oldmanpaco Posted September 14, 2012 Posted September 14, 2012 So the IE games have been thrown out as inspiration. Does this mean there is going to be a 6 person party like those games? What do people think the party size should be? 1 Codex Explorer
twincast Posted September 15, 2012 Posted September 15, 2012 I really, really want it to be an even number, ideally 6 or 8. 1 Proud Probatanthrope @D:OSTor.com: Boob Plate Armor Would Kill You (cf. "ball plate armor" - Just think about it.)
oldmanpaco Posted September 15, 2012 Author Posted September 15, 2012 Ah the 8 man party. Just like U4! 1 Codex Explorer
Oerwinde Posted September 15, 2012 Posted September 15, 2012 I say either allow us to take every party member with us, or have actual in game reasons to leave people behind and have varying party sizes. 2 The area between the balls and the butt is a hotbed of terrorist activity.
Tigranes Posted September 15, 2012 Posted September 15, 2012 3 is too small, 8 is too cumbersome, 4 or 6 would hit the spot. 1 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
DAWUSS Posted September 15, 2012 Posted September 15, 2012 Fewer companions = fewer camp dwellers. $0.02 DAWUSS Dawes ain't too bright. Hitting rock bottom is when you leave 2 tickets on the dash of your car, leave it unlocked hoping someone will steal them & when you come back, there are 4 tickets on your dashboard.
Zed Posted September 15, 2012 Posted September 15, 2012 Depends on how classes work. If it's anything resembling D&D, then 6 or 8. Or 7. 6-8. 5 could work if the focus is on inter-party **** and there's tons of banter between NPCs. But for combat etc, more is merrier. 1
oldmanpaco Posted September 15, 2012 Author Posted September 15, 2012 Depends on how classes work. If it's anything resembling D&D, then 6 or 8. Or 7. 6-8. 5 could work if the focus is on inter-party **** and there's tons of banter between NPCs. But for combat etc, more is merrier. Maybe you could be a little less clear. I'm not saying you could but maybe. Codex Explorer
LadyCrimson Posted September 15, 2012 Posted September 15, 2012 3 is too small, 8 is too cumbersome, 4 or 6 would hit the spot. Ditto. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Tychoxi Posted September 15, 2012 Posted September 15, 2012 (edited) I like 6 but I should state that: a) having a stat (like charisma) modify the maximun can be good. b) you have them with you ALL the time (unless the story takes some companions, they decide to leave or you decide to leave them). The modern "you have this crew but you have to choose only 2 to go with you JUST BECAUSE" is no good. c) I'm willing to accept a lower maximun if it means more developed characters and/or bigger pool of potential companions. Edited September 15, 2012 by Tychoxi 4
trulez Posted September 15, 2012 Posted September 15, 2012 6 seems like a crowd. 4 or 5 would be better I think. 5 is number not often seen so let's go with 5.
Humanoid Posted September 15, 2012 Posted September 15, 2012 Probably a ceiling of four or five for mine, but, as I rambled on about in another recent post, designed such that smaller (not necessarily solo) parties are also catered for with a reasonably consistent difficulty curve, and are properly playtested as a valid, supported gameplay style. (As opposed to the IE games where soloing seemed more of a happy accident with certain dual/multi-class combinations than a design choice) Three for example is a fairly small party, but given the option is the one I'd go with on my personal playthrough, while still acknowledging that a majority will probably go for a larger, full-sized party. Something to keep in mind here is that a larger maximum party size may increase the pressure for the character designers to add to the quantity of potential party members at a potential loss of depth in each. Choosing four from say, ten potential members leaves much more room to develop each one than say, eight from a pool of twenty inconsistently realised ones. 1 L I E S T R O N GL I V E W R O N G
Skyhawk02 Posted September 15, 2012 Posted September 15, 2012 I say either allow us to take every party member with us, or have actual in game reasons to leave people behind and have varying party sizes. I really like the idea of having ingame explanations for the game mechanics, it makes it easier to get absorbed into the world. 1
Zed Posted September 15, 2012 Posted September 15, 2012 (edited) Depends on how classes work. If it's anything resembling D&D, then 6 or 8. Or 7. 6-8. 5 could work if the focus is on inter-party **** and there's tons of banter between NPCs. But for combat etc, more is merrier. Maybe you could be a little less clear. I'm not saying you could but maybe. How many roles can a single class fill? Can NPCs use social skills or is it just the PC? Are there dedicated healers and "tanks"? If there are many roles to fill, then more characters are needed. In D&D you'll want people to unlock stuff, identify items, "tank" or summon meatshields, heal, buff/debuff etc. The IE games had good party sizes, but they also allowed for fewer NPCs. So if it's similar to the IE games, which they say it will be, I would say 6-8 is a good max but the players should also be able to play with fewer or even solo. Edited September 15, 2012 by Zed
Metabot Posted September 15, 2012 Posted September 15, 2012 6 seems like a crowd. 4 or 5 would be better I think. 5 is number not often seen so let's go with 5. Exactly lol.
Catamite Posted September 15, 2012 Posted September 15, 2012 4 preferably, or maybe 6... hopefully there are mixed classes so one doesn't have to have a cleric, mage, warier and thief in every party 1
Jozape Posted September 15, 2012 Posted September 15, 2012 I say either allow us to take every party member with us, or have actual in game reasons to leave people behind and have varying party sizes. I really like the idea of having ingame explanations for the game mechanics, it makes it easier to get absorbed into the world. Agreed, and it's just better from an in-character perspective. Imo either leave the party cap unlimited, or create reasons why you can or can't have a certain number of followers(like in Dead Money). And if you don't like the management of more than N number of characters, then don't get more than that in your party.
Semper Posted September 15, 2012 Posted September 15, 2012 4-6, depending on charisma/perks/feats... and please no forced party members.
Lohi Posted September 15, 2012 Posted September 15, 2012 Variable party size is nice, especially if we pick them up along the way. As opposed to the style where you create them all at the start. Too many characters and it gets confusing to keep track of them all and their side quest lines. They should all feel like individuals and not just a big faceless party like Icewind Dale had. I think 6 is too many. I voted 4 but overall I think we could have 3 to 5. Some may just be temporary though. I do not want to see the case however where you're about to help someone out with some problem they have but they say "sorry, your group looks full"! Anyone should be able to join the party and hang out if you let them. Interesting if they could leave and come back over the course of a story instead of just being your pack mule that sticks it out with you all the time. Even more interesting if they could be more normal NPCs at times who travel along with you; ie, the shop vendor who you have been dealing with wants to travel along to the next city, the jail guard you took hostage while escaping, or even the completely inept peasant you rescued on the road. Of course that can get a bit complicated.
Gorth Posted September 15, 2012 Posted September 15, 2012 I voted 6, but that is just some Icewind Dale nostalgia. It is really going to depend on your "recruitment pool" as to what is the sweet spot party wise. 1 “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
ComradeGoby Posted September 15, 2012 Posted September 15, 2012 I think smaller is better. I'd rather have 4 or 5 great charcters than many mediocre ones
oldmanpaco Posted September 15, 2012 Author Posted September 15, 2012 5 or 6 work for me. But like Zed finally clarified it would depend on how classes are handled. I always like two grunts, a healer, two mages and a thief type. Good fun. 1 Codex Explorer
Tamerlane Posted September 15, 2012 Posted September 15, 2012 Six is ideal for me, though down to four is alright. Really, so long as I have an actual, in-game reason for party limits and am not just fighting at half strength for no discernible reason (aside from game balance/ease-of-management), I'm cool with whatever.
Delterius Posted September 15, 2012 Posted September 15, 2012 (edited) 5 or 6 work for me. But like Zed finally clarified it would depend on how classes are handled. I always like two grunts, a healer, two mages and a thief type. Good fun. 6 mages, no pack mules. =D I suppose six is a given, Infinity Engine and all. Edited September 15, 2012 by Delterius 1
oldmanpaco Posted September 15, 2012 Author Posted September 15, 2012 5 or 6 work for me. But like Zed finally clarified it would depend on how classes are handled. I always like two grunts, a healer, two mages and a thief type. Good fun. 6 mages, no pack mules. =D I suppose six is a given, Infinity Engine and all. Heh, 6 mages is too easy in the IE games. Codex Explorer
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now