 Posted September 22, 2012 Art of most excellent quality. I am in support of this stretch-goal.
Rabain Posted September 22, 2012 Posted September 22, 2012 What would people think of Sweets art style as the basis for the character sprites in PE? That gothic/dark fantasy style armor, hair etc? 1
funcroc Posted September 22, 2012 Posted September 22, 2012 Jason Manley, ex-BIS/Troika concept artist 2
Nonek Posted September 22, 2012 Posted September 22, 2012 Yeah Mr Sweets illustrations are..well...sweet. I like their detail and especially his representation of armoured ladies, they're stunning without resorting to the Frazetta style focus on the superior genetics. That said i'm sure Obsidian got some really talented artists allready on staff. Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot!
Karranthain Posted September 22, 2012 Author Posted September 22, 2012 (edited) Jason Manley, ex-BIS/Troika concept artist The Icewind Dale I portraits were his work, right? I like both, but I prefer the ID II portraits Edited September 22, 2012 by Karranthain
hideo kuze Posted September 22, 2012 Posted September 22, 2012 (edited) Justin Sweet is an amazing illustrator. But shouldn't this game be made by Obsidian? And shouldn't Obsidian artists (which I have not clue who they are or their portfolio) have a chance to shine as well? The ranger dwarf looked good to me. Not as sweet as the ones by Sweet, but still quite good. Edited September 22, 2012 by hideo kuze PoE: Cast your vote on: Stretch Goals | Game Maturity | Party Creation | Level Scaling | World Map Interface | Magic System | Replayability and Choices | Quest Solving | Romances | Multiplayer | Art StyleProduction Beard at 4 million? Yes or No?Discuss: Time based mechanics | Narrated sequences | Weapon and armor design | Breaking from current molds | Different XP pools for combat and non-combat skills | Mounts and Combat | Races to be included (4th and 5th) PoE II: the party was already over when I arrived
Karranthain Posted September 22, 2012 Author Posted September 22, 2012 (edited) Justin Sweet is an amazing illustrator. But shouldn't this game be made by Obsidian? And shouldn't Obsidian artists (which I have not clue who they are or their portfolio) have a chance to shine as well? The ranger dwarf looked good to me. Not as sweet as the ones by Sweet, but still good. Sweet was involved in the Icewind Dale series, so in truth it'd be more like going back to the roots After all, PE is very much about nostalgia and bringing back the old titles. And should this stretch goal bring more funding into the project, all the better! Edited September 22, 2012 by Karranthain
Zephyr Falcon Posted September 22, 2012 Posted September 22, 2012 Ohhhh nostalgia flashback to IWD and IWD2 Now I want more of that! Always preferred the fullbody pictures to the headshots BG gave us. 1
Karranthain Posted September 22, 2012 Author Posted September 22, 2012 (edited) Ohhhh nostalgia flashback to IWD and IWD2 Now I want more of that! Always preferred the fullbody pictures to the headshots BG gave us. Yeah, definitely. It was great seeing those big portraits in ID II. Edited September 22, 2012 by Karranthain
Playgu Posted September 22, 2012 Posted September 22, 2012 The bodies are drawn very detailed, but I found the "high res" BG2 portraits more to my liking. They had more color and liveliness as the above example. (I just saw an Imoen Avatar above I think) The pictures here look beautiful - yes - but a bit lifeless and more suited for nameless characters. But that is just my opinion. Agree 100% with this guy. BG and NwN portraits were much more personal, and had a lot detail. I think a portrait should be from the shoulders and up to get maximum detail around the face area.
Superdeluxe Posted September 22, 2012 Posted September 22, 2012 Looks very nice, but this is all concept art. I would like to see something that is actually a finished portrait. These aren't concept art, these (well maybe not specifically these) were the finished portraits from IWD2 ~Seattle Supersonic of the Obsidian Order~ Chris Hansen is the Savior of Seattle
Vargnatt Posted September 22, 2012 Posted September 22, 2012 Totally suppot the idea *__* Allways loved portraints in IWD2
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