Gorth Posted January 11, 2007 Posted January 11, 2007 No self respecting Malkavian would know what he was talking about “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Darque Posted January 11, 2007 Author Posted January 11, 2007 Try a Tremere. Thaumaturgy 5 is to die for. ^_^
Amentep Posted January 11, 2007 Posted January 11, 2007 No self respecting Malkavian would know what he was talking about Yeah, I'm such a Malkavian failure... Try a Tremere. Thaumaturgy 5 is to die for. ^_^ Heh...I did try out a Tremere, I may get back to them in a third or fourth game... I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
CoM_Solaufein Posted January 11, 2007 Posted January 11, 2007 Try a Tremere. Thaumaturgy 5 is to die for. ^_^ <{POST_SNAPBACK}> That it is. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Yst Posted January 11, 2007 Posted January 11, 2007 The Malk dialogue for VTMB is the benchmark for good RPG comedy. Not merely goofball caricatured antics, but intelligent absurdity. The encounter with the stop light; the encounter with Heather at your haven after she starts picking up your...strange dysfunctions; the discussion with the newscaster in your TV. All golden. It may be a symptom of the gross exaggeration of the Malkavian clan by gamers who only know how to take things too far, but it was perfectly executed, as such.
Dark_Raven Posted January 12, 2007 Posted January 12, 2007 HGahah! yeah that does seem to be the right attitude to take with the character. That's why its frustrating when I find myself re-reading the choices trying to figure out what I'm talking about! <{POST_SNAPBACK}> I have to reread the dialogue options also. Like what am I saying here? Hades was the life of the party. RIP You'll be missed.
Dark_Raven Posted January 12, 2007 Posted January 12, 2007 (edited) That it is and is it so? For brief moments I can not know. Edited January 12, 2007 by Dark_Raven Hades was the life of the party. RIP You'll be missed.
Amentep Posted January 12, 2007 Posted January 12, 2007 (edited) Sometimes the dialogue is obvious, and sometimes I was worried I was insulting someone (in fact I DID insult someone without intending it...OOPS!) For that reason I decided to go ahead and run the Brujah through and get and idea of the game, and maybe pick my Malkavian back up later. Oh and it freaked me out when I realized the TV was talking to my Malkavian character! Edited January 12, 2007 by Amentep I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Slowtrain Posted January 12, 2007 Posted January 12, 2007 Brujahs are a very good choice for a first playthrough. They are also a good choice for a second and third as well. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Dark_Raven Posted January 12, 2007 Posted January 12, 2007 Oh and it freaked me out when I realized the TV was talking to my Malkavian character! <{POST_SNAPBACK}> You can also have a conversation with a stop sign. Hades was the life of the party. RIP You'll be missed.
Tale Posted January 12, 2007 Posted January 12, 2007 Oh and it freaked me out when I realized the TV was talking to my Malkavian character! You can also have a conversation with a stop sign. NO, YOU STOP! "Show me a man who "plays fair" and I'll show you a very talented cheater."
Darque Posted January 12, 2007 Author Posted January 12, 2007 Brujahs are a very good choice for a first playthrough. They are also a good choice for a second and third as well. <{POST_SNAPBACK}> Brujah are definately awesome.
Dark_Raven Posted January 13, 2007 Posted January 13, 2007 (edited) For a bunch of unlawful, uncivilized bunch, they are decent. Edited January 13, 2007 by Dark_Raven Hades was the life of the party. RIP You'll be missed.
Sammael Posted January 13, 2007 Posted January 13, 2007 (edited) Damsel is hawt. But then, so are Jeanette and VV. Edited January 13, 2007 by Sammael There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.
Dark_Raven Posted January 13, 2007 Posted January 13, 2007 Jeanette and VV rule. Hades was the life of the party. RIP You'll be missed.
Cyric Posted January 14, 2007 Posted January 14, 2007 For a bunch of unlawful, uncivilized bunch, they are decent. <{POST_SNAPBACK}> Heh? Nines Rodriguez is anything but what u'v mentioned up there. Pretty civilized cat if you ask me. Bankai - "Zabimaru Howl !"
Amentep Posted January 15, 2007 Posted January 15, 2007 Some random thoughts: 1)Really dug the haunted house. Very creepy, very well done. 2)The Warrens were a bit of a drag, both in figuring out the puzzles and fighting the monsters. Also encountered some odd bugs, including a man stuck in a doorway and my character falling through the floor into blackness (I think a Tong member spawned where I was standing). I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Gorth Posted January 15, 2007 Posted January 15, 2007 (edited) For a bunch of unlawful, uncivilized bunch, they are decent. Heh? Nines Rodriguez is anything but what u'v mentioned up there. Pretty civilized cat if you ask me. He did seem more like a Toreador. Is it only Brujahs that can be anarchs? Also encountered some odd bugs, including a man stuck in a doorway and my character falling through the floor into blackness (I think a Tong member spawned where I was standing). I managed to fall through the footpath in Chinatown. Very fitting surreal experience for my male Malkavian Edited January 15, 2007 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
SteveThaiBinh Posted January 15, 2007 Posted January 15, 2007 Is it only Brujahs that can be anarchs? <{POST_SNAPBACK}> In the game, no, any character can 'join' the Anarchs and get the Anarchs ending. As for the Warrens: They don't really get any more fun the second or third time you play through, but they do at least feel a lot quicker. Plus the destination is worthwhile. Gary is fun, especially if you're a Toreador. "An electric puddle is not what I need right now." (Nina Kalenkov)
CoM_Solaufein Posted January 15, 2007 Posted January 15, 2007 Some random thoughts: 1)Really dug the haunted house. Very creepy, very well done. 2)The Warrens were a bit of a drag, both in figuring out the puzzles and fighting the monsters. Also encountered some odd bugs, including a man stuck in a doorway and my character falling through the floor into blackness (I think a Tong member spawned where I was standing). <{POST_SNAPBACK}> The Haunted hotel was one of the best parts of the game next to the sewers of LA. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Spider Posted January 15, 2007 Posted January 15, 2007 Is it only Brujahs that can be anarchs? <{POST_SNAPBACK}> Not in the old WoD proper either. Being an anarch is a philosophy, like the Camarilla or the Sabbat. Anyone can join as long as they share the ideals.
Tel Aviv Posted January 15, 2007 Posted January 15, 2007 2)The Warrens were a bit of a drag, both in figuring out the puzzles and fighting the monsters. <{POST_SNAPBACK}> Yeah, I know what you mean, there's a lot of that kind of business later on, plus it gets all hack and slash on your arse.
Diogo Ribeiro Posted January 15, 2007 Posted January 15, 2007 Goddamn it all of you. All this talk of Bloodlines is making me want to install it again and I don't have the time
Darque Posted January 15, 2007 Author Posted January 15, 2007 He did seem more like a Toreador. <{POST_SNAPBACK}> Um. No.
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