Walsingham Posted December 7, 2008 Posted December 7, 2008 I've just been playing two games: GTA San Andreas, and Fahrenheit*. And my keyboard spacebar has broken. This could be inferior space bar-age, but I suspect it has something to do with all the relentless button mashing required for doing training, lifting bodies, and running. It's doing wonders for my fingers strength, but is it REALLY necessary? How do you chaps like button mashing? *Indigo Prophecy for Americans "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Morgoth Posted December 7, 2008 Posted December 7, 2008 For button mashers, I recommend using a gamepad. You can get one already for 10 Rain makes everything better.
Llyranor Posted December 7, 2008 Posted December 7, 2008 What are you talking about? It's compelling gameplay. (Approved by Fio, so feel free to use it)
J.E. Sawyer Posted December 7, 2008 Posted December 7, 2008 Mashing a single button is a step up from doing nothing, but the GTA:SA implementation was boring because there was no pressure to what you were doing. Most button mashing in console games feels frantic because you're suddenly broken out of your normal control scheme (usually in combat) and have a limited amount of time to mash before something very bad happens. E.g. Dead Space grappling, God of War mini-games. twitter tyme
Shryke Posted December 7, 2008 Posted December 7, 2008 it annoys me almost as much as quicktime events when your mind works against you - fight back with substance abuse!
Pop Posted December 7, 2008 Posted December 7, 2008 (psssst, QTEs are minigames) Join me, and we shall make Production Beards a reality!
Gorgon Posted December 7, 2008 Posted December 7, 2008 (edited) Some gamepads have a handy repeat toggle which lets you machinegun any key. Edited December 7, 2008 by Gorgon Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Shryke Posted December 7, 2008 Posted December 7, 2008 (psssst, QTEs are minigames) haha i just took another look at the thread title mini games and button mashing ahem... well i feel kinda silly now... when your mind works against you - fight back with substance abuse!
Pop Posted December 7, 2008 Posted December 7, 2008 Some gamepads have a handy repeat toggle which lets you machinegun any key. They've had those since the days of the Sega Genesis. Pretty sure my old gravis gamepad had one. Join me, and we shall make Production Beards a reality!
Purkake Posted December 7, 2008 Posted December 7, 2008 Mashing a single button is a step up from doing nothing, but the GTA:SA implementation was boring because there was no pressure to what you were doing. Most button mashing in console games feels frantic because you're suddenly broken out of your normal control scheme (usually in combat) and have a limited amount of time to mash before something very bad happens. E.g. Dead Space grappling, God of War mini-games. I would much rather have it happen as a cutscene or not happen at all than to have some stupid button-mashing "game" so that I feel like I did something. If you can't make it look cool with the normal gameplay mechanics, it's time to go over them again IMHO
J.E. Sawyer Posted December 7, 2008 Posted December 7, 2008 What constitutes "normal" gameplay mechanics? In the context of the two games I was just discussing, your Dead Space shooting mechanics no longer make sense if you're grappling and your God of War move set is also compromised. Something has grabbed you and you're not free to do what you normally do. If you were, there would be no point to grappling. twitter tyme
Purkake Posted December 8, 2008 Posted December 8, 2008 What constitutes "normal" gameplay mechanics? In the context of the two games I was just discussing, your Dead Space shooting mechanics no longer make sense if you're grappling and your God of War move set is also compromised. Something has grabbed you and you're not free to do what you normally do. If you were, there would be no point to grappling. Well in Dead Space when the tentacle grabs you, you can still use your gun. I think that this is doing it right, they kept the existing mechanic, but added an interesting twist. It would probably be pretty stupid if the monsters couldn't grab you and just clawed at you with bad animations. One solution would have been to implement a real melee system to deal with close combat. Another, worse, idea would be instant death when you get grabbed. I don't have the perfect solution, but I don't think that mashing a button is very fun, innovative, or even immersive(one bad animation for all the grappling). I haven't played God of War, so I can't really comment on that.
Calax Posted December 8, 2008 Posted December 8, 2008 at least in god of war it's a central part of gameplay compared to some of the other more recent games that just randomly drop a quick time event in your lap randomly without any sense of why. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Maria Caliban Posted December 8, 2008 Posted December 8, 2008 When done well, it's good. When done poorly, it's horrible. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Purkake Posted December 8, 2008 Posted December 8, 2008 When done well, it's good. When done poorly, it's horrible. Got any good examples?
Maria Caliban Posted December 8, 2008 Posted December 8, 2008 (edited) When done well, it's good. When done poorly, it's horrible. Got any good examples? Of the top of my head? Hacking in Fallout 3. Bar games in Fable. That dice game in the Witcher. Edited December 8, 2008 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Purkake Posted December 8, 2008 Posted December 8, 2008 When done well, it's good. When done poorly, it's horrible. Got any good examples? Of the top of my head? Hacking in Fallout 3. Bar games in Fable. I though you were talking about button-mashing and QTEs. Hacking in F3 was one of the better minigames, but it was still tedious after a while and going through all the symbols to find the "bonus" ones got really old really fast.(maybe I just suck at mastermind). I think that minigames are better as an option that adds something extra, but isn't required.
Hurlshort Posted December 8, 2008 Posted December 8, 2008 Is hacking in F3 ever required? Not really, even most safes offered the choice to pick the lock or hack a computer. And there was never anything really important in them. And once your skill was high on lockpick, you could just force the lock if you disliked the mini-game.
Purkake Posted December 8, 2008 Posted December 8, 2008 Is hacking in F3 ever required? Well I meant that the minigame is required when I want to hack something. Sure I can just not hack stuff, but where's the fun in that? Hacking could have used a "force" button as well...
Pidesco Posted December 8, 2008 Posted December 8, 2008 When done well, it's good. When done poorly, it's horrible. Got any good examples? Of the top of my head? Hacking in Fallout 3. Bar games in Fable. That dice game in the Witcher. The dice game in the Witcher was essentially broken, before the enhanced edition. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Purkake Posted December 8, 2008 Posted December 8, 2008 When done well, it's good. When done poorly, it's horrible. Got any good examples? Of the top of my head? Hacking in Fallout 3. Bar games in Fable. That dice game in the Witcher. The dice game in the Witcher was essentially broken, before the enhanced edition. Oh man, I loved that dice game. It was the one light in my otherwise boring playa/monster hunter routine.
Calax Posted December 8, 2008 Posted December 8, 2008 For QTE's God of war is probably the best done version I've ever seen. Mainly because it was a core mechanic of gamplay when going for an instakill. Prince of persia is also pretty good in that when the enemy is going for the kill (which you will be saved by Elika if you fail but they regain the last amount of health that a combo dropped off them) you are given a chance to hit a button to counter the deathblow (or other superblows that the bosses try fire off, I generally don't have the speed to get the superblows countered) I think that most developers decided to put them in so as to make the cutscenes interactive, but generally that backfires and the player is watching for the indicator rather than the well choreographed battle that they are supposed to be "running" Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Wrath of Dagon Posted December 8, 2008 Posted December 8, 2008 I thought QTE's worked great in Shenmue 2, and made a lot of sense in the context. On the opposite end of the spectrum, the button mashing minigame to open locks in console Mass Effect was the worst single piece of gameplay I've ever seen, and a huge and tedious waste of time for me because of all the reloading I had to do. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
~Di Posted December 8, 2008 Posted December 8, 2008 When done well, it's good. When done poorly, it's horrible. Got any good examples? Of the top of my head? Hacking in Fallout 3. Bar games in Fable. That dice game in the Witcher. OMG, yes! Dice poker is positively addicting! I loved it! I also like Pazak from KOTOR. Once I learned the trick to hacking in Fallout 3, I got a kick out of it too. Ordinarily I hate mini-games. The flying quests in Jade Empire make me want to gargle glass.
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