Purkake Posted August 8, 2009 Posted August 8, 2009 The jaggies, they burrrn my eyes! Why can't you just force fullscreen anti-aliasing?
crakkie Posted August 8, 2009 Posted August 8, 2009 In a scene that busy you actually notice the jaggies? Oh Jimmy, you were so funny. Don't let me down. From habit he lifts his watch; it shows him its blank face. Zero hour, Snowman thinks. Time to go.
Purkake Posted August 8, 2009 Posted August 8, 2009 (edited) In a scene that busy you actually notice the jaggies? I'm not seeing a scene, I'm seeing a screenshot filled with jaggies. It's not like it's going to hinder the performance with that old games, just go to Ati Catalyst or the Nvidia control panel and set the anti-aliasing manually. Edited August 8, 2009 by Purkake
crakkie Posted August 8, 2009 Posted August 8, 2009 Like I took that frikkin screenshot. I lost my Startopia CD years ago. Oh Jimmy, you were so funny. Don't let me down. From habit he lifts his watch; it shows him its blank face. Zero hour, Snowman thinks. Time to go.
Purkake Posted August 8, 2009 Posted August 8, 2009 Like I took that frikkin screenshot. I lost my Startopia CD years ago. It's a shame, everyone loves Startopia.
karka Posted August 8, 2009 Posted August 8, 2009 (edited) http://www.youtube.com/watch?v=OGSLb0tAaJ8...feature=related and http://www.youtube.com/watch?v=hbYb6jD_Y4M&NR=1 Edited August 8, 2009 by karka
Niten_Ryu Posted August 8, 2009 Posted August 8, 2009 World of Warcraft probably has the best art direction I've seen in any game, at least outside Korea. First Splinter Cell had strongest art directon in any first generation Unreal games. While iD and it's various engines had all kinds of technical gimmics, both Half-Life games won in art direction. People like Justin Sweet and Jason Manley did really nice portraits (and consept art) for infinity engine games. H.R. Giger is best know for his work in other medium, but he also did great art for 1992 game Darkseed. As someone already posted, Grim Fandango had great art direction (actually most of the old LucasArts games, thanks to Peter Chan I think). Good art direction is hard. Great is almost impossible. I'd say we've well past the point where graphics from techincal matter that much but there's plenty to be done in overall art direction and animation. Damn Pixar and other high value movie companies for poaching all the best talent Let's play Alpha Protocol My misadventures on youtube.
Pop Posted August 8, 2009 Posted August 8, 2009 so, about that game the thread's about. Join me, and we shall make Production Beards a reality!
Gorth Posted August 9, 2009 Posted August 9, 2009 so, about that game the thread's about. Right... thread pruned, sorry about the collateral damage. Too much trolling going on at the moment. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Starwars Posted August 11, 2009 Posted August 11, 2009 Here's some stuff that talks about, well... not graphics. Small interview: http://thereticule.com/2009/08/doublebear-...-and-the-bears/ Another interview/article: http://www.escapistmagazine.com/news/view/...ious-Zombie-RPG "Seriously, though, it's a game I always wanted to play," Carlson told The Escapist. "Something that took a more gradual, psychological take on something that's overwhelming and horrifying, where you have to fight to keep your sanity and sense of agency - you can't just grab a gun and hope to wipe all the bad guys out. You haven't won, you're not winning, you're not even close to losing - you've lost." And a topic discussing one of the game elements at their forums. Apparantly, noise will be an important factor in the game: http://www.irontowerstudio.com/forum/index.php?topic=990.0 Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
funcroc Posted June 22, 2010 Posted June 22, 2010 (edited) Brian and Annie getting married? Edited June 22, 2010 by funcroc
Gorth Posted June 22, 2010 Posted June 22, 2010 Merging taken to extremes Can be both a good and a bad thing I suppose. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
HoonDing Posted June 22, 2010 Posted June 22, 2010 Brian and Annie getting married? They must've read this thread's title. The ending of the words is ALMSIVI.
Serrano Posted June 22, 2010 Posted June 22, 2010 (edited) Good for them Edited June 22, 2010 by Serrano
kirottu Posted June 22, 2010 Posted June 22, 2010 Brian and Annie getting married? It wont last. Simply because relationships are like spacecrafts and considering their height difference it just would not work, you know, aerodynamics and stuff. If their feet(engines) are leveled then the wind resistance would rip Annie off from Brian and if you would move their noses closer together Annie This post is not to be enjoyed, discussed, or referenced on company time.
Rosbjerg Posted June 22, 2010 Posted June 22, 2010 That is likely the best analogy I've ever seen.. Fortune favors the bald.
Winterwolf Posted July 6, 2010 Posted July 6, 2010 Well. I guess this happens when a gaming company is just two people. They won't be doing just zombie rpg's all those hours together. Enough with the dancing clown.
Humodour Posted July 7, 2010 Posted July 7, 2010 Yeah, sounds cool. Except, I don't gonna buy some dip**** game from a 5 man team. How thoroughly insightful of you as always, Morgoth.
Morgoth Posted July 7, 2010 Posted July 7, 2010 How thoroughly insightful of you as always, Morgoth. That has nothing to do with insight, it's just a fact. A bunch of dudes making some ZRPG? Fine, but I don't waste my time with indie products. I want to have real production values, from a 50+ team at least. Rain makes everything better.
Purkake Posted July 7, 2010 Posted July 7, 2010 (edited) That's just... stupid. There are tons of awesome indie games, including free ones. I think we've already had this discussion. Edited July 7, 2010 by Purkake
Humodour Posted July 7, 2010 Posted July 7, 2010 How thoroughly insightful of you as always, Morgoth. That has nothing to do with insight, it's just a fact. A bunch of dudes making some ZRPG? Fine, but I don't waste my time with indie products. I want to have real production values, from a 50+ team at least. Braid Osmos Plants vs Zombies Torchlight Defence Grid Audiosurf Machinarium Trine World of Goo DEFCON Darwinia Aquaria Gish Zeno Clash Honestly mate mate, I can't say I envy all the fun you're missing out on.
Morgoth Posted July 7, 2010 Posted July 7, 2010 I played a bit of Trine, but I grew tired of it. Same for Torchlight. Haven't played the rest, but my guess is they're just overhyped and boring (for me). Rain makes everything better.
Purkake Posted July 7, 2010 Posted July 7, 2010 Add Gravity Bone Flotilla Gratuitous Space Battles Frozen Synapse Shatter To that and you've got a nice list going.
Llyranor Posted July 7, 2010 Posted July 7, 2010 Stop harassing Morgoth, that Modern Warfare 3 preorder isn't going to pay itself. (Approved by Fio, so feel free to use it)
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