Trom Posted February 22, 2005 Share Posted February 22, 2005 [Note: None of the following should be construed as a reason not to sign the petition, what I consider the most effective way of getting Obsidian's attention.] I found links to interviews on IGN listed below in which are contained answers to almost ALL the issues floating on the board. I'm not going to list them all, but here are the answers to what seems to me are the four biggest issues: 1. Why was the Droid Planet M4-78 cut? Chris Parker: From a production perspective, the best thing we did was to cut M4-78, the Droid Planet. I won't go into details, but we had this incredible design for a planet of droids. We actually did the first pass on art and built the character models for the location. But we had to look at the schedule and make a big cut after E3. We cut the entire planet. At the time, we were afraid it would make the game too short - but fortunately, there is so much other content, that wasn't the case. And we used a lot of elements from that planet elsewhere in the game. Ultimately, I think it made the game better, but it really hurt at the time, especially for the designer who had almost finished the planet, Kevin Saunders. [Maybe if we each send Kevin a few bucks he'll put it back in for us.] 2. Why was the endgame changed? Chris Avellone: As far as the story goes, I think maybe we were trying too hard for an Empire Strikes Back feel especially in terms of the revelations toward the end game and the resolutions - we just wanted the player to feel like there was something more going on, something greater, and it may not have seemed to tie together as well as it should. We could have made more of an effort to keep the game more self-contained, but the more that option was discussed toward the end, the less appealing it seemed - we wanted more of a sense that the saga would continue, that what was happening was only symptomatic of something occurring on an even greater scale. I think this is something that sat well with some gamers, but not others. 3. Was timeframe a factor? Chris Avellone: I think it's been received favorably by gamers and the media, and maybe we're being too hard on ourselves (as well as being too close to what we're working on), but it's actually been better received than we thought it would be. There was a lot of pressure and expectations from the first game, and our ability to even come close to that level of quality in roughly a third of the time was a pretty backbreaking amount of work. I wish we'd had two more years to work on it, but it wasn't in the cards. Chris Parker: We had an extremely aggressive schedule on The Sith Lords. We first started talking with LucasArts about the title in June of 2003, but at that time, we had never seen the game except for information that was available to the general public. We signed up for the project in August and entered production, while still working on many pre-production tasks, in October of 2003. At the time, the ship date for all versions, PC and Xbox for all languages was November of 2004. Of course, it was only by that time that we really understood we were making a sequel to the game of the year for 2003 - and that really upped the pressure on us to deliver. It was around then that LucasArts decided we'd probably want to ship some of the versions in early 2005. In May of 2004, we had a great E3, and that solidified our need to ship the Xbox for Christmas [Once they locked into the XBox version delivery date, all else was secondary.] 4. Will Obsidian do K3? Chris Parker: I can't speak of what LucasArts wants or if we've had discussions with them, but if we were to do a KOTOR III, I think it would be a large divergence from the first two. We'd need to create a completely new engine, redo the rules system, and take care of a host of other 'things'. Of course, we'd stick to the Star Wars feel and story-driven gameplay. But that's outside of anything we should talk about here. [Amen] ------ So there you have it. If I didn't hit on your current hot button, then I encourage you to read all of the following, particulary the Wrap Reports, the source of the quotes. Funny, but I feel that my involvement here on the forums may have been the real endgame for K2! The GameSpy Interviews Thread: http://forums.obsidianent.com/index.php?sh...ndpost&p=276541 ------ July 2, 2004 Star Wars Knights of the Old Republic II: The Sith Lords Interview, Part 1 Link http://rpgvault.ign.com/articles/527/527990p1.html July 9, 2004 Star Wars Knights of the Old Republic II: The Sith Lords Interview, Part 2 Link July 16, 2004 LucasArts Press Day Star Wars Knights of the Old Republic II: The Sith Lords Report Link http://rpgvault.ign.com/articles/530/530855p1.html October 12, 2004 Star Wars Knights of the Old Republic II: The Sith Lords Sequel Interview Link http://rpgvault.ign.com/articles/556/556465p1.html November 1, 2004 Star Wars Knights of the Old Republic II: The Sith Lords First View Link http://rpgvault.ign.com/articles/562/562364p1.html December 23, 2004 Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 1 Link http://rpgvault.ign.com/articles/575/575166p1.html December 27, 2004 Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 2 Link http://rpgvault.ign.com/articles/575/575798p1.html Link to comment Share on other sites More sharing options...
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