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About crakkie

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    (3) Conjurer

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  1. http://www.joystiq.com/2009/09/17/obsidian...led-aliens-rpg/ Sooo, it's a couple of months past February 2011 now. Was there any word about the Alien RPG's downfall that I missed?
  2. I tried it a while back with the "Time Gentlemen" $2.50 pack. It was damn funny, but I'm terrible at finishing adventure games. I very much appreciated the opening puzzle.
  3. would be boss. Maybe with more gearhead+Bond gagetry in your vehicles and cheesy 70s technobable instead of cybernetics and lasers. The designers will have to nail the puke green color scheme of the interiors, and research proper cloth simulation of 70s shirt collars. I dunno. Shadowrun needs some kind of history erasing refresh to address how convoluted the setting has become. I really want a Rogue Trader RPG more than anything.
  4. Wow, I've still got Gamma World (1mil rads to these reviewers you speak of). I gotta say, with Eberron, Dark Sun, and now Gamma World-- WotC is at least picking their most interesting settings. Now if only 4e wasn't so awful and they weren't trying to nickle and dime people with their thousand and one power cards, miniatures, battle maps, 3-part core rulebooks, etc.. ...but I'll probably still get this.
  5. I've played plenty of RPGs that had a tacked on story that led me from point a to point b. It didn't stop them from playing and acting like an RPG in every other respect, just with a story and plot progression that could have been much better. And a precious few RPGs have had an open world. Story involvement and backtracking and open world and C&C are all nice aspects of any game really, especially RPGs. When folks talk about a game having 'RPG elements' they aren't referring to it having a protagonist who's the main character of the game's story or even whether you can do something to
  6. I would say that they are the only things necessary, especially given your examples. The ability to customize your character's abilities and having those abilities advance throughout the game is the only thing tying all of those titles together. There are no branching dialogs or meaningful choices in Diablo 2 or FF. There is very little exploration in DX and ME (to consider the Mako secitons to be exploration is a painful idea). Diablo 2 gives you several different builds of characters within each class, allowing you to attack baddies in a good variety of ways. RPG inventory is a method of cha
  7. Fallout 2's dev time was about 1.5 to 2 years I believe. In that they added the car, new companion controls, a gameworld twice the size of the original (both world map and visitable locations), dense and complex areas like Vault City and New Reno, new guns/armor/weapons/talking heads, and even had time to add far too many easter eggs, too much goofy floating text, and an awful tutorial level. They should have an ample amount of time to make FONV, if they use it well.
  8. I actually had to check whether David Warner was really dead. He is not dead. Oh yeah, Trine and Morrowind are $5 today. I was hoping Empire: TW would be on a daily special before the sale is over.
  9. I love how you not only stab him in the neck all the way up to the hilt with this thing, but you also grind it back and forth inside of his throat/chest cavity. Goblins are the most fun to kill though.
  10. It should be blindingly obvious that it's because "Fallout" is in the title, a game that many people who hate MMOs care about. How obtuse.
  11. It will take Atari and Hasbro longer to sue Interplay in the UK. In the meantime, this will allow Interplay to stay in business for another 3 months.
  12. . The game of... centripetal force-based warfare? I was expecting a little indie-time waster, but it has a great story, interesting central-Asia-in-the-sky setting, brutal AI, huge selection of weapons with different strengths and weaknesses (and sockets), several game modes. You can really feel the impacts from a solid strike with a hammer or direct hit with the mortar. The programming seems a bit shoddy, with no widescreen and a bare minimum of audio options (very much want to turn off that stupid laugh), and some goofy UI issues. The demo for it is ancient, by the way, from over a year ago
  13. Games are still sold through retailers without DLC or subscriptions and make money without being best sellers. NWN2 had 3 expansions.
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