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Vic

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About Vic

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    (2) Evoker
    (2) Evoker
  1. This is the second forum on which I've seen a topic created by you about this game, Jora (the other forum you have a whopping 19 posts; most of which, I'd imagine, stem from the game's topic). Bit of a viral marketer, aren't you?
  2. Uh, no... The graphics are only slightly better than Oblivion (which was an early 06 game, and was impressive for it's time) and it's going to come out at the end of 2008, that's a year and a half away. And this is coming from a studio that always had cutting edge tech when they're game is released. While the art direction looks superb, the actual graphics aren't anything all that special now, and won't be especially when it's released. If anything, it's going to look better, not worse later. Go look at something like Crysis or Mass Effect, then look at Fallout 3. It's not even close to CG... And as far as in-game with the UI included, you have two clear gameplay shots with the complete UI. The battle shot, and the Pip-Boy 3000 shot. The rest are taken from gameplay away from the player to show wider view of the gameplay scene.
  3. I got the impression that many of them were artificially souped-up from 'true' in-game, kinda like the trailer. Quite a few were very probably actual ingame though, and they were pretty good. Bit too photorealistic I guess, but it's not terribly out of shape. Actually, the graphics are pretty tame for how late it's coming out. It's coming out at the end of 08, when long before then you have games that are much more technologically advanced like Crysis or even something like Mass Effect. Bethesda obviously put more work into the art direction rather than technologically advanced graphics.
  4. With an exception of the concept art, all the of screens are clearly in-game. Unless you mean in-game as someone playing it with a visual UI, then nevermind. And on that note, I like what they did with the Pip-Boy.
  5. NMA has scans up. The green text squares that are on almost every page are an account of a quest (and I believe some of the beginning of the game). The combat will make more sense when you read it yourself.
  6. It's not a CGI cutscene, it was made with the game's engine.
  7. Right, because teasers are usually made to get people in the mind-set of first day purchases, not to simply arouse interest. And it's Perlman.
  8. He's saying the current picture, out of all the art revealed so far, comes closest to giving a "Fallout vibe".
  9. Some people are thinking it's the USS Oriskany
  10. Uh... It's pretty obvious it's a community of some sort. Look at the lights and the specs of people. Also, the capitol art should be a dead giveaway that it's at least partly in DC. And now people are assuming that the new art is a real navy yard in DC.
  11. Apparently the concept art is of a real place:
  12. At Looking Glass he was a level designer, which I believe included writing as well (it sounded like he had a hand in some of the whole story, not just his levels, but I could be wrong). In Oblivion he designed all of the Dark Brotherhood questlines, which included writing and quest/NPC/level design etc. I believe he also worked on the stealth system of the game, which was a pretty big step up from Morrowind's stealth. So no, it wouldn't be like putting a makeup artist on directing, it would be like putting someone who's directed smaller films to direct a large film. A Lead Designer is just a large step up.
  13. You also have Emil, a former Looking Glass guy as the Lead Designer. He has the most creative control over the project second only to Howard.
  14. I forgot to add, a lot of people seem to think Neeson's character will only have a couple lines like Stewart, but the press release says he: So maybe a full fledged NPC or have an Overseer type role.
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