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Schindler? Man, I love Schindler. How'd Beth wangle this I wonder. I bet huge quantities of moneys were involved. Still, he's been rather typecast of late, as the parental guidance. I think we'd all love a father like Neeson however.

You should see Seraphim Falls, if you like Westerns.

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Hey, this project might have hope! :)

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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New picture up.

 

http://fallout.bethsoft.com/

 

 

Anybody know enough about aircraft carriers to tell if that design is true to the retro-50's tech of Fallout? They all look the same to me.

 

 

Assuming the "closest" end of the carrier is the bow, then the "island" is on the wrong side. It should be on the starbord (right) side. If the closest part of the carrier is actually the stern, then its all goofy as that part is supposed to be flat and does not come to a point at the waterline. AFAIK, that design has not greatly changed in the history of carriers.

 

EDIT: *sigh* Just noticed you were specifically asking about Fallout tech and not RL tech. Disregard the above.

Edited by Gfted1
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It's hard to tell (further to Gfted1's comments), I initially thought the carrier was stern-towards, but it does seem to be a bow ...

1280px-Principe-de-Asturias_Wasp_Forrestal_Invincible_1991_DN-ST-92-01129s.jpg

Here are some historical carriers (4 US Navy carriers right after the war), showing the size and length difference between an early battlecruiser conversion, the Saratoga (bottom), an early fleet carrier Enterprise (2nd from bottom), a war time built Essex-class carrier (2nd from top, the Hornet) and a light carrier based on a cruiser hull, the San Jacinto (top):

USS_Saratoga_Enterprise_Hornet_San-Jacinto_701512.jpg

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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OPVS ARTIFICEM PROBAT

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The game has a chance of being good!

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I give it about a 17% chance of being acceptable to my standards.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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Possibly. They have stated that it is going to take place on the East coast.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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20 internet dollars says that if the carrier makes it into the game, it will be a dungeon.

 

Uh... It's pretty obvious it's a community of some sort. Look at the lights and the specs of people.

 

Also, the capitol art should be a dead giveaway that it's at least partly in DC. And now people are assuming that the new art is a real navy yard in DC.

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I keep getting the impression that we're going to have this 'urban post-apocalypse' thing. Remember that in the original fallouts most communites and areas were rather 'prehistoric' or 'rural' in their look, and most of the big cities either maintained that premodern theme (i.e. that chinatown place) or were compeltely built anew (NCR). But I keep thinking in Beth's FO3 we might see places like communities in the midst of tall New York buildings, urban 'underground fighters' and stuff like that.

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I keep getting the impression that we're going to have this 'urban post-apocalypse' thing. Remember that in the original fallouts most communites and areas were rather 'prehistoric' or 'rural' in their look, and most of the big cities either maintained that premodern theme (i.e. that chinatown place) or were compeltely built anew (NCR). But I keep thinking in Beth's FO3 we might see places like communities in the midst of tall New York buildings, urban 'underground fighters' and stuff like that.

I don't entirely get what you're saying here. Seemed to me like some of the urban environs, like the Den and New Reno and the Boneyard, consisted of standing prewar building being repurposed by the inhabitants. Denver in Van Buren was going to consist of communities amongst tall buildings. That seems pretty logical to me. Besides, part of the advantage for Bethesda regarding switching coasts is that they have greater freedom to define the environments and the finer points of the physical setting without directly contradicting 1 and 2. Hell, they've practically got Carte Blanche. Isn't that the point?

 

I'm wondering about how it is they're going to fit all the environs in the concept art (if they are) into the game. They've got an obvious enthusiasm for wide open spaces. I mean, if put to scale, DC should be bigger than the entire Oblivion map. Hell, the capital city wasn't bigger than a few city blocks put together. Are they going to cut out large parts of the city and make only certain, smaller parts accessible? If the concept art is any indication, it's going to be hard to wall off the city. I'm thinking maybe they'll feature the Northeastern part of DC and the southwestern part of Baltimore, and throw wilderness in-between. Or maybe it'll just be DC and some surrounding bergs. Fallout just featured the Northern part of LA.

 

*edit- See! See!

maryland.jpg

Heh, wouldn't it be **** we get to visit Bethesda town at some point?

Edited by Pop
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Yes, I forgot about New Reno - that's kind of what I was talking about. But remember that NR was notorious for the amount of fans that complained about how it didn't fit into the rest of FO1/2, and felt out of place. So it's definitely not the same as FO1/2.

 

You had places like the Den which had pre-war buildings and stuff, but what I mean is, isntead of having thatched houses and dirt/gravel and stuff like that, we might be seeing people make homes inside tall buildings, amongst concrete, lots of underground cellars and basements, hell, some refurbished tall buildings, and stuff like that.

 

You seem to mistake my post for being somewhat critical - I'm not one of those "OMG KEEP IT THE SAME TO OLD FALLOUTS". I'm saying the impression I'm getting from their pics/music/etc is that I think they will go in that direction, and give the game a much more urban dystopia setting. Execution is what matters - if done well, I'd be very interested.

Edited by Tigranes
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Hehe, as far as I've found, the hardc0re fans, that is, the guys who think Fallout 2 was a professional assassination of Fallout 1, think that New Reno was the only good part of the sequel. But I believe that was mostly about MCA's design choices in regards to roleplaying.

 

I certainly didn't think New Reno was out of setting. I can't remember if New Reno was hit by a nuke, but I'd imagine that if LA hadn't it would have turned out much in the same way, or at least much better than it did.

 

Anyway, we'll have to wait and see.

Edited by Pop
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I'm wondering about how it is they're going to fit all the environs in the concept art (if they are) into the game. They've got an obvious enthusiasm for wide open spaces. I mean, if put to scale, DC should be bigger than the entire Oblivion map. Hell, the capital city wasn't bigger than a few city blocks put together. Are they going to cut out large parts of the city and make only certain, smaller parts accessible? If the concept art is any indication, it's going to be hard to wall off the city.

It would be in keeping with the nuclear apocalypse theme to have most of whatever major city, especially the District of Columbia, almost completely obliterated by a direct strike. In fact, there would have to be a good reason why the major military targets, like Capitol Hill, would escape a direct hit, as they would certainly be a primary target.

So, yeah:

I'm thinking maybe they'll feature the Northeastern part of DC and the southwestern part of Baltimore, and throw wilderness in-between.

That sounds about right. :)

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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OPVS ARTIFICEM PROBAT

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I loved New Reno, actually. But I do recall seeing such comments. Maybe I'm deluded here.

 

What I really hope FO3 explores, and I have yet to read all of VB's documents so I can't say on that, is that they explore what kind of alternative societies appear in a more mature formi n the post-apocalyptic world. After the 'first generation socities' which are directly reactive to both the apocalypse itself and society before it - in other words, hippy-like utopia models, straightforward gang declines, small scale despot communities, etc, as the societies begin to grow larger and generations pass, FO3 is at the perfect timeframe to show how some societies grab on a social model that is quite different at a more base level, i.e. in terms of morals or marriage or careers, and yet is workable, a society that no longer remembers the pre-apocalyptic past, yet lives in the ruins of it.

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