Lancer Posted September 9, 2005 Share Posted September 9, 2005 I have to agree with Grommie that Irenicus could have used more development but of all the Bioware villains he was the best of the bunch. The Transcendent one was good but my favorite villain of them all was The Master from Fallout 1. <{POST_SNAPBACK}> Don't mind villain development as long as the PC gets his due as well. SoA didn't do that. It is notable to add that SoA was the only game in the BG saga that wasn't PC-centered. Some people might like that, but I didn't. Lancer Link to comment Share on other sites More sharing options...
Gromnir Posted September 9, 2005 Share Posted September 9, 2005 "You attack a truism? Nothing wrong with cliche characters, but suggesting originality (with all the literature that exists) today is very strange indeed. " is a truism 'cause you say so? HA! bs. is a cheap dodge, nothing more. and as for truisms, it is AXIOMATIC that the more a developer developes the protagonist, the less a player will be able to do so. you cannot possibly need it explained, can you? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Judge Hades Posted September 9, 2005 Share Posted September 9, 2005 Well, the universe doesn't revolve around the PC, but there needs to be a balance. I think BG 2 did well in this regard. Link to comment Share on other sites More sharing options...
Lancer Posted September 9, 2005 Share Posted September 9, 2005 and as for truisms, it is AXIOMATIC that the more a developer developes the protagonist, the less a player will be able to do so. you cannot possibly need it explained, can you? Not quite. If you suggest that you can't have a deep protagonist with lots of options then either you are pessimistic or you haven't played (or don't remember) Deus Ex or even Ultima. Heck, even Torment fits here. I felt quite free in that game. *Lots* of roleplaying possibilities! And it will be more commonplace with more luck in the future. Lancer Link to comment Share on other sites More sharing options...
Lancer Posted September 9, 2005 Share Posted September 9, 2005 Well, the universe doesn't revolve around the PC, but there needs to be a balance. I think BG 2 did well in this regard. <{POST_SNAPBACK}> SoA was about 80% Irenicus and 20% PC. How is this balanced? Lancer Link to comment Share on other sites More sharing options...
Fionavar Posted September 10, 2005 Share Posted September 10, 2005 Please continue tangent character development discussion here: http://forums.obsidianent.com/index.php?showtopic=36975. Otherwise, feel free to discuss the thread's topic here. The universe is change; your life is what our thoughts make it - Marcus Aurelius (161) Link to comment Share on other sites More sharing options...
roshan Posted September 10, 2005 Share Posted September 10, 2005 This fellow right here: <{POST_SNAPBACK}> Which moiither fuicker was respoinsible foir the satte oifi ignuis, vhailoir, and woirst oif all deioinarra? <{POST_SNAPBACK}> Way to use the broken keyboard to your advantage! Also, what does satte mean? Im assuming you mean death, but how the hell did you misspell it that badly? <{POST_SNAPBACK}> Actuially I meant 'state', I was typing toioi fast and ended uuip switching the a and t. Link to comment Share on other sites More sharing options...
roshan Posted September 10, 2005 Share Posted September 10, 2005 1) those o' you who mentions the transcendent one gotta 'members that you is being asked for your favorite villain and not your favorite game's villain. transcendent one were poorly developed, albeit for obvious reasons. Yes, but TTO was a very notable exception in that basically TTO *was* TNO. And Torment did the best job out of any game I have known to develop the protagonist (TNO). In a very real sense, developing TTO's personality was already done via TNO. Learning more about TNO through the game and his many incarnations translated effectively into learning more about TTO as well.. Any extra "development" of TTO would have been redundant. <{POST_SNAPBACK}> not redundant... and hardly a real exception. tto were a seperate entity with its own goals... but it were, like many other crpg villains, very 1-dimensional. had one goal and no Character beyond that goal. as to being an exception... bah. external villains is most often metaphor kinda characters... the monsters we fight is truly the darkness within each man's soul and all that stuff. the fact that tto were simply an aspect of tno is one of those typical anime hooks; not really signifficant but it gots the kewl factor for the easily distracted/amused. tno, on the other hand, were a protagonist character and as such, in spite of the development he got he too had to be left vague 'nuff so that different players could play him differently. compare tno and tto to ravel. no more need be said, but we s'pose we is gonna have to eventually. HA! Good Fun! <{POST_SNAPBACK}> TTO was definitely a oine dimensioinial character... His suirvival instinct was his oinily moiitivatioin, juist like an animal. Juist like a proiiper wild animal he is even has a cage. (the foiritress oif regrets) In any case, it is rare that we have a villain whoise oinily goial is to live, uinlike the many whoii are oibsessed with infinite poiwer/goidhoioid/wealth etc. Link to comment Share on other sites More sharing options...
roshan Posted September 10, 2005 Share Posted September 10, 2005 You learn even less in BG1. Just that Sarevok needs your Bhaalspawn essence to become a god. No specifics, no matter how you look at it. Sarevoik wanted toi kill yoiui merely becauise he wanted toii eliminate all his rivals soii that he woiuild be the oinie toii ascend toii goidhoioid. There was noithing in bg1 aboiuit sarevoik needing yoiuir essence or whatever. And he planned toii doi this by slauightering millioins in a sacrificial war. (Unlike ireniucuis whoi wanted toi........ steal soiimeoines soiuil? Whatever. Thats suich a pathetic way of getting things doiinie.) Link to comment Share on other sites More sharing options...
Calax Posted September 10, 2005 Author Share Posted September 10, 2005 TTO was definitely a oine dimensioinial character... His suirvival instinct was his oinily moiitivatioin, juist like an animal. Juist like a proiiper wild animal he is even has a cage. (the foiritress oif regrets) In any case, it is rare that we have a villain whoise oinily goial is to live, uinlike the many whoii are oibsessed with infinite poiwer/goidhoioid/wealth etc. <{POST_SNAPBACK}> Ultimatly if you look at it everyone wants to survive and to be immortal... but anyway back to the villans, Numbah two on my list is Albedo from Xenosaga. Who else do you know will wrench of his own head just to scare you? Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
Gromnir Posted September 10, 2005 Share Posted September 10, 2005 1) those o' you who mentions the transcendent one gotta 'members that you is being asked for your favorite villain and not your favorite game's villain. transcendent one were poorly developed, albeit for obvious reasons. Yes, but TTO was a very notable exception in that basically TTO *was* TNO. And Torment did the best job out of any game I have known to develop the protagonist (TNO). In a very real sense, developing TTO's personality was already done via TNO. Learning more about TNO through the game and his many incarnations translated effectively into learning more about TTO as well.. Any extra "development" of TTO would have been redundant. <{POST_SNAPBACK}> not redundant... and hardly a real exception. tto were a seperate entity with its own goals... but it were, like many other crpg villains, very 1-dimensional. had one goal and no Character beyond that goal. as to being an exception... bah. external villains is most often metaphor kinda characters... the monsters we fight is truly the darkness within each man's soul and all that stuff. the fact that tto were simply an aspect of tno is one of those typical anime hooks; not really signifficant but it gots the kewl factor for the easily distracted/amused. tno, on the other hand, were a protagonist character and as such, in spite of the development he got he too had to be left vague 'nuff so that different players could play him differently. compare tno and tto to ravel. no more need be said, but we s'pose we is gonna have to eventually. HA! Good Fun! <{POST_SNAPBACK}> TTO was definitely a oine dimensioinial character... His suirvival instinct was his oinily moiitivatioin, juist like an animal. Juist like a proiiper wild animal he is even has a cage. (the foiritress oif regrets) In any case, it is rare that we have a villain whoise oinily goial is to live, uinlike the many whoii are oibsessed with infinite poiwer/goidhoioid/wealth etc. <{POST_SNAPBACK}> so? what is your point? seems lie you is kinda reaching... trying real hard to give tto something special that weren't there. like ps:t all you want, but tto were a pretty weak adversary/villain. ravel, on the other hand, had soul "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
EnderAndrew Posted September 10, 2005 Share Posted September 10, 2005 2) sarevok were too cookie-cutter clich Link to comment Share on other sites More sharing options...
Gromnir Posted September 10, 2005 Share Posted September 10, 2005 2) sarevok were too cookie-cutter clich "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
EnderAndrew Posted September 10, 2005 Share Posted September 10, 2005 Yes, but why nominate him for being a GREAT villian? Several people have done as such. He is cliche at best. Link to comment Share on other sites More sharing options...
Gromnir Posted September 10, 2005 Share Posted September 10, 2005 Yes, but why nominate him for being a GREAT villian? Several people have done as such. He is cliche at best. <{POST_SNAPBACK}> same reason folks nominate tto. they loved the GAME. the game gave 'em warm fuzzies... so they recalls sarevok with qualities he not necessarily possessed. folks is actually voting for favorite game "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Lancer Posted September 10, 2005 Share Posted September 10, 2005 Yes, but why nominate him for being a GREAT villian? Several people have done as such. He is cliche at best. <{POST_SNAPBACK}> He may not have been a *great* villain but nor was Irenicus. Irenicus was cliche at best and worst off didn't do much in advancing the Bhaal storyline. Those claiming that Irenicus was a *great* villain and isn't cookie cutter in any way are delusional and probably a little nostalgic at best. Lancer Link to comment Share on other sites More sharing options...
Lancer Posted September 10, 2005 Share Posted September 10, 2005 To say the truth, there really hasn't been a crpg villain that has *truly* impressed me. There have been movie villains that have left me awe-struck at how purely evil they are but in the realm of crpgs, almost all villains have been mediocre to decent at best. Lancer Link to comment Share on other sites More sharing options...
Gorth Posted September 10, 2005 Share Posted September 10, 2005 Maybe thats why the thread is not about the best villain, but plain and simple, just peoples favourite villain, which can be a favourite for any number of reasons, obscure or rational “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
alanschu Posted September 10, 2005 Share Posted September 10, 2005 I'd probably have to go with the Guardian being the best villain too. He played things very well and just gets foiled by the Avatar. Just another in a long line of interesting villains that the Avatar has foiled, but the first in the trilogy of trilogies where the villain was the villain for the entire trilogy. Link to comment Share on other sites More sharing options...
Ewen Brown Posted September 10, 2005 Share Posted September 10, 2005 the stop sign in bloodlines, it's just so unbeatable that it's frustrating Winterwind Link to comment Share on other sites More sharing options...
vaxen83 Posted September 10, 2005 Share Posted September 10, 2005 Also, what about fighting villains in multiplayer mode? Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧 Link to comment Share on other sites More sharing options...
213374U Posted September 10, 2005 Share Posted September 10, 2005 He may not have been a *great* villain but nor was Irenicus. Irenicus was cliche at best and worst off didn't do much in advancing the Bhaal storyline. Those claiming that Irenicus was a *great* villain and isn't cookie cutter in any way are delusional and probably a little nostalgic at best. I see. You are just trying to "win" this thread, aren't you? "If Sarevok wasn't great, then neither was anyone else! Nuh-uh!" I already defused all of your arguments rather easily by means of plain logic, to which you responded with a lame flame bait. But I'm willing to try again, nevertheless. Again, how does Irenicus not furthering the Bhaalspawn plot affect his quality as a villain? I'll tell you: in no freaking way. How does his being a rehash of classic evil themes affect his quality as a villain? Again, in no way, as most villains in any media are created that way. The quality is more affected by the way the character is developed and presented than anything else. And where Sarevok was a "me will smash your face!" kind of evil, Irenicus' past, motivations, and personality were well explored and defined. Basically, what you are saying is that since you don't like what the focus of SoA was, then Irenicus must suxx0rz. Sorry, but that's only a valid argument in bizarro world-o. But then again, I'm beginning to see that that's where you have been arguing from the whole time. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
Guest Fishboot Posted September 10, 2005 Share Posted September 10, 2005 Yes. And aside from abducting you in the very beginning. It was an-all Irenicus show in SoA.. The PC and his motives felt like an afterthought. The whole Bhaalspawn storyline was pretty much ignored in SOA and didn't really pick up again until ToB. But like I said earlier, that is opening up another can of worms.<{POST_SNAPBACK}> If one wanted to defend BG2 from this charge, it's notable that it was supposed to be the middle installment of three games when originally developed, with ToB being a full third game rather than an expansion. I know the, "The developers weren't able to realize their grand plan!" defense is a cliche, but it makes it easier to understand some of the artistic choices in BG2. Link to comment Share on other sites More sharing options...
Calax Posted September 10, 2005 Author Share Posted September 10, 2005 look people have their opinions and that's what this is about you don't have to argue about weather or not their OPINION is correct do you? Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
Walsingham Posted September 10, 2005 Share Posted September 10, 2005 Reading through I still say Irenicus over Sarevok, because: 1) I actually wanted to kill Irenicus, irrespective of playing as good or evil. He takes my party away, then he takes my kit away, then he takes me away from home, then he takes my SOUL. Then he gloats excessively. Then he refuses to die. 2) More importantly, Irenicus was more active as an enemy. He did all kind of things, playing you both ways with Bodhi, and leads you on a merry dance, and does super evil things like destroying the Elvish city, and sponsoring serial killers. Sarevok does absolutely nothing. He hires some mercenaries, poisons some iron (which you fix within days of getting started), and dopplegangs some potentates. Like that last point is a hard one to second guess. . Moreover, we know precisely how thuggishly simple Sarevok is in ToB when he joins your fething party, you nitwit. He's all, like, "Gee I dunno. I suppose I was traumatised at an early age and just wanted to be loved. Or something" "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
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