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Fallout: New Vegas


Gorth

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One thing I really didn't like about Fallout 3 was that you ahd well travelled areas FULL of prewar cakes and so forth. WTF!? Am I the first person to have thought of going hunting for food in old shops? Ridiculous.

 

 

SAme reason your player character can get shot with a rocket and still keep on trucking.

 

Ridiculous, yes, It's all part of the gameplay.

 

Ridiculousity really isn't much of an issue in a computer game, as long as it's consistent.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I call that extra 0 problem :). Seriously, the game (FO:3) says it is 200 years but the envirolment feels 2 to 20 years after the war. Petrified wooden buildings, skeletons, left over food and beverages, not too much ransacked places...

 

When you think of Megaton as a hillfort made by people who weren't able to get into the vault (but who know that it has generators and fabrication units) and decided to wait untill it opens, it makes a bit of sense...

IG. We kick ass and not even take names.

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As far as Bethesda's games are concerned "sense" is an unintentional byproduct.

 

:ermm:

 

 

Actually, I think FO3 is the most "non-sensical" of Bethesda's crpgs that I've played. Their ES ganes are generally pretty straight forward fantasy world. Even Oblivion had fields and farms and cities and what not.

 

I think Beth pretty much intentionally went for the super-ridiculous approach with FO3. And that's not a criticism of Bethesda. FO2, for example, was just as ludicrous, if not even more so.

 

FO1, otoh, was, I think, a more more straightforward attempt to to create a post-apoc world with less silliness. But it still had a fair share.

 

Overall, I think a certaan amount of ridiculousness is approriate for FO and has been a part of the IP since the beginning.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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That's all real fun, but when do we get a more realistic or at least less silly PA RPG?

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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That's all real fun, but when do we get a more realistic or at least less silly PA RPG?

In 1987. It's called Wasteland.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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Maybe we could branch out from the whole Post-Apocalyptic/fantasy/sci-fi trifecta and try something new.

 

AP is a good start, but maybe less real world-y?

 

Or we could try the Fading Suns which covers the former three in one nice package.

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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A noir RPG is waiting to be made.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
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That's all real fun, but when do we get a more realistic or at least less silly PA RPG?

In 1987. It's called Wasteland.

I'm thinking something that isn't 8-bit. Seems like the Stalker series would be a good fit... even then there's some weird paranormal stuff going on.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Funny thing is, even though it has a wonderful atmosphere the Stalker games aren't PA. The Zone coexists with the normal world, which functions perfectly well. That's one of the more attractive ideas for me - an otherworldly place in what's really a mundane world. A nice, perhaps even romantic notion.

 

Some of it is even used in the plot: /spoiler/ The protagonist decides to return to the Zone and stay there, even after his mission - for unspecified reasons. You can only assume he found something there, he couldn't find anywhere else. /end spoiler/

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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Why the obsessive need for the fantastical? Every other game has supernatural elements.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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Here's to hoping that damage threshold will make a return. And separate resistances/thresholds for all the damage types. I was really miffed to see that Bethesda opted for the easy approach and just winged it with the universal DR from Oblivion.

 

 

I can't be the only one, right?

 

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i feel confident that the combat mechanics will be much more thought out this time around, Sawyer, from what I can tell, is interested in his games' mechanics being well designed. Hopefully that means either the different damage resistances from 1 and 2, or some other mechanic that is equally interesting to add more layers to the extremely simple somewhat brainless combat in bethfallout


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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Sad part about damage types; (I may be remembering it wrongly but I think) Oblivion already supported different damage types like fire, etc, and seperate resistances for them on a % reduction basis. They could have built upon that instead of taking the easy route.

 

Also, as seen from the hillbillies, the game supports + and - damage modifiers. If they had slapped these onto appropirate gear (like Power Armors), we wouldn't be seeing PA troops dieing to BB headshots.

IG. We kick ass and not even take names.

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Did Fallout 3 have the same music as Oblivion? It sounds awfully similar. On that note, has anything been exploited on Fallout: New Vegas' audio?

 

Edit: Answered my first question: "... score written by composer Inon Zur." Oblivion was written by composer Jeremy Soule.

Edited by AngryKidJoe

Stand Your Convictions and You Will Walk Alone.

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I wouldn't presume to demand a change to the engine, but could we PLEASE bolt on something to represent the damage reactions from the originals? By which I mean if I shoot someone's freaking eyes out with a high powered lasrifle then they STAY FETHING BLIND. They don't become blind for a bit and then get all better.

 

On a similar note I notice that the corpses have dismemberment models, severed arms, legs etc. Surely these could be applied to the living creatures? I dearly want to re-enact the Black Knight sketch from Monty Python with a super mutant.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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On a similar note I notice that the corpses have dismemberment models, severed arms, legs etc. Surely these could be applied to the living creatures? I dearly want to re-enact the Black Knight sketch from Monty Python with a super mutant.

I just got a mental image of a armless/legless supermutant doing the worm to try and bite you. :shifty:

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I just hope the NPCs are better written. I don't know why but there is something annoying with Beth's NPCs. It's just as if they were begging us to beat the crap out of them. Poorly written, shallow, unmemorable and unlikeable. There's not a single one that I like. And I am not the only one feeling that way...

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

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